1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21      span.virtual_style
22      {
23        font-size			 : 8pt;
24        color				 : white;
25        font-weight			: bold;
26        background			: #0a0;
27        border-left			: solid 1px #0f0;
28        border-top			: solid 1px #0f0;
29        border-right		: solid 1px #060;
30        border-bottom		: solid 1px #060;
31        padding-left		: 2px;
32        padding-right		: 2px;
33      }
34      span.protected_style
35      {
36        font-size			 : 8pt;
37        color				 : white;
38        font-weight			: bold;
39        background			: #444;
40        border-left			: solid 1px #ccc;
41        border-top			: solid 1px #ccc;
42        border-right		: solid 1px #222;
43        border-bottom		: solid 1px #222;
44        padding-left		: 2px;
45        padding-right		: 2px;
46      }
47        --></style>
48    <title>nw::gfx::FragmentLight</title>
49  </head>
50  <body>
51    <h1><CODE><a href="../../../nw/Overview.html">nw</a>::<a href="../../../nw/gfx/Overview.html">gfx</a>::FragmentLight</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class FragmentLight : public <a href="../../../nw/gfx/Light/Overview.html">nw::gfx::Light</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents a fragment light.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/FragmentLight/DynamicBuilder/Overview.html"><CODE>nw::gfx::FragmentLight::DynamicBuilder</CODE></a>
67            </th>
68            <td>Class for building fragment lights dynamically.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="struct" id="struct">
72      <h2>Structures</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th>
77              <a href="../../../nw/gfx/FragmentLight/Description/Overview.html"><CODE>nw::gfx::FragmentLight::Description</CODE></a>
78            </th>
79            <td>Content to configure.</td>
80          </tr> </table>
81      </div>
82    </a> <a name="enum" id="enum">
83      <h2>Enumerated Types</h2>
84      <div class="section">
85        <table class="members">
86          <tr>
87            <td width="100"> </td>
88            <th>
89              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
90            </th>
91            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
92          </tr> </table>
93      </div>
94    </a> <a name="typedef" id="typedef">
95      <h2><CODE>typedef</CODE> Definitions</h2>
96      <div class="section">
97        <table class="members">
98          <tr>
99            <td width="100" />
100            <th>
101              <a href="../../../nw/gfx/FragmentLight/ResPtr.html"><CODE>ResPtr</CODE></a>
102            </th>
103            <td>Definition of <CODE>MovePtr</CODE> for destroying light resources that were generated dynamically.</td>
104          </tr>
105          <tr>
106            <td width="100" />
107            <th>
108              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
109            </th>
110            <td>Definition of a callback signal that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
111          </tr>
112          <tr>
113            <td width="100" />
114            <th>
115              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
116            </th>
117            <td>Definition of a callback slot that is called during matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
118          </tr>
119          <tr>
120            <td width="100" />
121            <th>
122              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
123            </th>
124            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
125          </tr>
126          <tr>
127            <td width="100" />
128            <th>
129              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
130            </th>
131            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
132          </tr> </table>
133      </div>
134    </a> <a name="constant" id="constant">
135      <h2>Member Constants</h2>
136      <div class="section">
137        <table class="members">
138          <tr>
139            <td width="100">
140              <span class="static_style" title="static">S</span>
141            </td>
142            <th>
143              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
144            </th>
145            <td width="100"><CODE>const int</CODE></td>
146            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
147          </tr>
148          <tr>
149            <td width="100">
150              <span class="static_style" title="static">S</span>
151            </td>
152            <th>
153              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
154            </th>
155            <td width="100"><CODE>const int</CODE></td>
156            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
157          </tr>
158          <tr>
159            <td width="100">
160              <span class="static_style" title="static">S</span>
161            </td>
162            <th>
163              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
164            </th>
165            <td width="100"><CODE>const int</CODE></td>
166            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
167          </tr> </table>
168      </div>
169    </a> <a name="variable" id="variable">
170      <h2>Member Variables</h2>
171      <div class="section">
172        <table class="members">
173          <tr>
174            <td width="100"> </td>
175            <th>
176              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
177            </th>
178            <td width="100" />
179            <td>
180        </td>
181          </tr>
182          <tr>
183            <td width="100">
184              <span class="protected_style" title="protected">protected</span> </td>
185            <th>
186              <span class="argument">m_OriginalValue</span>
187            </th>
188            <td width="100"><CODE>ResLight</CODE></td>
189            <td>
190        (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
191          </tr>
192          <tr>
193            <td width="100">
194              <span class="protected_style" title="protected">protected</span> </td>
195            <th>
196              <span class="argument">m_OriginalTransform</span>
197            </th>
198            <td width="100"><CODE>math::Transform3</CODE></td>
199            <td>
200        (Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
201          </tr>
202          <tr>
203            <td width="100">
204              <span class="protected_style" title="protected">protected</span> </td>
205            <th>
