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10
11
12<h1>Revision History</h1>
13
14<h2>Version 1.0.0  2011/02/10</h2>
15<p>Scheduled Specification Changes</p>
16<p>
17Changes to the output specifications for animation keys are scheduled for the next release.<BR> These specification changes are based on opinions gathered from developers using the plug-ins and are intended to make them easier to use.<BR> Please be aware of this in advance.<br>
18<ul>
19<li>Specifications will change so that if a key is hit it will definitely be output in the case of visibility animations included in a cmdla file and material animations included in a cmata file.<BR>(In the past, keys were not output if their value did not change.)</li>
20<li>Plans call for allowing the use of old exporters through the specification of a separate environment variable.</li>
21</ul>
22</p>
23
24<p>Added or modified functionality</p>
25<ul>
26<li><a href="export.html#options_output">Added a Use 3DEditor option for transferring data to 3DEditor</a> to the Export plug-in.</li>
27<li><a href="export.html#options_anim">Changed the Frame Format UI from check boxes to a dropdown list</a> of the Export plug-in.</li>
28<li>Changed the Japanese name of the Combine Group Setting plug-in. No change was made to the English name.</li>
29</ul>
30
31<h2>Version 0.5.5  2011/02/10</h2>
32<p>Added or modified functionality</p>
33<ul>
34<li>Added a feature for splitting material animations into <a href="../../common/intermediate_files.html">separate elements</a> for export</li>
35<li>Added support for the NintendoWare Ver. 1.3 intermediate file format </li>
36<li><a href="modeling.html#root_node">Changed software to not output</a> unnecessary camera- and light-related nodes</li>
37</ul>
38
39<p>Bug Fixes</p>
40<ul>
41<li>Fixed a problem where the name of meshes under Model were not being displayed correctly in the selection list on the Edit Custom Properties dialog. </li>
42<li>Fixed a bug where texture rotate animations were not being output correctly during key frame export</li>
43<li>Fixed a problem where visibility animations would not replay if the first frame was hidden</li>
44</ul>
45
46
47
48<h2>Version 0.5.4  2011/01/28</h2>
49<p>Added or modified functionality</p>
50<ul>
51<li>Support for <a href="animation.html#make_curve">key frame output</a></li>
52<li>Changed behavior so that error content is displayed on the output window if CreativeStudio encounters an error during optimization</li>
53<li>Abolished <a href="export.html#options_model">Non-Uniform Scale オプション</a></li>
54<li>Added the <a href="export.html#options_output">Copy Related Files option</a> which copies files dependent on merge processing in the Export plug-in.</li>
55<li>Added an item on visibility to <a href="data_plugins.html#forceExportKey" target="main">Plug-in for Forced Animation Key Export</a>. </li>
56</ul>
57<p>Bug Fixes</p>
58<ul>
59<li>Fixed a bug where the AdjustSkinning setting could not be changed if cmdla output was selected on the Export plug-in dialog</li>
60</ul>
61
62
63<h2>Version 0.5.2  2010/12/21</h2>
64<p>Added or modified functionality</p>
65<ul>
66<li>Support for Softimage 2011</li>
67<li>Added <a href="export.html#options_output" target="main">Copy Related Files</a> to the Export plug-in settings</li>
68<li>Changed behavior so an error results if the number of vertices included in a single mesh exceeds 65535.</li>
69</ul>
70<p>Bug Fixes</p>
71<ul>
72<li>Fixed a bug that caused optimization of skinning models to fail<br />
73  <p>Under certain specific conditions, optimization would fail and the model would be exported with a partial lacking of shape. That problem was fixed. The conditions were  as follows:
74  <ul>
75  <li>The model was a skinning model</li>
76  <li>There were two  or more rigid skinning shapes (i.e., shapes with 100% of weight on a single bone), and optimization would merge them (i.e., material being shared).</li>
77  <li>The merged shapes had the exact same forms (or more accurately speaking, the  same shapes in the influencing bone coordinate system).</li>
78  </ul>
79  (The actual revision was made to CreativeStudio, which executes optimization.)
80  </p>
81<li>Fixed a bug where a warning was always displayed if a node with a billboard was output.</li>
82</ul>
83
84
85<h2>Version 0.5.0  2010/12/03</h2>
86<p>Added or modified functionality</p>
87<ul>
88<li>Changed specifications so that full-width Japanese characters can be included in String data used by the <a href="data_plugins.html#user_data" target="main">plug-in for setting user data</a>.</li>
89<li>Changed the design of the Export plug-in dialog<BR>(The order of Quantize Quality Animation Options has been changed to Translate, Rotate and Scale to match other items.)
