1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::FragmentLight</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::FragmentLight</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class FragmentLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents a fragment light.</p> 59 </div> 60 <a name="class" id="class"> 61 <h2>Classes</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/FragmentLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::FragmentLight::DynamicBuilder</CODE></a> 67 </th> 68 <td>Class for building fragment lights dynamically.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="struct" id="struct"> 72 <h2>Structures</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <th> 77 <a href="../../../nw/gfx/FragmentLight/Description/Overview.html"><CODE>nw::gfx::FragmentLight::Description</CODE></a> 78 </th> 79 <td>Content to configure.</td> 80 </tr> </table> 81 </div> 82 </a> <a name="enum" id="enum"> 83 <h2>Enumerated Types</h2> 84 <div class="section"> 85 <table class="members"> 86 <tr> 87 <td width="100"> </td> 88 <th> 89 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 90 </th> 91 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 92 </tr> </table> 93 </div> 94 </a> <a name="typedef" id="typedef"> 95 <h2><CODE>typedef</CODE> Definitions</h2> 96 <div class="section"> 97 <table class="members"> 98 <tr> 99 <td width="100" /> 100 <th> 101 <a href="../../../nw/gfx/FragmentLight/ResPtr.html"><CODE>ResPtr</CODE></a> 102 </th> 103 <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td> 104 </tr> 105 <tr> 106 <td width="100" /> 107 <th> 108 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 109 </th> 110 <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 111 </tr> 112 <tr> 113 <td width="100" /> 114 <th> 115 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 116 </th> 117 <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 118 </tr> 119 <tr> 120 <td width="100" /> 121 <th> 122 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 123 </th> 124 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 125 </tr> 126 <tr> 127 <td width="100" /> 128 <th> 129 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 130 </th> 131 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 132 </tr> </table> 133 </div> 134 </a> <a name="constant" id="constant"> 135 <h2>Member Constants</h2> 136 <div class="section"> 137 <table class="members"> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> 141 </td> 142 <th> 143 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 144 </th> 145 <td width="100"><CODE>const int</CODE></td> 146 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 147 </tr> 148 <tr> 149 <td width="100"> 150 <span class="static_style" title="static">S</span> 151 </td> 152 <th> 153 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 154 </th> 155 <td width="100"><CODE>const int</CODE></td> 156 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 157 </tr> 158 <tr> 159 <td width="100"> 160 <span class="static_style" title="static">S</span> 161 </td> 162 <th> 163 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 164 </th> 165 <td width="100"><CODE>const int</CODE></td> 166 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 167 </tr> </table> 168 </div> 169 </a> <a name="variable" id="variable"> 170 <h2>Member Variables</h2> 171 <div class="section"> 172 <table class="members"> 173 <tr> 174 <td width="100"> </td> 175 <th> 176 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 177 </th> 178 <td width="100" /> 179 <td> 180 </td> 181 </tr> 182 <tr> 183 <td width="100"> 184 <span class="protected_style" title="protected">protected</span> </td> 185 <th> 186 <span class="argument">m_OriginalValue</span> 187 </th> 188 <td width="100"><CODE>ResLight</CODE></td> 189 <td> 190 (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 191 </tr> 192 <tr> 193 <td width="100"> 194 <span class="protected_style" title="protected">protected</span> </td> 195 <th> 196 <span class="argument">m_OriginalTransform</span> 197 </th> 198 <td width="100"><CODE>math::Transform3</CODE></td> 199 <td> 200 (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 201 </tr> 202 <tr> 203 <td width="100"> 204 <span class="protected_style" title="protected">protected</span> </td> 205 <th> 206 <span class="argument">m_Children</span> 207 </th> 208 <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td> 209 <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 210 </tr> 211 <tr> 212 <td width="100"> 213 <span class="protected_style" title="protected">protected</span> </td> 