206              <span class="argument">m_Children</span>
207            </th>
208            <td width="100"><a href="../../../nw/ut/Children/Overview.html"><CODE>SceneNodeChildren</CODE></a></td>
209            <td>Child nodes.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
210          </tr>
211          <tr>
212            <td width="100">
213              <span class="protected_style" title="protected">protected</span> </td>
214            <th>
215              <span class="argument">m_AnimBinding</span>
216            </th>
217            <td width="100"><CODE><a href="../../../nw/gfx/GfxPtr/Overview.html">GfxPtr</a>&lt; <a href="../../../nw/gfx/AnimBinding/Overview.html">AnimBinding</a> &gt;</CODE></td>
218            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
219          </tr>
220          <tr>
221            <td width="100">
222              <span class="protected_style" title="protected">protected</span> </td>
223            <th>
224              <span class="argument">m_BranchVisible</span>
225            </th>
226            <td width="100">bool</td>
227            <td>Visibility of a branch and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
228          </tr> </table>
229      </div>
230    </a> <a name="function" id="function">
231      <h2>Member Functions</h2>
232      <div class="section">
233        <table class="members">
234          <tr>
235            <th class="category" colspan="3">Set/Get</th>
236          </tr>
237          <tr>
238            <td width="100">  </td>
239            <th>
240              <a href="../../../nw/gfx/FragmentLight/Direction.html">Direction</a>
241            </th>
242            <td>Gets the light direction.</td>
243          </tr>
244          <tr>
245            <th class="category" colspan="3">Transforms</th>
246          </tr>
247          <tr>
248            <td width="100"> <span class="virtual_style" title="virtual">V</span>
249            </td>
250            <th>
251              <a href="../../../nw/gfx/FragmentLight/UpdateDirection.html"><CODE>UpdateDirection</CODE></a>
252            </th>
253            <td>Updates the direction information.</td>
254          </tr>
255          <tr>
256            <td width="100">  </td>
257            <th>
258              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
259            </th>
260            <td>Gets the transformation info.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
261          </tr>
262          <tr>
263            <td width="100">  </td>
264            <th>
265              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
266            </th>
267            <td>Gets the world matrix.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
268          </tr>
269          <tr>
270            <td width="100">  </td>
271            <th>
272              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
273            </th>
274            <td>Gets the detailed transformation info after <CODE>WorldMatrix</CODE> calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
280            </th>
281            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
287            </th>
288            <td>Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
289          </tr>
290          <tr>
291            <td width="100"> <span class="virtual_style" title="virtual">V</span>
292            </td>
293            <th>
294              <a href="../../../nw/gfx/FragmentLight/UpdateTransform.html"><CODE>UpdateTransform</CODE></a>
295            </th>
296            <td>Updates transform information.</td>
297          </tr>
298          <tr>
299            <td width="100">  </td>
300            <th>
301              <a href="../../../nw/gfx/TransformNode/SetResourceBasedTransform.html"><CODE>SetResourceBasedTransform</CODE></a>
302            </th>
303            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
304          </tr>
305          <tr>
306            <td width="100">  </td>
307            <th>
308              <a href="../../../nw/gfx/TransformNode/SetResourceScaledTransform.html"><CODE>SetResourceScaledTransform</CODE></a>
309            </th>
310            <td>Sets a transform based on a resource's transform information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
311          </tr>
312          <tr>
313            <th class="category" colspan="3">Scene Trees</th>
314          </tr>
315          <tr>
316            <td width="100"> <span class="virtual_style" title="virtual">V</span>
317            </td>
318            <th>
319              <a href="../../../nw/gfx/FragmentLight/Accept.html"><CODE>Accept</CODE></a>
320            </th>
321            <td>Accepts visitors.</td>
322          </tr>
323          <tr>
324            <td width="100"> <span class="virtual_style" title="virtual">V</span>
325            </td>
326            <th>
327              <a href="../../../nw/gfx/FragmentLight/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
328            </th>
329            <td>Tracks back to the parent node and gets the world matrix.</td>
330          </tr>
331          <tr>
332            <td width="100"> <span class="virtual_style" title="virtual">V</span>
333            </td>
334            <th>
335              <a href="../../../nw/gfx/FragmentLight/TrackbackWorldTransform.html"><CODE>TrackbackWorldTransform</CODE></a>
336            </th>
337            <td>Tracks back to the parent node and gets the world transform.</td>
338          </tr>
339          <tr>
340            <td width="100"> <span class="virtual_style" title="virtual">V</span>
341            </td>
342            <th>
343              <a href="../../../nw/gfx/FragmentLight/TrackbackLocalTransform.html"><CODE>TrackbackLocalTransform</CODE></a>
344            </th>
345            <td>Tracks back to the parent node and gets the local transform.</td>
346          </tr>
347          <tr>
348            <td width="100"> <span class="virtual_style" title="virtual">V</span>
349            </td>
350            <th>
351              <a href="../../../nw/gfx/FragmentLight/InheritTraversalResults.html"><CODE>InheritTraversalResults</CODE></a>
352            </th>
353            <td>Inherits transform conversion information from the parent node.</td>
354          </tr>
355          <tr>
356            <td width="100">  </td>
357            <th>
358              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
359            </th>
360            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
361          </tr>
362          <tr>
363            <td width="100">  </td>
364            <th>
365              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
366            </th>