90</li>
91<li>Changed specifications so that empty elements in &lt;Animation&gt; tags inside cskla files, for example, are not output.</li>
92<li>Removed Disable SkeletalModel-Simplification from Export plug-in settings and added the <a href="export.html#options_optimization">Convert to Model</a> option.</li>
93<li>Documented the fact that the <a href="export.html#options_model">Non-Uniform Scale option</a> will be eliminated in a release soon to come.</li>
94</ul>
95
96<p>Bug Fixes</p>
97<ul>
98<li>Fixed a bug where the Translate and Scale settings were transposed when using the <a href="data_plugins.html#forceExportKey" target="main">plug-in for setting forced output of animation keys</a>.</li>
99</ul>
100
101
102
103<h2>Ver 0.4.9  2010-11-26</h2>
104<p>Added or modified functionality</p>
105<ul>
106<li>Changed output specifications for animation keys.<BR>Up to this version, the animation keys of all nodes were out, but unnecessary animation keys are no longer output.<BR>(Animation keys are not output in the case of nodes for which an animation is not set, or for which the same value as the bind pose has been set for all frames in the output range.)</li>
107<li>Added a <a href="data_plugins.html#forceExportKey" target="main">plug-in for setting forced output of animation keys</a>.</li>
108<li>Added a <a href="data_plugins.html#user_data" target="main">plug-in for setting user data</a>.</li>
109<li>Changed the design of the Export plug-in dialog</li>
110<li>Changed specifications so that new custom properties are not created when performing searches using the data creation plug-in.</li>
111</ul>
112
113<p>Bug Fixes</p>
114<ul>
115<li>Fixed a problem where visibility animations were not being output.<BR>(This would occur when all the vertices of a skinning model were assigned to just one bone.)
116</li>
117</ul>
118
119
120
121<h2>Ver 0.4.8  2010/11/11</h2>
122<p>Added or modified functionality</p>
123<ul>
124<li>Support for intermediate file format version 1.2.0.</li>
125<li>Added <a href="export.html#options_model" target="main">Adjust Skinning</a> to the Export plug-in settings.</li>
126<li>Changed specifications so that Script Editor pops up when an error has occurred.</li>
127</ul>
128
129<p>Bug Fixes</p>
130<ul>
131<li>Fixed a problem where <a href="modeling.html#anisotropic_tangent" target="main">tangent information</a> was not exported when using an anisotropic shader.</li>
132<li>Changed the default value used with <a href="export.html#options_optimization" target="main">Disable SkeletalModel-Simplification</a> of the export plug-in.</li>
133<li>Fixed a bug where texture combiner settings for data to which only a normal map was applied were not being output correctly.</li>
134</ul>
135
136
137
138<h2>Version 0.4.7    2010/10/20</h2>
139<p>Added or modified functionality</p>
140<ul>
141<li>Changed the Export plug-in's <CODE>Convert To Model </CODE>option to the <CODE><a href="export.html#options_optimization" target="main">Disable SkeletalModel-Simplification</a></CODE> option</li>
142<li>Added <a href="export.html#options_model" target="main">Mesh Visibility Mode</a> to the Export plug-in settings.</li>
143<li>Deprecated <B>Translate Precision</B>, <B>Rotate Precision</B> and <B>Scale Precision</B> for specifying animation precision from the Export plug-in settings, and added the option <CODE><a href="export.html#options_anim">Scale Quantize Quality, Rotate Quantize Quality, Translate Quantize Quality</a></CODE>.</li>
144<li>Added <a href="export.html#options_output" target="main">Use CreativeStudio</a> to the Export plug-in settings.</li>
145<li>Added a <a href="modeling.html#top_color" target="main">feature</a> for switching the output format for vertex color data.</li>
146
147</ul>
148
149<p>Bug Fixes</p>
150<ul>
151<li>The <B>Tolerance </B>setting could not be configured for material animation. That problem was fixed.</li>
152<li>Fixed a bug where OutputCmdla settings were not being reflected when a c3es file had been loaded</li>
153<li>Fixed a bug where texture pattern animations that use sequential textures were not being exported normally</li>
154<li>The name of the light lookup table set for <CODE>.cenv</CODE> lights was output incorrectly. That problem has been fixed.</li>
155</ul>
156
157
158
159<h2>Version 0.4.5    2010/10/07</h2>