214 <th> 215 <span class="argument">m_AnimBinding</span> 216 </th> 217 <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>< <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> ></CODE></td> 218 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 219 </tr> 220 <tr> 221 <td width="100"> 222 <span class="protected_style" title="protected">protected</span> </td> 223 <th> 224 <span class="argument">m_BranchVisible</span> 225 </th> 226 <td width="100">bool</td> 227 <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 228 </tr> </table> 229 </div> 230 </a> <a name="function" id="function"> 231 <h2>Member Functions</h2> 232 <div class="section"> 233 <table class="members"> 234 <tr> 235 <th class="category" colspan="3">Set/Get</th> 236 </tr> 237 <tr> 238 <td width="100"> </td> 239 <th> 240 <a href="../../../nw/gfx/FragmentLight/Direction.html">Direction</a> 241 </th> 242 <td>Gets the light direction.</td> 243 </tr> 244 <tr> 245 <th class="category" colspan="3">Transforms</th> 246 </tr> 247 <tr> 248 <td width="100"> <span class="virtual_style" title="virtual">V</span> 249 </td> 250 <th> 251 <a href="../../../nw/gfx/FragmentLight/UpdateDirection.html"><CODE>UpdateDirection</CODE></a> 252 </th> 253 <td>Updates the direction information.</td> 254 </tr> 255 <tr> 256 <td width="100"> </td> 257 <th> 258 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 259 </th> 260 <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 261 </tr> 262 <tr> 263 <td width="100"> </td> 264 <th> 265 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 266 </th> 267 <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 268 </tr> 269 <tr> 270 <td width="100"> </td> 271 <th> 272 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 273 </th> 274 <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 275 </tr> 276 <tr> 277 <td width="100"> </td> 278 <th> 279 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 280 </th> 281 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 287 </th> 288 <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 289 </tr> 290 <tr> 291 <td width="100"> <span class="virtual_style" title="virtual">V</span> 292 </td> 293 <th> 294 <a href="../../../nw/gfx/FragmentLight/UpdateTransform.html"><CODE>UpdateTransform</CODE></a> 295 </th> 296 <td>Updates transform information.</td> 297 </tr> 298 <tr> 299 <td width="100"> </td> 300 <th> 301 <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a> 302 </th> 303 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 304 </tr> 305 <tr> 306 <td width="100"> </td> 307 <th> 308 <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a> 309 </th> 310 <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 311 </tr> 312 <tr> 313 <th class="category" colspan="3">Scene Trees</th> 314 </tr> 315 <tr> 316 <td width="100"> <span class="virtual_style" title="virtual">V</span> 317 </td> 318 <th> 319 <a href="../../../nw/gfx/FragmentLight/Accept.html"><CODE>Accept</CODE></a> 320 </th> 321 <td>Accepts visitors.</td> 322 </tr> 323 <tr> 324 <td width="100"> <span class="virtual_style" title="virtual">V</span> 325 </td> 326 <th> 327 <a href="../../../nw/gfx/FragmentLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 328 </th> 329 <td>Tracks back to the parent node and gets the world matrix.</td> 330 </tr> 331 <tr> 332 <td width="100"> <span class="virtual_style" title="virtual">V</span> 333 </td> 334 <th> 335 <a href="../../../nw/gfx/FragmentLight/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a> 336 </th> 337 <td>Tracks back to the parent node and gets the world transform.</td> 338 </tr> 339 <tr> 340 <td width="100"> <span class="virtual_style" title="virtual">V</span> 341 </td> 342 <th> 343 <a href="../../../nw/gfx/FragmentLight/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a> 344 </th> 345 <td>Tracks back to the parent node and gets the local transform.</td> 346 </tr> 347 <tr> 348 <td width="100"> <span class="virtual_style" title="virtual">V</span> 349 </td> 350 <th> 351 <a href="../../../nw/gfx/FragmentLight/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a> 352 </th> 353 <td>Inherits transform conversion information from the parent node.