nw::gfx::FragmentLight Classclass FragmentLight : public nw::gfx::Light
Class that represents a fragment light.
nw::gfx::FragmentLight::DynamicBuilder
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Class for building fragment lights dynamically. |
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nw::gfx::FragmentLight::Description
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Content to configure. |
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TraversalResults
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Definition of the bit flag indicating the traversal results.(Derived from SceneNode.) |
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typedef Definitions
ResPtr
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Definition of MovePtr for destroying light resources that were generated dynamically. |
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CalculateMatrixSignal
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Definition of a callback signal that is called during matrix calculation.(Derived from TransformNode.) |
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CalculateMatrixSlot
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Definition of a callback slot that is called during matrix calculation.(Derived from TransformNode.) |
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UpdateSignal
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Definition of a callback signal that is called during updates.(Derived from SceneNode.) |
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UpdateSlot
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Definition of a callback slot that is called during updates.(Derived from SceneNode.) |
| S |
DEFAULT_MAX_CHILDREN
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const int |
Maximum number of children when a fixed amount of memory is used.(Derived from SceneObject.) |
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| S |
DEFAULT_MAX_CALLBACKS
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const int |
Maximum number of callbacks when a fixed amount of memory is used.(Derived from SceneObject.) |
| S |
MAX_NAME_LENGTH
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const int |
Limit on names of scene objects.(Derived from SceneObject.) |
NW_UT_RUNTIME_TYPEINFO
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| protected | m_OriginalValue | ResLight |
(Derived from Light.) |
| protected | m_OriginalTransform | math::Transform3 |
(Derived from Light.) |
| protected | m_Children | SceneNodeChildren |
Child nodes.(Derived from SceneNode.) |
| protected | m_AnimBinding | GfxPtr< AnimBinding > |
Animation binding.(Derived from SceneNode.) |
| protected | m_BranchVisible | bool | Visibility of a branch and descendants.(Derived from SceneNode.) |
| Set/Get | ||
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| Direction | Gets the light direction. | |
| Transforms | ||
| V |
UpdateDirection
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Updates the direction information. |
| Transform | Gets the transformation info.(Derived from TransformNode.) |
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WorldMatrix
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Gets the world matrix.(Derived from TransformNode.) |
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WorldTransform
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Gets the detailed transformation info after WorldMatrix calculation.(Derived from TransformNode.) |
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InverseWorldMatrix
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Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived from TransformNode.) |
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InvalidateInverseWorldMatrix
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Invalidates the cache used for the inverse matrix of the world matrix. (Call this when updating the world matrix.)(Derived from TransformNode.) |
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| V |
UpdateTransform
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Updates transform information. |
SetResourceBasedTransform
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Sets a transform based on a resource's transform information.(Derived from TransformNode.) |
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SetResourceScaledTransform
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Sets a transform based on a resource's transform information.(Derived from TransformNode.) |
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| Scene Trees | ||
| V |
Accept
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Accepts visitors. |
| V |
TrackbackWorldMatrix
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Tracks back to the parent node and gets the world matrix. |
| V |
TrackbackWorldTransform
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Tracks back to the parent node and gets the world transform. |
| V |
TrackbackLocalTransform
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Tracks back to the parent node and gets the local transform. |
| V |
InheritTraversalResults
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Inherits transform conversion information from the parent node. |
AttachChild
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Attaches a child.(Derived from SceneNode.) |
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DetachChild
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Removes a child.(Derived from SceneNode.) |
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GetChildBegin
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Gets the beginning of a child.(Derived from SceneNode.) |
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GetChildEnd
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Gets the end of a child.(Derived from SceneNode.) |
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DetachAllChildren
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Removes all children.(Derived from SceneNode.) |
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| Resources | ||
GetResFragmentLight
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Gets the resource of a fragment light. | |
GetResTransformNode
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Gets the transform node resource.(Derived from TransformNode.) |
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GetResSceneNode
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Gets the scene node resource.(Derived from SceneNode.) |
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GetResSceneObject
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Gets the scene object resource.(Derived from SceneObject.) |
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GetName
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Gets the name from the resource.(Derived from SceneObject.) |
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| Animation | ||
GetAnimGroup
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Gets the animation group.(Derived from Light.) |
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GetAnimObject
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Gets the animation object.(Derived from Light.) |
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SetAnimObject
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Sets the animation object.(Derived from Light.) |
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GetAnimBinding
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Gets the animation binding.(Derived from SceneNode.) |
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SetAnimBinding
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Sets the animation binding.(Derived from SceneNode.) |
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UpdateFrame
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Updates the frames for all configured animation objects.(Derived from SceneNode.) |
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| Callbacks | ||
PostCalculateWorldMatrixSignal
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Gets the signal after world matrix calculation.(Derived from TransformNode.) |
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PreUpdateSignal
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Gets the signal before the scene node is updated.(Derived from SceneNode.) |
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| Create/Destroy | ||
DestroyBranch
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Destroys all nodes on the current branch, including the current node.(Derived from SceneNode.) |
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| S | Create | Generates a scene node.(Derived from SceneNode.) |
| S |
GetMemorySize
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Gets the memory size required at time of creation.(Derived from SceneNode.) |
Destroy
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Destroys an object.(Derived from GfxObject.) |
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| S | CreateClone | Clones a resource and created a fragment light. |
| S | GetMemorySizeForCreateClone | Gets the memory size required at time of creation using CreateClone. |
| Traverses | ||
GetTraversalResults
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Gets the results of a traversal.(Derived from SceneNode.) |
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SetTraversalResults
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Sets the results of a traversal.(Derived from SceneNode.) |
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IsEnabledResults
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Gets a value indicating whether a given traversal result is enabled.(Derived from SceneNode.) |
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EnableTraversalResults
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Enables the results of a traversal.(Derived from SceneNode.) |
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DisableTraversalResults
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Disables the results of a traversal.(Derived from SceneNode.) |
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ResetTraversalResults
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Copies the result of traversal from a node.(Derived from SceneNode.) |
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CopyTraversalResults
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Copies the result of traversal from a node.(Derived from SceneNode.) |
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SetBranchVisible
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Sets the flag used to render the node and descendants.(Derived from SceneNode.) |
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| IsBranchVisible | Gets the flag used to render the node and descendants.(Derived from SceneNode.) |
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| Constructors and Destructors | ||
| protected |
FragmentLight
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Constructor. |
| protected V |
~FragmentLight
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Destructor. |
| Other | ||
| protected |
CreateAnimGroup
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Creates an animation group.(Derived from Light.) |
| protected |
GetAnimTargetObject
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Gets a pointer to model data to register to the animation.(Derived from Light.) |
| protected |
DestroyOriginalValue
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Destroys OriginalValue.(Derived from Light.) |
| protected |
CalcInheritingDiretion
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Calculates direction inherited from parent node conversion information.(Derived from TransformNode.) |
| protected |
IsCircularReference
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Returns true if there is a circular reference.(Derived from SceneNode.) |
| protected |
AcceptChildren
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Makes all nodes accept visitors.(Derived from SceneNode.) |
nw::gfx::GfxObject
nw::gfx::SceneObject
nw::gfx::SceneNode
nw::gfx::TransformNode
nw::gfx::Light
nw::gfx::FragmentLight
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