Revision History
Version 1.0.0 2011/02/10
Scheduled Specification Changes
Changes to the output specifications for animation keys are scheduled for the next release.
These specification changes are based on opinions gathered from developers using the plug-ins and are intended to make them easier to use.
Please be aware of this in advance.
- Specifications will change so that if a key is hit it will definitely be output in the case of visibility animations included in a cmdla file and material animations included in a cmata file.
(In the past, keys were not output if their value did not change.)
- Plans call for allowing the use of old exporters through the specification of a separate environment variable.
Added or modified functionality
Version 0.5.5 2011/02/10
Added or modified functionality
Bug Fixes
- Fixed a problem where the name of meshes under Model were not being displayed correctly in the selection list on the Edit Custom Properties dialog.
- Fixed a bug where texture rotate animations were not being output correctly during key frame export
- Fixed a problem where visibility animations would not replay if the first frame was hidden
Version 0.5.4 2011/01/28
Added or modified functionality
Bug Fixes
- Fixed a bug where the AdjustSkinning setting could not be changed if cmdla output was selected on the Export plug-in dialog
Version 0.5.2 2010/12/21
Added or modified functionality
- Support for Softimage 2011
- Added Copy Related Files to the Export plug-in settings
- Changed behavior so an error results if the number of vertices included in a single mesh exceeds 65535.
Bug Fixes
Version 0.5.0 2010/12/03
Added or modified functionality
- Changed specifications so that full-width Japanese characters can be included in String data used by the plug-in for setting user data.
- Changed the design of the Export plug-in dialog
(The order of Quantize Quality Animation Options has been changed to Translate, Rotate and Scale to match other items.)
- Changed specifications so that empty elements in <Animation> tags inside cskla files, for example, are not output.
- Removed Disable SkeletalModel-Simplification from Export plug-in settings and added the Convert to Model option.
- Documented the fact that the Non-Uniform Scale option will be eliminated in a release soon to come.
Bug Fixes
Ver 0.4.9 2010-11-26
Added or modified functionality
- Changed output specifications for animation keys.
Up to this version, the animation keys of all nodes were out, but unnecessary animation keys are no longer output.
(Animation keys are not output in the case of nodes for which an animation is not set, or for which the same value as the bind pose has been set for all frames in the output range.)
- Added a plug-in for setting forced output of animation keys.
- Added a plug-in for setting user data.
- Changed the design of the Export plug-in dialog
- Changed specifications so that new custom properties are not created when performing searches using the data creation plug-in.
Bug Fixes
- Fixed a problem where visibility animations were not being output.
(This would occur when all the vertices of a skinning model were assigned to just one bone.)
Ver 0.4.8 2010/11/11
Added or modified functionality
- Support for intermediate file format version 1.2.0.
- Added Adjust Skinning to the Export plug-in settings.
- Changed specifications so that Script Editor pops up when an error has occurred.
Bug Fixes
- Fixed a problem where tangent information was not exported when using an anisotropic shader.
- Changed the default value used with Disable SkeletalModel-Simplification of the export plug-in.
- Fixed a bug where texture combiner settings for data to which only a normal map was applied were not being output correctly.
Version 0.4.7 2010/10/20
Added or modified functionality
Bug Fixes
- The Tolerance setting could not be configured for material animation. That problem was fixed.
- Fixed a bug where OutputCmdla settings were not being reflected when a c3es file had been loaded
- Fixed a bug where texture pattern animations that use sequential textures were not being exported normally
- The name of the light lookup table set for
.cenv lights was output incorrectly. That problem has been fixed.
Version 0.4.5 2010/10/07
Added or modified functionality
Bug Fixes
- Names were not exported correctly to NodeName in the
DccToolSourceNodeMetaData tag. That problem was fixed.
- The names were duplicated for material lookup table sets and light lookup table sets. That has been corrected.
Version 0.4.4 2010/09/16
Added or modified functionality
Bug Fixes
- For skin meshes, nodes would be compressed even if Don't compress this node was set. That problem has been fixed.
- IsNonuniformScalable and NeededBoneCapacity were not exported from the SkeletalModel tag. That problem has been fixed.
Known Issues
- Tangent information is not exported when using the anisotropic shader.
Version 0.4.3 2010/09/03
Added or modified functionality
Bug Fixes
- When a file extension was entered when specifying the name for Export files, all Export files would take the same name and could not be exported normally. That problem was fixed.
Version 0.4.2 2010/08/26
Added or modified functionality
- Support for Material Color Animation.
Bug Fixes
- Materials with the same names were sometimes exported, so to prevent duplications these are now exported with different names.
Version 0.4.1 2010/08/19
Added or modified functionality
- There is now support for light animation.
- There is now support for SRT animation of texture coordinates.
- Light intensity is now exported as color's alpha value.
Bug Fixes
- The animation frame length (FrameSize) was exported as 1 frame longer than it should be. That problem was corrected.
Version 0.4.0 2010/08/05
Added or modified functionality
- There is now support for output of camera animation.
Bug Fixes
- When the hour portion of the "time exported" was only one digit, the file could not be loaded by CreativeStudio 1.0. That problem was fixed.
- Blend mode search did not work well in the Setting Material Attributes plug-in. That problem was fixed.
- If multiple objects were selected and then
NW4C Set No Compress Node or NW4C Set Billboard was opened, the changes were only applied to the first node. That problem was fixed so that now the change is applied to all selected nodes.
Version 0.3.9 2010/07/29
Added or modified functionality
- Support for Intermediate File format version 0.8.0.
- Support for export of OrientedBoudingBox.
- Support for output of visibility animation.
- Added blend mode setting to setting material attributes.