160<p>Added or modified functionality</p>
161<ul>
162<li>Added <a href="export.html#export_script" target="main">script commands</a>.</li>
163<li>Support for output of <a href="export.html#options_file_selection" target="main">scene environment data (cenv file)</a>.</li>
164<li>Support for the resident version of CreativeStudio.</li>
165</ul>
166
167<p>Bug Fixes</p>
168<ul>
169<li>Names were not exported correctly to <B>NodeName </B>in the <CODE>DccToolSourceNodeMetaData</CODE> tag.  That problem was fixed.</li>
170<li>The names were duplicated for material lookup table sets and light lookup table sets. That has been corrected.</li>
171</ul>
172
173
174
175<h2>Version 0.4.4  2010/09/16</h2>
176<p>Added or modified functionality</p>
177<ul>
178<li>Added <a href="export.html#error_warning" target="main">Error and Warning Messages</a></li>
179<li>Added <a href="data_plugins.html#combineGroup" target="main">Combine Group Settings Plug-in</a></li>
180<li>Deleted <B>Unite Below Node</B> from the <CODE>Compress Node</CODE> options of the Export plug-in.</li>
181</ul>
182
183<p>Bug Fixes</p>
184<ul>
185<li>For skin meshes, nodes would be compressed even if <B>Don't compress this node</B> was set.  That problem has been fixed.</li>
186<li><B>IsNonuniformScalable</B> and <B>NeededBoneCapacity</B> were not exported from the <B>SkeletalModel</B> tag. That problem has been fixed.</li>
187</ul>
188
189<p>Known Issues</p>
190<ul>
191<li>Tangent information is not exported when using the anisotropic shader.<br /><br />
192</li>
193</ul>
194
195
196
197<h2>Version 0.4.3  2010/09/03</h2>
198<p>Added or modified functionality</p>
199<ul>
200<li>Added <CODE><a href="export.html#options_model" target="main">Non-Uniform Scale</a></CODE> to the Export plug-in settings.</li>
201<li>Added <CODE><a href="export.html#options_model" target="main">Max Reserved Uniform Registers</a></CODE> to the Export plug-in settings.</li>
202</ul>
203
204<p>Bug Fixes</p>
205<ul>
206<li>When a file extension was entered when specifying the name for Export files, all Export files would take the same name and could not be exported normally. That problem was fixed.</li>
207</ul>
208
209<h2>Version 0.4.2  2010/08/26</h2>
210<p>Added or modified functionality</p>
211<ul>
212	<li>Support for Material Color Animation.</li>
213</ul>
214
215<p>Bug Fixes</p>
216<ul>
217	<li>Materials with the same names were sometimes exported, so to prevent duplications these are now exported with different names.</li>
218</ul>
219
220
221
222<h2>Version 0.4.1    2010/08/19</h2>
223<p>Added or modified functionality</p>
224<ul>
225	<li>There is now support for light animation.</li>
226	<li>There is now support for SRT animation of texture coordinates.</li>
227	<li>Light intensity is now exported as color's alpha value.</li>
228</ul>
229
230<p>Bug Fixes</p>
231<ul>
232	<li>The animation frame length (<B>FrameSize</B>) was exported as 1 frame longer than it should be. That problem was corrected.</li>
233</ul>
234
235
236
237
238<h2>Version 0.4.0  2010/08/05</h2>
239<p>Added or modified functionality</p>
240<ul>
241	<li>There is now support for output of camera animation.</li>
242</ul>
243
244<p>Bug Fixes</p>
245<ul>
246	<li>When the hour portion of the &quot;time exported&quot; was only one digit, the file could not be loaded by CreativeStudio 1.0. That problem was fixed.</li>
247	<li>Blend mode search did not work well in the Setting Material Attributes plug-in. That problem was fixed.</li>
248	<li>If multiple objects were selected and then <CODE>NW4C Set No Compress Node</CODE> or <CODE>NW4C Set Billboard </CODE>was opened, the changes were only applied to the first node. That problem was fixed so that now the change is applied to all selected nodes.</li>
249</ul>
250
251
252
253<h2>Version 0.3.9  2010/07/29</h2>
254<p>Added or modified functionality</p>
255<ul>
256	<li>Support for Intermediate File format version 0.8.0.</li>
257	<li>Support for export of <B>OrientedBoudingBox</B>.</li>
258	<li>Support for output of visibility animation.</li>
259	<li>Added blend mode setting to setting material attributes.</li>
260	<li>When exporting the animation <B>Range</B>, it is now possible to enter a negative value for the frame specification.</li>
261	<li>Support for texture matrix and texture wrap settings.</li>
