#!/usr/bin/env omake #---------------------------------------------------------------------------- # Project: NintendoWare # File: OMakefile # # Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. # # These coded instructions, statements, and computer programs contain proprietary # information of Nintendo and/or its licensed developers and are protected by # national and international copyright laws. They may not be disclosed to third # parties or copied or duplicated in any form, in whole or in part, without the # prior written consent of Nintendo. # # The content herein is highly confidential and should be handled accordingly. # # $Revision: $ #---------------------------------------------------------------------------- # シェーダーファイルを指定します。 SOURCES[] = gfx_ParticleVShader.vsh GEOMETRY_SHADER_INCLUDES[] = if $(defined NW_USE_GEOMETRYSHADER_ASM) SOURCES[] += gfx_ParticleGShader.gsh export else GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj export # シェーダーの依存ファイルを含んだフォルダを指定します。 VERTEX_SHADER_INCLUDES[] = ../ TARGET_LIBRARY_SHADER = nwgfx_ParticleDefaultShader CSDR_TARGET = nwgfx_ParticleDefaultShader.csdr include $(ROOT)/build/omake/modulerules INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET) build: $(DEFAULT_TARGETS) DefineDefaultRules()