1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3<html> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 6<link href="../css/manpage.css" rel="stylesheet" type="text/css"> 7<title>Loading Materials</title> 8</head> 9<body> 10<!-- =================================================== --> 11<h1 id="TUTORIAL_LOAD_MATERIAL">Loading Materials</h1> 12<p>In this tutorial, we describe how to load material configuration files exported from NW4C CreativeStudio or 3DEditor.</p> 13<p>We also describe how to load material animation files.</p> 14<p> For details on how to export material configuration files and material animation files, see the manuals for each separate tool.</p> 15<ul class="sub_page"> 16 <li><a href="#EQUIPMENT">Preparing to load material configuration files</a></li> 17 <li><a href="#LOAD_CMAT">Loading c3mt Files</a></li> 18 <li><a href="#LOAD_C3MT">Loading c3mt Files</a></li> 19 <li><a href="#LOAD_CMATA">Loading cmata Files</a></li> 20</ul> 21<!-- =================================================== --> <a name="EQUIPMENT"></a> 22<h2>Preparing to load material configuration files</h2> 23<p>Here, we prepare the material configuration file and effect to be loaded.</p> 24<h3>Verify the Effect file</h3> 25<p>The Effect file used in this tutorial is located in the folder given below.</p> 26<p>" SampleData/Effect/Intermediate/ManualResource/Material_File/Material_File_Effect.cptl "</p> 27<h3>Verify the Material Settings files</h3> 28<p>The NW4C CreativeStudio Material Settings file used in this tutorial is located in the folder given below.</p> 29<p>" SampleData/Effect/Intermediate/ManualResource/Material_File/Material_File_Material.cmat "</p> 30<p>The 3DEditor Material Settings file used in this tutorial is located in the folder given below.</p> 31<p>" SampleData/Effect/Intermediate/ManualResource/Material_File/Material_File_Material.c3mt "</p> 32<p>The sample files all use Constant Color 0 and Constant Color 1 and the materials settings are the same.</p> 33<h3>Verify the Material Animation file</h3> 34<p>The Material Animation file used in this tutorial is located in the folder given below.</p> 35<p>" SampleData/Effect/Intermediate/ManualResource/Material_File/Material_File.cmata "</p> 36<p>This sample file animates the colors Constant Color 0 and Constant Color.</p> 37<h3>Create a new project</h3> 38<p>On the main menu, select <B>File </B>> <B>New </B>> <B>Project </B>to open a dialog box for creating new projects.</p> 39<p>Without changing the project name, just press OK.</p> 40<h3>Load effect</h3> 41<p>Select Material_File.cptl_Effect.cptl from the <B>Material_File</B> folder and drag & drop it inside the window for the created project.</p> 42<p>Select the effect <B>Material_File</B> and press F5 to transfer it to the Viewer.</p> 43<p>Confirm that a colorless, white ball of flame displays in the Viewer.</p> 44<a name="LOAD_CMAT"></a> 45<h2>Loading c3mt Files</h2> 46<p> EffectMaker can use NW4C CreativeStudio material expressions as-is by loading the NW4C CreativeStudio <CODE>cmat</CODE> Material Settings file.</p> 47<p>Open the Property Window for <B>Material_File_Particle</B> and select <B>Material</B> from the properties. The following methods are available for loading <CODE>cmat</CODE> files:</p> 48<ul> 49 <li>Press the <B>Material configuration file import</B> button, select the file and then press <B>Open</B>.</li> 50 <li>Select the file you want to load and then drag & drop it into the Property Window.</li> 51</ul> 52<p>Below shows the state when Material_File_Material.cmat has been loaded.</p> 53<p class="img"><img src="images/tutorial_08_01.gif" alt="Result of loading cmat file"></p> 54<p>To perform the next check, press Ctrl+Z to restore the settings to what they were before you imported the <CODE>cmat</CODE> file.</p> 55<p></p> 56<a name="LOAD_C3MT"></a> 57<h2>Loading c3mt Files</h2> 58<p> The work with EffectMaker can be made more efficient by selecting material settings that are frequently used for the creation of effects.</p> 59<p> By loading the 3DEditor <CODE>c3mt</CODE> Material Settings file into EffectMaker, you can express the kinds of detailed material settings that you cannot configure with EffectMaker alone.</p> 60<p> <CODE>c3mt</CODE> files are loaded the same ways as <CODE>cmat</CODE> files. If there are comments in the <CODE>c3mt</CODE> file, that information is shown in the Property Window.</p> 61<p>Load Material_File_Material.c3mt and check it in the Viewer.</p> 62<a name="LOAD_CMATA"></a> 63<h2>Loading cmata Files</h2> 64<p> EffectMaker can load <CODE>cmata</CODE> Material Animation files that were created and exported from NW4C CreativeStudio and 3DEditor.</p> 65<p><CODE>cmata</CODE> files are loaded the same ways as <CODE>cmat </CODE>files. </p> 66<p>Below shows the state when Material_File_Material.cmata has been loaded and the color has been animated and changed. </p> 67<p class="img"> <img src="images/tutorial_08_02.gif" alt="Result of loading <CODE>cmata</CODE> file"> </p> 68<hr><p>CONFIDENTIAL</p></body> 69</html> 70