Sometimes an error occurs when loading the same effect.
If the same effect is loaded by two projects, and one project is closed, the effect will be deleted from the project left open.
In this case, the deleted effect can be restored using Undo.
Operations become unstable after repeatedly loading an effect where a specified texture maintained by that effect does not exist on the specified path.
Although the cutting and pasting of nodes is supported on the Project Window, information about already existing nodes cannot all be cut and pasted at once.
There is a bug where items that you should not normally be able to select such as Open with Explorer and Open Property window can be selected when a popup menu is displayed by right clicking immediately after startup. Nothing happens even if the item is selected.
The part past the decimal point is rounded up depending on the range if you press the range setting button for the Slider Window.
The value is changed to lie inside the range even if set in a range that exceeds the current value. Pay close attention when changing value ranges.
You cannot simultaneously edit effects having the same name, but different path on the same project window or multiple project windows. This is prohibited to prevent accidents.
There is a bug where the texture name displayed for texture mapper is changed to the texture name of the effect last loaded if multiple effects without a specified texture have been loaded. Because the the correct texture name is being maintained internally, the correct texture name will be displayed when the correct texture is loaded.
If you load a material settings file on the material Properties window, and textures are also loaded at this time,
they will be included in the list of save targets even if they are not being used.
If you load a c3mt material settings file on the マテリアル Properties window, textures will be imported even if textures have been deselected as import targets.
There are some locations where the Enable checkbook for the runtime setting is not supported by some real-time transfer. Apply settings by pressing F5 to resend.
Sometimes when using 3D Link you may specify a playback range using Viewer Controls but it will not be applied. You may need to close and re-open Viewer Controls if this happens.
Taking into account factors such as random numbers, the automatic calculation of work memory results in an insufficient amount of work memory no matter what.
However, in the case of child particles, a greater value than needed may result. There are also rare cases of not enough memory.
Sometimes data cannot be transferred to the Viewer opened by EffectMaker when the effect was created using CreativeStudio.
There are no reports of this problem with data created using EffectMaker.
If EffectMaker is connected to the Viewer, the Viewer will illegally shut down if Specify where emissions start and end (in frames) for ?? is used to enter a value of 100 for start/end/sensitivity values, resulting in a change in settings to a range of 0 through 10.
If you load textures only and then close a project, items that you normally could not select such as Save and Save All in Specified Location will appear to be selectable.
An illegal shutdown occurs if these items are selected at this time.
Sometimes an illegal shutdown occurs if an effect node is copied and then CTRL+V is pressed in a location where there are no project nodes and nothing exists on the project window.
CONFIDENTIAL