1<html> 2 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 6 7<title>MPDLGetBootableBitmap</title> 8</head> 9 10<body> 11<h1>MPDLGetBootableBitmap</h1> 12 13<h2>Syntax</h2> 14<p> 15<dl> 16 <dd><pre><code>#include <revolution/mpdl.h></code></pre> 17 </dd> 18 <dd><pre><code>u32 MPDLGetBootableBitmap( void );</code></pre> 19 </dd> 20</dl> 21</p> 22 23<h2>Arguments</h2> 24<p>None.</p> 25 26<h2>Return Values</h2> 27 28<P>Returns a bitmap that indicates the players who have finished downloading and can reboot.</P> 29 30<h2>Description</h2> 31 32<p>Gets a bitmap that indicates the players who have finished downloading and can reboot. Players in this state will automatically reboot unless this has been explicitly prohibited in advance by the <a href="./MPDLSetBootStopper.html"><CODE>MPDLSetBootStopper</CODE></a> function.</p> 33<p>Individual player information can be retrieved using the <code><a href="./MPDLGetPlayerInfo.html">MPDLGetPlayerInfo</a></code> function. </p> 34<p>The download process is started by calling the <a href="./MPDLStartDownload.html"><CODE>MPDLStartDownload</CODE></a> function.</p> 35<h2>See Also</h2> 36<p> 37<code><a href="./MPDLPlayerInfo.html">MPDLPlayerInfo</a></code>, 38<code><a href="./MPDLGetPlayerInfo.html">MPDLGetPlayerInfo()</a></code>, 39<code><a href="./MPDLGetEntryBitmap.html">MPDLGetEntryBitmap()</a></code>, 40<code><a href="./MPDLStartDownload.html">MPDLStartDownload()</a></code> 41<code><a href="./MPDLGetBootStopper.html">MPDLGetBootStopper()</a></code> 42<code><a href="./MPDLSetBootStopper.html">MPDLSetBootStopper()</a></code> 43</p> 44 45<h2>Revision History</h2> 46 47<p> 482008/02/01 Initial version.<br /> 49</p> 50 51<hr><p>CONFIDENTIAL</p></body> 52</html>