Model Vertex Information Properties

Displays the model's vertex data information.

Vertex Information

  1. A list with details for each kind of vertex data. There are four kinds of vertex data, as shown below.
    The model always has position-coordinate data, but the other kinds of vertex data may not be present, depending on how the settings were configured when the data were output by the 3D CG tool.
    Position coordinates
    Normal Vectors
    Vertex color
    UV coordinates
  2. This presents details about the vertex data.
    When the vertex data are output from the 3D CG tool, the data are classified appropriately according to precision and application.
    These classifications are made so the 3D library can reproduce the model more efficiently.
    Name
    The name attached to the classified vertex data group.
    This name is set automatically by the Export plugin of the 3DCG tool.
    Precision
    The precision (format) of the vertex data.
    The content that gets displayed will vary, depending on the kind of vertex data.
    Position coordinates, UV coordinates
    PrecisionDescription
    Float Has floating decimal point precision. This involves in a large volume of data, but maintains precision as had on the 3D CG tool.
    Fixed Has fixed point precision. This involves a smaller volume of data than floating-point precision.
    Auto Has either floating-point or fixed-point precision. The precision is determined automatically by the binary converter.
    Normal Vectors
    PrecisionDescription
    Float Has floating decimal point precision. This involves in a large volume of data, but maintains precision as had on the 3D CG tool.
    Fixed6 Has fixed point precision with 6-bit decimal fraction.
    Fixed14 Has fixed point precision with 14-bit decimal fraction.
    Vertex color
    PrecisionDescription
    RGB565 Has R=5bit, G=6bit, B=5bit precision. Does not have vertex alpha.
    RGB8 Has RGB 8-bit precision ( R=8bit, G=8bit, B=8bit) Does not have vertex alpha.
    RGBA4 Has RGBA 4-bit precision ( R=4bit, G=4bit, B=4bit, Alpha=4bit)
    RGBA6 Has RGBA 6-bit precision ( R=4bit, G=4bit, B=4bit, Alpha=4bit)
    RGBA8 Has RGBA 8-bit precision ( R=4bit, G=4bit, B=4bit, Alpha=4bit)
    Usage
    This shows how the vertex data are used.
    Normal
    Vertex data for drawing normal polygons.
    Base shape
    Vertex data for base shape of shape animation.
    Key shape
    Vertex data for key shape of shape animation.
    Amount of data
    The number of sets of vertex data.
  3. The total amount of vertex data.

CONFIDENTIAL