1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3<html> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 6<link href="../css/manpage.css" rel="stylesheet" type="text/css"> 7<title>Currently Known Bugs</title> 8</head> 9<body> 10<!-- =================================================== --> 11<h1 id="NOTES_NON_SUPPORT_LAYER">Currently Known Bugs</h1> 12 13<!-- =========================================== 動作が不安定となる不具合 =========================================== --> 14<h2 id="Bug">Instable Operation Bugs</h2> 15<!-- --> <!-- --> 16<h3>Operations when loading the same effect from more than one project are unstable</h3> 17<p>Sometimes an error occurs when loading the same effect.<BR> If the same effect is loaded by two projects, and one project is closed, the effect will be deleted from the project left open.<BR> In this case, the deleted effect can be restored using <B>Undo</B>. 18</p> 19 20<h3>Operations after repeatedly loading an effect without a specified texture are unstable</h3> 21<p>Operations become unstable after repeatedly loading an effect where a specified texture maintained by that effect does not exist on the specified path. 22</p> 23 24 25<!-- =========================================== 機能上の不具合 =========================================== --> 26<h2 id="Bug2">Hardware Bugs</h2> 27<h3> Project window: Information for an already existing node cannot all be cut and pasted at once</h3> 28<p>Although the cutting and pasting of nodes is supported on the <a href="../ui/project/index.html">Project Window</a>, information about already existing nodes cannot all be cut and pasted at once. 29 30</p> 31 32<h3>Project window: If you bring up a pop-up menu immediately after startup, items that should not be selectable are selectable</h3> 33<p>There is a bug where items that you should not normally be able to select such as <B>Open with Explorer</B> and <B>Open Property window</B> can be selected when a popup menu is displayed by right clicking immediately after startup. Nothing happens even if the item is selected. 34</p> 35 36<h3>Slider window: If range settings are changed, the value also changes along with the range</h3> 37<p>The part past the decimal point is rounded up depending on the range if you press the range setting button for the <a href="../ui/property/slider_window.html">Slider Window</a>.<BR> The value is changed to lie inside the range even if set in a range that exceeds the current value. Pay close attention when changing value ranges. 38 39</p> 40 41<h3>No support for simultaneously editing effects having the same name, but different paths</h3> 42<p>You cannot simultaneously edit effects having the same name, but different path on the same project window or multiple project windows. This is prohibited to prevent accidents. 43</p> 44 45<h3>Texture names displayed for the texture mapper are totally wrong if multiple effects without a specified texture have been loaded</h3> 46<p>There is a bug where the texture name displayed for <a href="../ui/property/material_texturemapper.html">texture mapper</a> is changed to the texture name of the effect last loaded if multiple effects without a specified texture have been loaded. Because the the correct texture name is being maintained internally, the correct texture name will be displayed when the correct texture is loaded. 47</p> 48 49<h3>Textures loaded using material settings files are included in the save target list even if not being used</h3> 50<p>If you load a material settings file on the <a href="../ui/property/material_all.html">material</a> Properties window, and textures are also loaded at this time, <br> they will be included in the list of save targets even if they are not being used. 51</p> 52 53<h3>Importing a c3mt material settings file imports textures even if textures have been deselected as import targets</h3> 54<p>If you load a c3mt material settings file on the <a href="../ui/property/material_all.html">マテリアル</a> Properties window, textures will be imported even if textures have been deselected as import targets. 55</p> 56 57<h3>Some real-time transfer does not support enable for the runtime setting</h3> 58<p>There are some locations where the <B>Enable</B> checkbook for the runtime setting is not supported by some real-time transfer. Apply settings by pressing F5 to resend. 59</p> 60 61<h3>Sometimes the playback range specification becomes disabled during 3D Link</h3> 62<p>Sometimes when using <a href="../ui/bonelinkage/index.html">3D Link</a> you may specify a playback range using Viewer Controls but it will not be applied. You may need to close and re-open Viewer Controls if this happens. 63</p> 64 65 66<h3>Sometimes the automatic calculation of work memory during execution is wrong</h3> 67<p>Taking into account factors such as random numbers, the automatic calculation of work memory results in an insufficient amount of work memory no matter what.<BR> However, in the case of child particles, a greater value than needed may result. There are also rare cases of not enough memory.<BR> 68</p> 69 70 71<h3>Some data in effect files created using CreativeStudio cannot be transferred from EffectMaker to the Viewer</h3> 72<p>Sometimes data cannot be transferred to the Viewer opened by EffectMaker when the effect was created using CreativeStudio.<BR> There are no reports of this problem with data created using EffectMaker. 73</p> 74 75 76<!-- =========================================== 不正終了を伴う不具合 =========================================== --> 77<h2 id="Bug3">Bugs associated with illegal shutdown</h2> 78 79 80<h3>Child particles: The <B>Viewer</B> shuts down illegally if you change the range setting for emissions using <B>Specify where emissions start and end (in frames)</B></h3> 81<p>If EffectMaker is connected to the Viewer, the Viewer will illegally shut down if <B>Specify where emissions start and end (in frames)</B> for ?? is used to enter a value of 100 for start/end/sensitivity values, resulting in a change in settings to a range of 0 through 10. 82</p> 83 84<h3>EffectMaker illegally shuts down if a project is closed after loading only textures and then save is selected</h3> 85<p>If you load textures only and then close a project, items that you normally could not select such as <B>Save</B> and <B>Save All in Specified Location</B> will appear to be selectable.<BR> An illegal shutdown occurs if these items are selected at this time. 86</p> 87 88<h3>Project window: An illegal shutdown occurs if an effect is copied and CTRL+V is pressed while the mouse cursor is on the project in a location without any nodes</h3> 89<p>Sometimes an illegal shutdown occurs if an effect node is copied and then CTRL+V is pressed in a location where there are no project nodes and nothing exists on the project window. 90</p> 91 92 93<hr><p>CONFIDENTIAL</p></body> 94</html> 95