- When exporting the animation Range, it is now possible to enter a negative value for the frame specification.
- Support for texture matrix and texture wrap settings.
- When the plug-ins for setting data are executed with nothing selected, an empty window now displays.
Bug Fixes
- In the plug-in for Setting Material Attributes, the result of a Compress search would be the opposite of the actual case. That problem has been corrected.
- When translucent data was entered for vertex color, the blend mode would not become translucent mode. That problem has been corrected.
Ver 0.3.8 2010-07-15
Added or modified functionality
- Added a
Merge cmdl File option to the Export plug-in.
- Added the 64-bit version of the plug-in.
Bug Fixes
- The material attribute settings were not reflected in the settings of the texture combiner being exported. That problem has been fixed.
- Fixed a bug where optimization was not being performed when only Compress Material was specified as an optimization option.
Version 0.3.7 2010/07/08
Added or modified functionality
- A plug-in for billboard settings has been added.
- Unite All Node and Unite Below Node have been added to the
Compress Node options of the Export plug-in.
- The
Compress Material option has been added to the Export plug-in.
- The
Convert To Model option has been added to the Export plug-in.
- Added the
Frame Format option to the Export plug-in.
Bug Fixes
- The
ExportTarget values were not loaded when export options were loaded from c3es files. That problem was fixed.
- Fixed a bug where textures other than TGA were resulting in an output error.
- When optimization was performed using Cull Uninfluential Node the model would break down. That problem was fixed.
- Made revision so now meshes are merged when nodes are compressed with Compress Node.
Ver 0.3.6 2010/07/01
Added or modified functionality
- Added a plug-in for setting rendering priority has been added.
- Added support for output of texture pattern animation
Bug Fixes
- If a negative value was input for Phong shader specular attenuation (shiny), when the data were exported the
cmdl file that was created could not be loaded into CreativeStudio. The problem was fixed.
Version 0.3.5 2010/06/22
Added or modified functionality
- Changed the light file extension to "clgt".
Version 0.3.4 2010/06/17
Added or modified functionality
- Added support for file I/O using export options.
Version 0.3.3 2010/06/11
Added or modified functionality
- Added support for output of user-defined vertex data.
- Added support for a plug-in for setting material attributes.
- Added an option for suppressing output of textures connected to ambient.
- Added information about custom attributes used by this plug-in to documentation.
Version 0.3.2 2010/06/03
Added or modified functionality
- Added variations to node compression options.
- Added support for optimizing primitives.
- Added support for Mix2Color and Mix8Color nodes.
Bug Fixes
- Fixed a bug where execution would hang if nothing was selected at time of selection export.
- Fixed a bug where an output error would result if an attempt was made to export only a .clgt or .ccam file.
- Fixed a bug where the camera position was always being output as the origin.
- Fixed a bug where multiple materials were sometimes being output even though the same material was assigned to a cluster.
- Made the export dialog larger.
Version 0.3.1 2010/05/28
Added or modified functionality
- Added support for output of light data.
- Added support for output of camera data.
- Added support for sub-sampling during animation bake.
- Added support for setting animation loops.
- Changed specifications so that the ambient color is always output as white.
Be sure to use global ambient under CreativeStudio when adjusting the ambient color.
- Made it so the Scene_Root node is not output.
- Made it so a progress bar indicating output status is displayed.
- Made it so that textures attached to a transparency are not output, just as textures attached to diffuse, specular or ambient are not output.
Bug Fixes
- Fixed a bug where data using classic scaling was not being output correctly.
- Fixed a bug where materials were not being shared when the same material was set at the clustur level.
- Fixed a bug where deformers referenced by a mesh were not being output unless directly selected during selection output.
Deformers included below selected nodes are now output.
Version 0.3.0 2010/05/20
Added or modified functionality
- Added support for texture formats other than TGA.
Version 0.2.9.1 2010/05/17
Bug Fixes
- Fixed a bug where correct data was not always being output when using Softimage scaling.
- Fixed a bug where the sharing of materials under Softimage was not being reflected in output data so that they are shared.
Version 0.2.9 2010/05/13
Added or modified functionality
- Added the Plug-in for Disabling Node Compression.
- Added Magnify to output options.
- Added support for DiscontinuityAngle.
- Added provisional support for anisotropic reflections.
- Added support for intermediate file format version 0.6.0.
- Added a plug-in version confirmation dialog.
Version 0.2.8 2010/04/28
Added or modified functionality
- Added a feature for deleting useless nodes.
- Added support for a node show/hide flag.
- Added support for setting the quantization type and quantization precision.
- Added support for setting allowable values.
- Made it so that specular is output when Blinn has been specified for a material.
- Added a UI for switching model data output.
Version 0.2.7 2010/04/23
Added or modified functionality
- Added support for output of a specular reflection table.
- The animation output range can now be specified using export options.
- Transparent textures are no longer output when the same texture is attached to a transparent color or diffuse color.
- Added support for inverse output of the vertex color alpha.
- Configured meta-data for ctex.
Version 0.2.6 2010/04/15
Added or modified functionality
- Aded support for animation output.
- Added a UI for enabling/disabling animation output and texture output.
- Made it so that texture-related error checking is not performed when texture output is disabled.
- Added support for material and texture alpha.
- Support for Normal Mapping.
Bug Fixes
- Added support for data where a weight has been set for the chain root and effector.
- Changed behavior when exporting only selected objects so that data below a node is output in cases where an object that includes the output of the parent of the selected node has been selected.
Version 0.2.5 2010/03/31
Added or modified functionality
- The scene structure is now folded into SkeletalModel.
- Added support for output of skin meshes.
- Set the default ambient value when diffuse is not being used to (1,1,1).
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