</td> 354 </tr> 355 <tr> 356 <td width="100"> </td> 357 <th> 358 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 359 </th> 360 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 361 </tr> 362 <tr> 363 <td width="100"> </td> 364 <th> 365 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 366 </th> 367 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 368 </tr> 369 <tr> 370 <td width="100"> </td> 371 <th> 372 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 373 </th> 374 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 375 </tr> 376 <tr> 377 <td width="100"> </td> 378 <th> 379 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 380 </th> 381 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 382 </tr> 383 <tr> 384 <td width="100"> </td> 385 <th> 386 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 387 </th> 388 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 389 </tr> 390 <tr> 391 <th class="category" colspan="3">Resources</th> 392 </tr> 393 <tr> 394 <td width="100"> </td> 395 <th> 396 <a href="../../../nw/gfx/FragmentLight/GetResFragmentLight.html"><CODE>GetResFragmentLight</CODE></a> 397 </th> 398 <td>Gets the resource of a fragment light.</td> 399 </tr> 400 <tr> 401 <td width="100"> </td> 402 <th> 403 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 404 </th> 405 <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 406 </tr> 407 <tr> 408 <td width="100"> </td> 409 <th> 410 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 411 </th> 412 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 413 </tr> 414 <tr> 415 <td width="100"> </td> 416 <th> 417 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 418 </th> 419 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 420 </tr> 421 <tr> 422 <td width="100"> </td> 423 <th> 424 <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a> 425 </th> 426 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td> 427 </tr> 428 <tr> 429 <th class="category" colspan="3">Animation</th> 430 </tr> 431 <tr> 432 <td width="100"> </td> 433 <th> 434 <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a> 435 </th> 436 <td>Gets the animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 437 </tr> 438 <tr> 439 <td width="100"> </td> 440 <th> 441 <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a> 442 </th> 443 <td>Gets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 444 </tr> 445 <tr> 446 <td width="100"> </td> 447 <th> 448 <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a> 449 </th> 450 <td>Sets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 451 </tr> 452 <tr> 453 <td width="100"> </td> 454 <th> 455 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 456 </th> 457 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 458 </tr> 459 <tr> 460 <td width="100"> </td> 461 <th> 462 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 463 </th> 464 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 465 </tr> 466 <tr> 467 <td width="100"> </td> 468 <th> 469 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a> 470 </th> 471 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 472 </tr> 473 <tr> 474 <th class="category" colspan="3">Callbacks</th> 475 </tr> 476 <tr> 477 <td width="100"> </td> 478 <th> 479 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 480 </th> 481 <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 482 </tr> 483 <tr> 484 <td width="100"> </td> 485 <th> 486 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 487 </th> 488 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 489 </tr> 490 <tr> 491 <th class="category" colspan="3">Create/Destroy</th> 492 </tr> 493 <tr> 494 <td width="100"> </td> 495 <th> 496 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 497 </th> 498 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 499 </tr> 500 <tr> 501 <td width="100"> 502 <span class="static_style" title="static">S</span> </td> 503 <th> 504 <a href="../../../nw/gfx/SceneNode/Create.html">Create</a> 505 </th> 506 <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 507 </tr> 508 <tr> 509 <td width="100"> 510 <span class="static_style" title="static">S</span> </td> 511 <th> 512 <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 513 </th> 514 <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 515 </tr> 516 <tr> 517 <td width="100"> </td> 518 <th> 519 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 520 </th> 521 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td> 522 </tr> 523 <tr> 524 <td width="100"> 525 <span class="static_style" title="static">S</span> </td> 526 <th> 527 <a href="../../../nw/gfx/FragmentLight/CreateClone.html">CreateClone</a> 528 </th> 529 <td>Clones a resource and created a fragment light. </td> 530 </tr> 531 <tr> 532 <td width="100"> 533 <span class="static_style" title="static">S</span> </td> 534 <th> 535 <a href="../../../nw/gfx/FragmentLight/GetMemorySizeForCreateClone.html">GetMemorySizeForCreateClone</a> 536 </th> 537 <td>Gets the memory size required at time of creation using CreateClone.