262	<li>When the plug-ins for setting data are executed with nothing selected, an empty window now displays.</li>
263</ul>
264
265<p>Bug Fixes</p>
266<ul>
267	<li>In the plug-in for Setting Material Attributes, the result of a <B>Compress</B> search would be the opposite of the actual case. That problem has been corrected.</li>
268	<li>When translucent data was entered for vertex color, the blend mode would not become translucent mode. That problem has been corrected.</li>
269</ul>
270
271
272
273<h2>Ver 0.3.8  2010-07-15</h2>
274<p>Added or modified functionality</p>
275<ul>
276	<li>Added a <CODE>Merge cmdl File</CODE> option to the Export plug-in.</li>
277	<li>Added the 64-bit version of the plug-in.</li>
278</ul>
279
280<p>Bug Fixes</p>
281<ul>
282	<li>The material attribute settings were not reflected in the settings of the texture combiner being exported. That problem has been fixed.</li>
283	<li>Fixed a bug where optimization was not being performed when only Compress Material was specified as an optimization option.</li>
284</ul>
285
286
287
288
289<h2>Version 0.3.7  2010/07/08</h2>
290<p>Added or modified functionality</p>
291<ul>
292	<li>A plug-in for billboard settings has been  added.</li>
293	<li><B>Unite All Node</B> and <B>Unite Below Node</B> have been added to the <CODE>Compress Node</CODE> options of the Export plug-in.</li>
294	<li>The <CODE>Compress Material</CODE> option has been added to the Export plug-in.</li>
295	<li>The <CODE>Convert To Model</CODE> option has been added to the Export plug-in.</li>
296	<li>Added the <CODE>Frame Format</CODE> option to the Export plug-in.</li>
297</ul>
298
299<p>Bug Fixes</p>
300<ul>
301	<li>The <CODE>ExportTarget</CODE> values were not loaded when export options were loaded from <CODE>c3es </CODE>files. That problem was fixed.</li>
302	<li>Fixed a bug where textures other than TGA were resulting in an output error.</li>
303	<li>When optimization was performed using <B>Cull Uninfluential Node</B> the model would break down. That problem was fixed.</li>
304	<li>Made revision so now meshes are merged when nodes are compressed with <B>Compress Node</B>.</li>
305</ul>
306
307
308
309
310<h2>Ver 0.3.6  2010/07/01</h2>
311<p>Added or modified functionality</p>
312<ul>
313	<li>Added a plug-in for setting rendering priority has been added.</li>
314	<li>Added support for output of texture pattern animation</li>
315</ul>
316
317<p>Bug Fixes</p>
318<ul>
319	<li>If a negative value was input for Phong shader specular attenuation (shiny), when the data were exported the <CODE>cmdl </CODE>file that was created could not be loaded into CreativeStudio. The problem was fixed.</li>
320</ul>
321
322
323<h2>Version 0.3.5  2010/06/22</h2>
324<p>Added or modified functionality</p>
325<ul>
326	<li>Changed the light file extension to &quot;clgt&quot;.</li>
327</ul>
328
329<h2>Version 0.3.4  2010/06/17</h2>
330<p>Added or modified functionality</p>
331<ul>
332	<li>Added support for file I/O using export options.</li>
333</ul>
334
335
336
337<h2>Version 0.3.3  2010/06/11</h2>
338<p>Added or modified functionality</p>
339<ul>
340	<li>Added support for output of user-defined vertex data.</li>
341	<li>Added support for a plug-in for setting material attributes.</li>
342	<li>Added an option for suppressing output of textures connected to ambient.</li>
343	<li>Added information about custom attributes used by this plug-in to documentation.</li>
344</ul>
345
346
347
348<h2>Version 0.3.2  2010/06/03</h2>
349<p>Added or modified functionality</p>
350<ul>
351	<li>Added variations to node compression options.</li>
352	<li>Added support for optimizing primitives.</li>
353	<li>Added support for Mix2Color and Mix8Color nodes.</li>
354</ul>
355<p>Bug Fixes</p>
356<ul>
357	<li>Fixed a bug where execution would hang if nothing was selected at time of selection export.</li>
358	<li>Fixed a bug where an output error would result if an attempt was made to export only a .clgt or .ccam file.</li>
359	<li>Fixed a bug where the camera position was always being output as the origin.</li>
360	<li>Fixed a bug where multiple materials were sometimes being output even though the same material was assigned to a cluster.</li>
361	<li>Made the export dialog larger.</li>
362</ul>
363
364
365
366<h2>Version 0.3.1  2010/05/28</h2>
