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11<title>Vertex lighting Properties panel</title>
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17    <h1>Vertex lighting Properties panel</h1>
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19    <p>The vertex lighting <B>Properties</B> panel is used to edit vertex lights created using CreativeStudio.</p>
20    <h2>Vertex Lighting Properties Panel Settings and Features</h2>
21    <p>This page describes vertex lighting Properties panel settings and features.</p>
22    <a href="assets/vertexlight_panel.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb" src="assets/vertexlight_panel.png" alt="Main window"/></a>
23    <table class="space">
24      <tr>
25        <th><em>A</em></th>
26        <td class="td_color">Categories</td>
27        <td>Allows you to show/hide settings used in the vertex lighting Properties panel.</td>
28      </tr>
29      <tr>
30        <th><em>B</em></th>
31        <td class="td_color">General</td>
32        <td>Here you can set the type of vertex light.<br /> Mark or clear the checkbox to enable/disable the vertex light.</td>
33      </tr>
34      <tr>
35        <th><em>C</em></th>
36        <td class="td_color">Ambient color</td>
37        <td>Allows you to set the ambient color for the vertex light.</td>
38      </tr>
39      <tr>
40        <th><em>D</em></th>
41        <td class="td_color">Diffuse color</td>
42        <td>Allows you to set the diffuse color for the vertex light.</td>
43      </tr>
44      <tr>
45        <th><em>E</em></th>
46        <td class="td_color">Position</td>
47        <td>Allows you to set the position of the vertex light in terms of X, Y and Z.</td>
48      </tr>
49      <tr>
50        <th><em>F</em></th>
51        <td class="td_color">Direction:</td>
52        <td>Allows you to set the direction of the vertex light in terms of X, Y and Z. If the light has a hierarchical structure, sets whether to inherit rotation from parent node.</td>
53      </tr>
54      <tr>
55        <th><em>G</em></th>
56        <td class="td_color">Distance attenuation</td>
57        <td>This option is enabled when the type of light is <B>Point light</B> or <B>Spotlight</B>. <br /> Using <B>Distance attenuation</B> allows you to set the distance between the model and light.</td>
58      </tr>
59      <tr>
60        <th><em>H</em></th>
61        <td class="td_color">Angular attenuation</td>
62        <td>This option is enabled when the type of light is <B>Spotlight</B>. <br /> The light angle versus the model can be set using <B>Angular attenuation</B> and <B>Cutoff angle</B>.</td>
63      </tr>
64      <tr>
65        <th><em>I</em></th>
66        <td class="td_color">User Data</td>
67        <td>Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</td>
68      </tr>
69    </table>
70    <p class="new_hint"><B>Note:</B> The <B>Distance attenuation</B> and <B>Angular attenuation</B> settings are turned off by default. Be sure to select the appropriate checkboxes when using these features.</p>
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