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48    <title>nw::gfx::res::ResImageTexture::DynamicBuilder</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../../../nw/Overview.html">nw</a>::<a href="../../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../../nw/gfx/res/Overview.html">res</a>::<a href="../../../../../nw/gfx/res/ResImageTexture/Overview.html">ResImageTexture</a>::DynamicBuilder</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class DynamicBuilder</pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class for dynamically building cameras.</p><p>Memory equal to the number of bytes given by multiplying the texture height by its width by the number of bytes per pixel.  Memory for mipmaps is also allocated when a mipmap size has been specified.</p></div>
59    <a name="function" id="function">
60      <h2>Member Functions</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100">  </td>
65            <th>
66              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/DynamicBuilder.html"><CODE>DynamicBuilder</CODE></a>
67            </th>
68            <td>Constructor.</td>
69          </tr>
70          <tr>
71            <td width="100">  </td>
72            <th>
73              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/~DynamicBuilder.html"><CODE>~DynamicBuilder</CODE></a>
74            </th>
75            <td>Destructor.</td>
76          </tr>
77          <tr>
78            <td width="100">  </td>
79            <th>
80              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Height.html">Height</a>
81            </th>
82            <td>Sets the texture height.</td>
83          </tr>
84          <tr>
85            <td width="100">  </td>
86            <th>
87              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Width.html">Width</a>
88            </th>
89            <td>Sets the texture width.</td>
90          </tr>
91          <tr>
92            <td width="100">  </td>
93            <th>
94              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/MipmapSize.html">MipmapSize</a>
95            </th>
96            <td>
97        </td>
98          </tr>
99          <tr>
100            <td width="100">  </td>
101            <th>
102              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/LocationFlag.html"><CODE>LocationFlag</CODE></a>
103            </th>
104            <td>Sets the texture location information flag.</td>
105          </tr>
106          <tr>
107            <td width="100">  </td>
108            <th>
109              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/LocationAddress.html"><CODE>LocationAddress</CODE></a>
110            </th>
111            <td>Sets the physical address of the texture.</td>
112          </tr>
113          <tr>
114            <td width="100">  </td>
115            <th>
116              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Format.html">Format</a>
117            </th>
118            <td>Sets the value of the format set in the register.</td>
119          </tr>
120          <tr>
121            <td width="100">  </td>
122            <th>
123              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/ExecutingMemoryFill.html"><CODE>ExecutingMemoryFill</CODE></a>
124            </th>
125            <td>Sets whether to clear the allocated pixel memory to zero.</td>
126          </tr>
127          <tr>
128            <td width="100">  </td>
129            <th>
130              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/DynamicAllocation.html"><CODE>DynamicAllocation</CODE></a>
131            </th>
132            <td>Sets a flag specifying whether to dynamically allocate memory in FCRAM.</td>
133          </tr>
134          <tr>
135            <td width="100">  </td>
136            <th>
137              <a href="../../../../../nw/gfx/res/ResImageTexture/DynamicBuilder/Create.html">Create</a>
138            </th>
139            <td>Dynamically creates a texture.</td>
140          </tr> </table>
141      </div>
142    </a>
143  <hr><p>CONFIDENTIAL</p></body>
144</html>
145