1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     math_Matrix34.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_MATH_MATRIX34_H_
19 #define NW_MATH_MATRIX34_H_
20 
21 #include <nn/math/math_Matrix34.h>
22 
23 namespace nw {
24 namespace math {
25 
26 using namespace nn::math;
27 using nn::math::MTX34;
28 
29 NW_MATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget);
30 NW_MATH_INLINE MTX34* MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate);
31 NW_MATH_INLINE VEC3*  MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM);
32 NW_MATH_INLINE VEC3*  MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM);
33 
34 }  // namespace math
35 }  // namespace nw
36 
37 #if defined(NW_MATH_AS_INLINE)
38 #include <nw/math/inline/math_Matrix34.ipp>
39 #endif
40 
41 
42 #endif
43