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7	<title>Vertex Information</title>
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11<!-- =================================================== -->
12<h1 id="MODEL_VERTEX_INFORMATION_PROPERTY">Model Vertex Information Properties</h1>
13
14<p>
15Displays the model's vertex data information.
16</p>
17
18<p class="img">
19	<img src="images/model_vertex_information.gif" alt="Vertex Information">
20</p>
21
22<ol class="ui">
23	<li>
24		A list with details for each kind of vertex data. There are four kinds of vertex data, as shown below.<br> The model always has position-coordinate data, but the other kinds of vertex data may not be present, depending on how the settings were configured when the data were output by the 3D CG tool.
25		<dl class="enum">
26			<dt>Position coordinates</dt>
27			<dt>Normal Vectors</dt>
28			<dt>Vertex color</dt>
29			<dt>UV coordinates</dt>
30		</dl>
31	</li>
32	<li>
33		This presents details about the vertex data.<br> When the vertex data are output from the 3D CG tool, the data are classified appropriately according to precision and application.<br> These classifications are made so the 3D library can reproduce the model more efficiently.
34		<dl class="enum">
35			<dt>Name</dt>
36			<dd>
37				The name attached to the classified vertex data group.<br> This name is set automatically by the Export plugin of the 3DCG tool.
38			</dd>
39
40			<dt>Precision</dt>
41			<dd>
42				The precision (format) of the vertex data.<br> The content that gets displayed will vary, depending on the kind of vertex data.
43				<table>
44					<caption>Position coordinates, UV coordinates</caption>
45					<thead>
46						<tr><td>Precision</td><td>Description</td></tr>
47					</thead>
48					<tbody>
49						<tr>
50							<td>Float</td>
51							<td>Has floating decimal point precision. This involves in a large volume of data, but maintains precision as had on the 3D CG tool.</td>
52						</tr>
53						<tr>
54							<td>Fixed</td>
55							<td>Has fixed point precision. This involves a smaller volume of data than floating-point precision.</td>
56						</tr>
57						<tr>
58							<td>Auto</td>
59							<td>Has either floating-point or fixed-point precision.  The precision is determined automatically by the binary converter.</td>
60						</tr>
61					</tbody>
62				</table>
63				<table>
64					<caption>Normal Vectors</caption>
65					<thead>
66						<tr><td>Precision</td><td>Description</td></tr>
67					</thead>
68					<tbody>
69						<tr>
70							<td>Float</td>
71							<td>Has floating decimal point precision. This involves in a large volume of data, but maintains precision as had on the 3D CG tool.</td>
72						</tr>
73						<tr>
74							<td>Fixed6</td>
75							<td>Has fixed point precision with 6-bit decimal fraction.</td>
76						</tr>
77						<tr>
78							<td>Fixed14</td>
79							<td>Has fixed point precision with 14-bit decimal fraction.</td>
80						</tr>
81					</tbody>
82				</table>
83				<table>
84					<caption>Vertex color</caption>
85					<thead>
86						<tr><td>Precision</td><td>Description</td></tr>
87					</thead>
88					<tbody>
89						<tr>
90							<td>RGB565</td>
91							<td>Has R=5bit, G=6bit, B=5bit precision. Does not have vertex alpha.</td>
92						</tr>
93						<tr>
94							<td>RGB8</td>
95							<td>Has RGB 8-bit precision ( R=8bit, G=8bit, B=8bit) Does not have vertex alpha.</td>
96						</tr>
97						<tr>
98							<td>RGBA4</td>
99							<td>Has RGBA 4-bit precision ( R=4bit, G=4bit, B=4bit, Alpha=4bit)</td>
100						</tr>
101						<tr>
102							<td>RGBA6</td>
103							<td>Has RGBA 6-bit precision ( R=4bit, G=4bit, B=4bit, Alpha=4bit)</td>
104						</tr>
105						<tr>
106							<td>RGBA8</td>
107							<td>Has RGBA 8-bit precision ( R=4bit, G=4bit, B=4bit, Alpha=4bit)</td>
108						</tr>
109					</tbody>
110				</table>
111			</dd>
112
113			<dt>Usage</dt>
114			<dd>
115				This shows how the vertex data are used.
116				<dl class="enum">
117					<dt>Normal</dt>
118					<dd>Vertex data for drawing normal polygons.</dd>
119
120					<dt>Base shape</dt>
121					<dd>Vertex data for base shape of shape animation.</dd>
122
123					<dt>Key shape</dt>
124					<dd>Vertex data for key shape of shape animation.</dd>
125				</dl>
126			</dd>
127
128			<dt>Amount of data</dt>
129			<dd>
130				The number of sets of vertex data.
131			</dd>
132		</dl>
133	</li>
134	<li>
135		The total amount of vertex data.
136	</li>
137</ol>
138
139<hr><p>CONFIDENTIAL</p></body>
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