1<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> 2<html lang="ja"> <head> 3<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 4<meta http-equiv="Content-Style-Type" content="text/css"> 5<link href="../../../css/manpage.css" rel="stylesheet" type="text/css"> 6 7<title>Screen Display</title> 8</head> 9<body> 10 11<h1 id="ADV_SOUNDPLAYER_DISPLAY">Screen Display</h1> 12<p> 13SoundPlayer displays various sound-related information on a TV screen.<br> A simple window system is used on the screen; the window where the cursor appears is the active window.<br> 14</p> 15<p> 16This section explains the roles of the various windows on the screen and the meaning of what is displayed.<br> 17</p> 18 19<h2>SoundArchivePlayer Window</h2> 20<p> 21This is the main window, where you start and stop the playback of sounds.<br> 22</p> 23<p> 24The <B>SoundArchivePlayer</B> window is divided into an upper and lower region.<br> The upper region is called the play pane, and the lower one is called the parameter pane.<br> 25</p> 26<p> 27<center><IMG src="../../img/SND_SoundArchivePlayer.gif" border="0"></center> 28</p> 29<p> 30The following information is displayed in order on each line of the play pane:<br> Sound Type: WSD, STM, and SEQ correspond to wave sounds, stream sounds, and sequence sounds, respectively.<br> Sound Number: The number of the selected sound.<br> Sound Name: The name of the selected sound.<br> 31 </p> 32<p>In the parameter pane, the parameter type is displayed on the topmost line, while the values of each parameter are displayed on the next line.<br> The parameters have been divided into the following five types.<br> 1. BASIC PARAMS<br> 2. PLAY OPTION<br> 3. OUT SWITCH<br> 4. OUT VOLUME<br> 5. SEND PARAMS<br> 33</p> 34 35<h2>SoundSystem Window</h2> 36<p> 37Displays the status of the synthesizer and AX, such as current playback mode, the processing load on the DSP, and the communication status with the Wii Remote speaker. Used to confirm the sound's DSP load and other information and to switch playback modes.<BR> 38</p> 39<p> 40<center><IMG src="../../img/SND_SoundSystem.gif" border="0"></center> 41</p> 42<p> 43Output Mode: Indicates the current sound playback mode.<br> MONAURAL: Monaural playback mode.<br> STEREO: Stereo playback mode. This is the default playback mode.<br> SURROUND: Dolby Surround (matrix) playback mode.<br> DPL2: Pro Logic II (Dolby Pro Logic II) playback mode.<br> 44</p> 45<p> 46Compressor: Displays the current compressor status. 47</p> 48<p> 49Remote Volume: Indicates the volume of the Wii Remote.<br> 50 51It is possible to change hardware volume of the Wii Remote from the Wii System Settings menu. <br> The new hardware volume can be written to the system's internal flash memory. 52</p> 53<p> 54REMOTE indicates with an icon the communication status with the Wii Remote.<br> The display corresponds to Wii Remote numbers 0 to 3, from the left.<br> -: Wii Remote speakers cannot be used<br>■: Wii Remote speakers can be used, but no data is being sent<br> Play mark: Data is being sent<br> 55</p> 56<p> 57THREAD indicates the processing load of the current sound thread.<br> 58</p> 59<p> 60DSP indicates the current processing load on the DSP.<br> 61</p> 62 63 64<h2>AXVoiceViewer Window</h2> 65<p> 66This window shows the voice actually being output by the AX in real time and its level. Use this window to check, for example, how many voices the sequence sound is consuming.<br> 67</p> 68<p> 69<center><IMG src="../../img/SND_AxVoiceViewer.gif" border="0"></center> 70</p> 71<p> 72xx/xx at the bottom of the window / ?? are numbers. Those to the left of the slash indicate the currently active number of physical voices. Whenever this number reaches a new high, it is displayed for a few seconds on the right.<BR> 73</p> 74 75<h2>MasterOutViewer Window</h2> 76<p> 77Displays the master-out status in waveform format in real time.<br> Use this window to identify the cause of clipped noise and so on.<br> 78</p> 79<p> 80<center><IMG src="../../img/SND_MasterOutViewer.gif" border="0"></center> 81</p> 82<p> 83Shows the waveform for the most recently played 8,192 samples (0.256 seconds).<br> You zoom and scroll inside this range.<br> The extent of horizontal zooming is shown in the scroll bar at the bottom of the window.<br> 84</p> 85 86<h2>SoundHeap Window</h2> 87<p> 88Displays the state of the sound heap.<BR> Use this window to try loading and destroying data in the sound heap.