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11<h1 id="TUTORIAL_LOAD_MATERIAL">Loading Materials</h1>
12<p>In this tutorial, we describe how to load material configuration files exported from NW4C CreativeStudio or 3DEditor.</p>
13<p>We also describe how to load material animation files.</p>
14<p> For details on how to export material configuration files and material animation files, see the manuals for each separate tool.</p>
15<ul class="sub_page">
16  <li><a href="#EQUIPMENT">Preparing to load material configuration files</a></li>
17  <li><a href="#LOAD_CMAT">Loading c3mt Files</a></li>
18  <li><a href="#LOAD_C3MT">Loading c3mt Files</a></li>
19  <li><a href="#LOAD_CMATA">Loading cmata Files</a></li>
20</ul>
21<!-- =================================================== --> <a name="EQUIPMENT"></a>
22<h2>Preparing to load material configuration files</h2>
23<p>Here, we prepare the material configuration file and effect to be loaded.</p>
24<h3>Verify the Effect file</h3>
25<p>The Effect file used in this tutorial is located in the folder given below.</p>
26<p>&quot; SampleData/Effect/Intermediate/ManualResource/Material_File/Material_File_Effect.cptl &quot;</p>
27<h3>Verify the Material Settings files</h3>
28<p>The NW4C CreativeStudio Material Settings file used in this tutorial is located in the folder given below.</p>
29<p>&quot; SampleData/Effect/Intermediate/ManualResource/Material_File/Material_File_Material.cmat &quot;</p>
30<p>The  3DEditor Material Settings file used in this tutorial is located in the folder given below.</p>
31<p>&quot; SampleData/Effect/Intermediate/ManualResource/Material_File/Material_File_Material.c3mt &quot;</p>
32<p>The sample files all use Constant Color 0 and Constant Color 1 and the materials settings are the same.</p>
33<h3>Verify the Material Animation file</h3>
34<p>The Material Animation file used in this tutorial is located in the folder given below.</p>
35<p>&quot; SampleData/Effect/Intermediate/ManualResource/Material_File/Material_File.cmata &quot;</p>
36<p>This sample file animates the colors Constant Color 0 and Constant Color.</p>
37<h3>Create a new project</h3>
38<p>On the main menu, select <B>File </B>&gt; <B>New </B>&gt; <B>Project </B>to open a dialog box for creating new projects.</p>
39<p>Without changing the project name, just press OK.</p>
40<h3>Load effect</h3>
41<p>Select Material_File.cptl_Effect.cptl from the <B>Material_File</B> folder and drag & drop it inside the window for the created project.</p>
42<p>Select the effect <B>Material_File</B> and press F5 to transfer it to the Viewer.</p>
43<p>Confirm that a colorless, white ball of flame displays in the Viewer.</p>
44<a name="LOAD_CMAT"></a>
45<h2>Loading c3mt Files</h2>
46<p> EffectMaker can use NW4C CreativeStudio material expressions as-is by loading the NW4C CreativeStudio <CODE>cmat</CODE> Material Settings file.</p>
47<p>Open the Property Window for <B>Material_File_Particle</B> and select <B>Material</B> from the properties. The following methods are available for loading <CODE>cmat</CODE> files:</p>
48<ul>
49  <li>Press the <B>Material configuration file import</B> button, select the file and then press <B>Open</B>.</li>
50  <li>Select the file you want to load and then drag & drop it into the Property Window.</li>
51</ul>
52<p>Below shows the state when Material_File_Material.cmat has been loaded.</p>
53<p class="img"><img src="images/tutorial_08_01.gif" alt="Result of loading cmat file"></p>
54<p>To perform the next check, press Ctrl+Z to restore the settings to what they were before you imported the <CODE>cmat</CODE> file.</p>
55<p></p>
56<a name="LOAD_C3MT"></a>
57<h2>Loading c3mt Files</h2>
58<p> The work with EffectMaker can be made more efficient by selecting material settings that are frequently used for the creation of effects.</p>
59<p> By loading the 3DEditor <CODE>c3mt</CODE> Material Settings file into EffectMaker, you can express the kinds of detailed material settings that you cannot configure with EffectMaker alone.</p>
60<p> <CODE>c3mt</CODE> files are loaded the same ways as <CODE>cmat</CODE> files. If there are comments in the <CODE>c3mt</CODE> file, that information is shown in the Property Window.</p>
61<p>Load Material_File_Material.c3mt and check it in the Viewer.</p>
62<a name="LOAD_CMATA"></a>
63<h2>Loading cmata Files</h2>
64<p> EffectMaker can load <CODE>cmata</CODE> Material Animation files that were created and exported from NW4C CreativeStudio and 3DEditor.</p>
65<p><CODE>cmata</CODE> files are loaded the same ways as <CODE>cmat </CODE>files. </p>
66<p>Below shows the state when Material_File_Material.cmata has been loaded and the color has been animated and changed. </p>
67<p class="img"> <img src="images/tutorial_08_02.gif" alt="Result of loading <CODE>cmata</CODE> file"> </p>
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