367            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
368          </tr>
369          <tr>
370            <td width="100">  </td>
371            <th>
372              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
373            </th>
374            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
375          </tr>
376          <tr>
377            <td width="100">  </td>
378            <th>
379              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
380            </th>
381            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
382          </tr>
383          <tr>
384            <td width="100">  </td>
385            <th>
386              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
387            </th>
388            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
389          </tr>
390          <tr>
391            <th class="category" colspan="3">Resources</th>
392          </tr>
393          <tr>
394            <td width="100">  </td>
395            <th>
396              <a href="../../../nw/gfx/FragmentLight/GetResFragmentLight.html"><CODE>GetResFragmentLight</CODE></a>
397            </th>
398            <td>Gets the resource of a fragment light.</td>
399          </tr>
400          <tr>
401            <td width="100">  </td>
402            <th>
403              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
404            </th>
405            <td>Gets the transform node resource.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
406          </tr>
407          <tr>
408            <td width="100">  </td>
409            <th>
410              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
411            </th>
412            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
413          </tr>
414          <tr>
415            <td width="100">  </td>
416            <th>
417              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
418            </th>
419            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
420          </tr>
421          <tr>
422            <td width="100">  </td>
423            <th>
424              <a href="../../../nw/gfx/SceneObject/GetName.html"><CODE>GetName</CODE></a>
425            </th>
426            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.)</td>
427          </tr>
428          <tr>
429            <th class="category" colspan="3">Animation</th>
430          </tr>
431          <tr>
432            <td width="100">  </td>
433            <th>
434              <a href="../../../nw/gfx/Light/GetAnimGroup.html"><CODE>GetAnimGroup</CODE></a>
435            </th>
436            <td>Gets the animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
437          </tr>
438          <tr>
439            <td width="100">  </td>
440            <th>
441              <a href="../../../nw/gfx/Light/GetAnimObject.html"><CODE>GetAnimObject</CODE></a>
442            </th>
443            <td>Gets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
444          </tr>
445          <tr>
446            <td width="100">  </td>
447            <th>
448              <a href="../../../nw/gfx/Light/SetAnimObject.html"><CODE>SetAnimObject</CODE></a>
449            </th>
450            <td>Sets the animation object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
451          </tr>
452          <tr>
453            <td width="100">  </td>
454            <th>
455              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
456            </th>
457            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
458          </tr>
459          <tr>
460            <td width="100">  </td>
461            <th>
462              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
463            </th>
464            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
465          </tr>
466          <tr>
467            <td width="100">  </td>
468            <th>
469              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html"><CODE>UpdateFrame</CODE></a>
470            </th>
471            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
472          </tr>
473          <tr>
474            <th class="category" colspan="3">Callbacks</th>
475          </tr>
476          <tr>
477            <td width="100">  </td>
478            <th>
479              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
480            </th>
481            <td>Gets the signal after world matrix calculation.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
482          </tr>
483          <tr>
484            <td width="100">  </td>
485            <th>
486              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
487            </th>
488            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
489          </tr>
490          <tr>
491            <th class="category" colspan="3">Create/Destroy</th>
492          </tr>
493          <tr>
494            <td width="100">  </td>
495            <th>
496              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
497            </th>
498            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
499          </tr>
500          <tr>
501            <td width="100">
502              <span class="static_style" title="static">S</span> </td>
503            <th>
504              <a href="../../../nw/gfx/SceneNode/Create.html">Create</a>
505            </th>
506            <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
507          </tr>
508          <tr>
509            <td width="100">
510              <span class="static_style" title="static">S</span> </td>
511            <th>
512              <a href="../../../nw/gfx/SceneNode/GetMemorySize.html"><CODE>GetMemorySize</CODE></a>
513            </th>
514            <td>Gets the memory size required at time of creation.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
515          </tr>
516          <tr>
517            <td width="100">  </td>
518            <th>
519              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
520            </th>
521            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.)</td>
522          </tr>
523          <tr>
524            <td width="100">
525              <span class="static_style" title="static">S</span> </td>
526            <th>
527              <a href="../../../nw/gfx/FragmentLight/CreateClone.html">CreateClone</a>
528            </th>
529            <td>Clones a resource and created a fragment light. </td>
530          </tr>
531          <tr>
532            <td width="100">
533              <span class="static_style" title="static">S</span> </td>
534            <th>