</td> 538 </tr> 539 <tr> 540 <th class="category" colspan="3">Traverses</th> 541 </tr> 542 <tr> 543 <td width="100"> </td> 544 <th> 545 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 546 </th> 547 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 548 </tr> 549 <tr> 550 <td width="100"> </td> 551 <th> 552 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 553 </th> 554 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 555 </tr> 556 <tr> 557 <td width="100"> </td> 558 <th> 559 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 560 </th> 561 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 562 </tr> 563 <tr> 564 <td width="100"> </td> 565 <th> 566 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 567 </th> 568 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 569 </tr> 570 <tr> 571 <td width="100"> </td> 572 <th> 573 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 574 </th> 575 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 576 </tr> 577 <tr> 578 <td width="100"> </td> 579 <th> 580 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 581 </th> 582 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 583 </tr> 584 <tr> 585 <td width="100"> </td> 586 <th> 587 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 588 </th> 589 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 590 </tr> 591 <tr> 592 <td width="100"> </td> 593 <th> 594 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 595 </th> 596 <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 597 </tr> 598 <tr> 599 <td width="100"> </td> 600 <th> 601 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 602 </th> 603 <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 604 </tr> 605 <tr> 606 <th class="category" colspan="3">Constructors and Destructors</th> 607 </tr> 608 <tr> 609 <td width="100"> 610 <span class="protected_style" title="protected">protected</span> </td> 611 <th> 612 <a href="../../../nw/gfx/FragmentLight/FragmentLight.html"><CODE>FragmentLight</CODE></a> 613 </th> 614 <td>Constructor.</td> 615 </tr> 616 <tr> 617 <td width="100"> 618 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 619 </td> 620 <th> 621 <a href="../../../nw/gfx/FragmentLight/~FragmentLight.html"><CODE>~FragmentLight</CODE></a> 622 </th> 623 <td>Destructor.</td> 624 </tr> 625 <tr> 626 <th class="category" colspan="3">Other</th> 627 </tr> 628 <tr> 629 <td width="100"> 630 <span class="protected_style" title="protected">protected</span> </td> 631 <th> 632 <a href="../../../nw/gfx/Light/CreateAnimGroup.html"><CODE>CreateAnimGroup</CODE></a> 633 </th> 634 <td>Creates an animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 635 </tr> 636 <tr> 637 <td width="100"> 638 <span class="protected_style" title="protected">protected</span> </td> 639 <th> 640 <a href="../../../nw/gfx/Light/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a> 641 </th> 642 <td>Gets a pointer to model data to register to the animation.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 643 </tr> 644 <tr> 645 <td width="100"> 646 <span class="protected_style" title="protected">protected</span> </td> 647 <th> 648 <a href="../../../nw/gfx/Light/DestroyOriginalValue.html"><CODE>DestroyOriginalValue</CODE></a> 649 </th> 650 <td>Destroys <CODE>OriginalValue</CODE>.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td> 651 </tr> 652 <tr> 653 <td width="100"> 654 <span class="protected_style" title="protected">protected</span> </td> 655 <th> 656 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a> 657 </th> 658 <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td> 659 </tr> 660 <tr> 661 <td width="100"> 662 <span class="protected_style" title="protected">protected</span> </td> 663 <th> 664 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 665 </th> 666 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 667 </tr> 668 <tr> 669 <td width="100"> 670 <span class="protected_style" title="protected">protected</span> </td> 671 <th> 672 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 673 </th> 674 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td> 675 </tr> </table> 676 </div> 677 </a> 678 <h2>Class Hierarchy</h2> 679 <div class="section"> 680 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br /> <a href="../../../nw/gfx/Light/Overview.html"><CODE>nw::gfx::Light</CODE></a><br /> <b><CODE>nw::gfx::FragmentLight</CODE></b> 681 </p> 682 </div> 683 <hr><p>CONFIDENTIAL</p></body> 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