367<p>Added or modified functionality</p>
368<ul>
369	<li>Added support for output of light data.</li>
370	<li>Added support for output of camera data.</li>
371	<li>Added support for sub-sampling during animation bake.</li>
372	<li>Added support for setting animation loops.</li>
373	<li>Changed specifications so that the ambient color is always output as white.<BR> Be sure to use global ambient under CreativeStudio when adjusting the ambient color.</li>
374	<li>Made it so the Scene_Root node is not output.</li>
375	<li>Made it so a progress bar indicating output status is displayed.</li>
376	<li>Made it so that textures attached to a transparency are not output, just as textures attached to diffuse, specular or ambient are not output.</li>
377</ul>
378<p>Bug Fixes</p>
379<ul>
380	<li>Fixed a bug where data using classic scaling was not being output correctly.</li>
381	<li>Fixed a bug where materials were not being shared when the same material was set at the clustur level.</li>
382	<li>Fixed a bug where deformers referenced by a mesh were not being output unless directly selected during selection output.<BR> Deformers included below selected nodes are now output.</li>
383</ul>
384
385<h2>Version 0.3.0  2010/05/20</h2>
386<p>Added or modified functionality</p>
387<ul>
388	<li>Added support for texture formats other than TGA.</li>
389</ul>
390
391<h2>Version 0.2.9.1  2010/05/17</h2>
392<p>Bug Fixes</p>
393<ul>
394	<li>Fixed a bug where correct data was not always being output when using Softimage scaling.</li>
395	<li>Fixed a bug where the sharing of materials under Softimage was not being reflected in output data so that they are shared.</li>
396</ul>
397
398<h2>Version 0.2.9  2010/05/13</h2>
399<p>Added or modified functionality</p>
400<ul>
401	<li>Added the Plug-in for Disabling Node Compression.</li>
402	<li>Added Magnify to output options.</li>
403	<li>Added support for DiscontinuityAngle.</li>
404	<li>Added provisional support for anisotropic reflections.</li>
405	<li>Added support for intermediate file format version 0.6.0.</li>
406	<li>Added a plug-in version confirmation dialog.</li>
407</ul>
408
409<h2>Version 0.2.8  2010/04/28</h2>
410<p>Added or modified functionality</p>
411<ul>
412	<li>Added a feature for deleting useless nodes.</li>
413	<li>Added support for a node show/hide flag.</li>
414	<li>Added support for setting the quantization type and quantization precision.</li>
415	<li>Added support for setting allowable values.</li>
416	<li>Made it so that specular is output when Blinn has been specified for a material.</li>
417	<li>Added a UI for switching model data output.</li>
418</ul>
419
420
421<h2>Version 0.2.7  2010/04/23</h2>
422<p>Added or modified functionality</p>
423<ul>
424	<li>Added support for output of a specular reflection table.</li>
425	<li>The animation output range can now be specified using export options.</li>
426	<li>Transparent textures are no longer output when the same texture is attached to a transparent color or diffuse color.</li>
427	<li>Added support for inverse output of the vertex color alpha.</li>
428	<li>Configured meta-data for ctex.</li>
429</ul>
430
431<h2>Version 0.2.6  2010/04/15</h2>
432<p>Added or modified functionality</p>
433<ul>
434	<li>Aded support for animation output.</li>
435	<li>Added a UI for enabling/disabling animation output and texture output.</li>
436	<li>Made it so that texture-related error checking is not performed when texture output is disabled.</li>
437	<li>Added support for material and texture alpha.</li>
438	<li>Support for Normal Mapping.</li>
439</ul>
440<p>Bug Fixes</p>
441<ul>
442	<li>Added support for data where a weight has been set for the chain root and effector.</li>
443	<li>Changed behavior when exporting only selected objects so that data below a node is output in cases where an object that includes the output of the parent of the selected node has been selected.</li>
444</ul>
445
446<h2>Version 0.2.5  2010/03/31</h2>
447<p>Added or modified functionality</p>
448<ul>
449	<li>The scene structure is now folded into SkeletalModel.</li>
450	<li>Added support for output of skin meshes.</li>
451	<li>Set the default ambient value when diffuse is not being used to (1,1,1).</li>
452</ul>
453
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