<br> 89</p> 90<p> 91<center><IMG src="../../img/SND_SoundHeap.gif" border="0"></center> 92</p> 93 94<h2>Effect Window</h2> 95<p> 96The type of effect to be applied to the auxiliary bus and parameters for each effect can be changed. <br> 97</p> 98<p> 99As many as three effects can be registered to one bus and played in series.<br> 100</p> 101<p> 102<center><IMG src="../../img/SND_Effect.gif" border="0"></center> 103</p> 104 105<h2>SoundInfoViewer Window</h2> 106<p> 107Displays the state of sound. Switch pages to change the sound type.<br> 108</p> 109<p> 110-Sequence Sound Page One 111</p> 112<p> 113Tempo can be adjusted to various values at even intervals. 114</p> 115<p> 116<center><IMG src="../../img/SND_SoundInfoViewer3.gif" border="0"></center> 117</p> 118<p> 119-Sequence Sound Page Two 120</p> 121<p> 122For sequence sounds, the various parameters for 16 channels are shown in real time.<br> The <B>count</B> column indicates the number of voices playing on that channel.<br> 123</p> 124<p> 125<center><IMG src="../../img/SND_SoundInfoViewer.gif" border="0"></center> 126</p> 127<p> 128-Stream Sound Page One 129</p> 130<p> 131(No usable items exist here.) 132</p> 133<p> 134<center><IMG src="../../img/SND_SoundInfoViewer2.gif" border="0"></center> 135</p> 136<p> 137-Stream Sound Page Two 138</p> 139<p> 140<center><IMG src="../../img/SND_SoundInfoViewer5.gif" border="0"></center> 141</p> 142<p> 143-Wave Sounds 144</p> 145<p> 146(No usable items exist here.) 147</p> 148<p> 149<center><IMG src="../../img/SND_SoundInfoViewer4.gif" border="0"></center> 150</p> 151 152<h2>Player Window</h2> 153<p> 154Displays the Player's status and parameters. The parameters can also be changed in this window.<br> 155</p> 156<p> 157<center><IMG src="../../img/SND_Player.gif" border="0"></center> 158</p> 159<p> 160<B>playing count</B> shows the number of sounds currently being played and the most sounds played simultaneously since the monitoring began.<br> <B>sound limit</B> shows the sound limit of the Player being monitored.<br> 161</p> 162 163<h2>PlaySoundList Window</h2> 164<p> 165Displays the list of sounds currently playing. You can switch between the display of all sounds, sounds by type, or sounds by Player.<br> When sounds by Player are displayed in this window, they are shown in the order of priority. For other displays, sounds are shown in Player order.<br> 166</p> 167<p> 168<center><IMG src="../../img/SND_PlaySoundList.gif" border="0"></center> 169</p> 170 171<h2>MIDI Window</h2> 172<p> 173Using the selected bank, plays back input signals through a MIDI adapter.<br> The input indicators are contained in the "MIDI In" row. Controller inputs 1, 2, 3, and 4 are numbered from the left. 174</p> 175<p> 176For a detailed description of the MIDI adapter, see "Using the MIDI Adapter". 177</p> 178<p> 179<center><IMG src="../../img/SND_MIDI.gif" border="0"></center> 180</p> 181 182<h2>SeqVariable Window</h2> 183<p>This window is used to manipulate and check the state of sequence variables.<br> 184 </p> 185<p> 186It has the following features.<br> - Displays the status of the current sequence variable<br>- Writes arbitrary values to the sequence variables<br>- Plays and stops the sounds that are selected in the <B>SoundArchivePlayer</B> window<br> 187 </p> 188<p> 189<center><IMG src="../../img/SND_SeqVariable.gif" border="0"></center> 190</p> 191<p> 192First row is the title row, and it is separated into player variables, global variables, and track variables. <br> The first "0(0)" is the sequence variable number. Consecutive variable numbers are shown inside the parentheses; global variables start with 16, and track variables start with 32. <br> The number in the second column is the edit value. Merely changing the numerical value has no effect on the actual variable; to apply the change, a write operation must be performed.<br> The value in the third column is the value of the current sequence variable. <br> 193</p> 194<p> 195When playback of the sequence sounds begins, the edit value will be automatically written to the marked variable.<br> 196</p> 197 198<h2>LogViewer Window</h2> 199<p> 200This window allows you to check warning messages and other information provided by OSReport.<br> 201</p> 202<p> 203The same string as serially output to the computer can be confirmed on the TV screen. 204</p> 205 206 207 208<hr><p>CONFIDENTIAL</p></body> </html> 209