535              <a href="../../../nw/gfx/FragmentLight/GetMemorySizeForCreateClone.html">GetMemorySizeForCreateClone</a>
536            </th>
537            <td>Gets the memory size required at time of creation using CreateClone.</td>
538          </tr>
539          <tr>
540            <th class="category" colspan="3">Traverses</th>
541          </tr>
542          <tr>
543            <td width="100">  </td>
544            <th>
545              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
546            </th>
547            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
548          </tr>
549          <tr>
550            <td width="100">  </td>
551            <th>
552              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
553            </th>
554            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
555          </tr>
556          <tr>
557            <td width="100">  </td>
558            <th>
559              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
560            </th>
561            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
562          </tr>
563          <tr>
564            <td width="100">  </td>
565            <th>
566              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
567            </th>
568            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
569          </tr>
570          <tr>
571            <td width="100">  </td>
572            <th>
573              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
574            </th>
575            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
576          </tr>
577          <tr>
578            <td width="100">  </td>
579            <th>
580              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
581            </th>
582            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
583          </tr>
584          <tr>
585            <td width="100">  </td>
586            <th>
587              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
588            </th>
589            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
590          </tr>
591          <tr>
592            <td width="100">  </td>
593            <th>
594              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
595            </th>
596            <td>Sets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
597          </tr>
598          <tr>
599            <td width="100">  </td>
600            <th>
601              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
602            </th>
603            <td>Gets the flag used to render the node and descendants.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
604          </tr>
605          <tr>
606            <th class="category" colspan="3">Constructors and Destructors</th>
607          </tr>
608          <tr>
609            <td width="100">
610              <span class="protected_style" title="protected">protected</span>  </td>
611            <th>
612              <a href="../../../nw/gfx/FragmentLight/FragmentLight.html"><CODE>FragmentLight</CODE></a>
613            </th>
614            <td>Constructor.</td>
615          </tr>
616          <tr>
617            <td width="100">
618              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
619            </td>
620            <th>
621              <a href="../../../nw/gfx/FragmentLight/~FragmentLight.html"><CODE>~FragmentLight</CODE></a>
622            </th>
623            <td>Destructor.</td>
624          </tr>
625          <tr>
626            <th class="category" colspan="3">Other</th>
627          </tr>
628          <tr>
629            <td width="100">
630              <span class="protected_style" title="protected">protected</span>  </td>
631            <th>
632              <a href="../../../nw/gfx/Light/CreateAnimGroup.html"><CODE>CreateAnimGroup</CODE></a>
633            </th>
634            <td>Creates an animation group.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
635          </tr>
636          <tr>
637            <td width="100">
638              <span class="protected_style" title="protected">protected</span>  </td>
639            <th>
640              <a href="../../../nw/gfx/Light/GetAnimTargetObject.html"><CODE>GetAnimTargetObject</CODE></a>
641            </th>
642            <td>Gets a pointer to model data to register to the animation.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
643          </tr>
644          <tr>
645            <td width="100">
646              <span class="protected_style" title="protected">protected</span>  </td>
647            <th>
648              <a href="../../../nw/gfx/Light/DestroyOriginalValue.html"><CODE>DestroyOriginalValue</CODE></a>
649            </th>
650            <td>Destroys <CODE>OriginalValue</CODE>.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>Light</CODE></a>.)</td>
651          </tr>
652          <tr>
653            <td width="100">
654              <span class="protected_style" title="protected">protected</span>  </td>
655            <th>
656              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html"><CODE>CalcInheritingDiretion</CODE></a>
657            </th>
658            <td>Calculates direction inherited from parent node conversion information.(Derived from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.)</td>
659          </tr>
660          <tr>
661            <td width="100">
662              <span class="protected_style" title="protected">protected</span>  </td>
663            <th>
664              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
665            </th>
666            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
667          </tr>
668          <tr>
669            <td width="100">
670              <span class="protected_style" title="protected">protected</span>  </td>
671            <th>
672              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
673            </th>
674            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.)</td>
675          </tr> </table>
676      </div>
677    </a>
678    <h2>Class Hierarchy</h2>
679    <div class="section">
680      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>nw::gfx::GfxObject</CODE></a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>nw::gfx::SceneObject</CODE></a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>nw::gfx::SceneNode</CODE></a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>nw::gfx::TransformNode</CODE></a><br />        <a href="../../../nw/gfx/Light/Overview.html"><CODE>nw::gfx::Light</CODE></a><br />          <b><CODE>nw::gfx::FragmentLight</CODE></b>
681      </p>
682    </div>
683  <hr><p>CONFIDENTIAL</p></body>
684</html>
685