1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Vertex lighting Properties panel</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Vertex lighting Properties panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>The vertex lighting <B>Properties</B> panel is used to edit vertex lights created using CreativeStudio.</p> 20 <h2>Vertex Lighting Properties Panel Settings and Features</h2> 21 <p>This page describes vertex lighting Properties panel settings and features.</p> 22 <a href="assets/vertexlight_panel.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/vertexlight_panel.png" alt="Main window"/></a> 23 <table class="space"> 24 <tr> 25 <th><em>A</em></th> 26 <td class="td_color">Categories</td> 27 <td>Allows you to show/hide settings used in the vertex lighting Properties panel.</td> 28 </tr> 29 <tr> 30 <th><em>B</em></th> 31 <td class="td_color">General</td> 32 <td>Here you can set the type of vertex light.<br /> Mark or clear the checkbox to enable/disable the vertex light.</td> 33 </tr> 34 <tr> 35 <th><em>C</em></th> 36 <td class="td_color">Ambient color</td> 37 <td>Allows you to set the ambient color for the vertex light.</td> 38 </tr> 39 <tr> 40 <th><em>D</em></th> 41 <td class="td_color">Diffuse color</td> 42 <td>Allows you to set the diffuse color for the vertex light.</td> 43 </tr> 44 <tr> 45 <th><em>E</em></th> 46 <td class="td_color">Position</td> 47 <td>Allows you to set the position of the vertex light in terms of X, Y and Z.</td> 48 </tr> 49 <tr> 50 <th><em>F</em></th> 51 <td class="td_color">Direction:</td> 52 <td>Allows you to set the direction of the vertex light in terms of X, Y and Z. If the light has a hierarchical structure, sets whether to inherit rotation from parent node.</td> 53 </tr> 54 <tr> 55 <th><em>G</em></th> 56 <td class="td_color">Distance attenuation</td> 57 <td>This option is enabled when the type of light is <B>Point light</B> or <B>Spotlight</B>. <br /> Using <B>Distance attenuation</B> allows you to set the distance between the model and light.</td> 58 </tr> 59 <tr> 60 <th><em>H</em></th> 61 <td class="td_color">Angular attenuation</td> 62 <td>This option is enabled when the type of light is <B>Spotlight</B>. <br /> The light angle versus the model can be set using <B>Angular attenuation</B> and <B>Cutoff angle</B>.</td> 63 </tr> 64 <tr> 65 <th><em>I</em></th> 66 <td class="td_color">User Data</td> 67 <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td> 68 </tr> 69 </table> 70 <p class="new_hint"><B>Note:</B> The <B>Distance attenuation</B> and <B>Angular attenuation</B> settings are turned off by default. Be sure to select the appropriate checkboxes when using these features.</p> 71 <!-- InstanceEndEditable --> </div> 72 <div class="footer" /> 73</div> 74<hr><p>CONFIDENTIAL</p></body> 75<!-- InstanceEnd --> 76</html>