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7<title>Properties</title>
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10<h1>Properties</h1>
11<p> The properties of the selected object are displayed in the <a href="#PROPERTY_WINDOW">Property Window</a>.<br></p>
12<p>This window is used for editing the properties. </p>
13<p> The information displayed in the Property Window will vary, depending on the kind of object that has been selected. </p>
14<p><a href="#comments_optimization">Optimization hints</a> are displayed if there is a possibility of optimizing property settings.</p>
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16<h2 id="PROPERTY_WINDOW">Property Window</h2>
17<p class="image"><img src="images/property_window.png" alt="Property Window" /></p>
18<ol class="ui">
19  <li>Switches the fixing of the target object.
20    <p>When the target object is fixed, the target object does not change even if the selected object changes.</p>
21  </li>
22  <li>Displays the name of the object that is the property setting target.
23    <p>When multiple objects are selected, the names of objects in focus and the number of selected objects of the same type are displayed.</p>
24  </li>
25  <li>Displays property items of the target object.
26    <p>When a property item is selected, the details of the selected item are displayed on the right side of the dialog box.<br /> The composition of the property items will depend on the target object's type. You can copy and paste properties by opening the right click menu.</p>
27  </li>
28  <li>Copies the settings of the selected property item.
29    <p>If the property item has child items, all settings are copied, including the child items.<br /> Select the root directory to copy all settings of the object.</p>
30  </li>
31  <li>Pastes the copied properties.
32    <p>To paste, same items as the copied property items must be selected.</p>
33  </li>
34  <li>Inputs and outputs the Material Settings file.
35    <p class="warn">This operation is valid only when a material has been selected.</p>
36    <p>For details, see the <a href="material/index.html#MATERIAL_PROPERTY_PANEL">Material Property Panel</a>.</p>
37  </li>
38  <li>Displays property windows having the same target object in another window.
39    <p>There are no restrictions on the number of windows that can be displayed.</p>
40    <p> Using this feature, the following operations are possible. </p>
41    <ul class="list">
42      <li>Displaying properties for several objects at once.</li>
43      <li>Displaying different property items of the same object at once.</li>
44    </ul>
45  </li>
46  <li>Help<BR>Clicker here opens the help.<BR> Help can also be opened by pressing F1.</li>
47  <li>The task color of the target object can be selected using the <a href="../other/colorpicker_dialog.html">Color Picker dialog</a>.
48    <p class=warn> The task color is saved in the intermediate file, but it is not reflected in the binary resource.<br /> Use this to classify objects when working with 3DEditor. </p>
49  </li>
50  <li>Sets the task comment for the target object.
51    <p class=warn> Task comments are saved in the intermediate file, but are not reflected in the binary resource.<br /> Use this to make explanatory remarks about objects when working with 3DEditor. </p>
52  </li>
53  <li>Displays details of the selected property item.
54    <p>Properties are edited in this view.</p>
55  </li>
56</ol>
57<p><a name="comments_optimization" id="comments_optimization"></a></p>
58<h2>Bottleneck Hints</h2>
59<p>Optimization hints is a feature for notifying the user about property settings that can possibly be optimized.</p>
60<p>An optimization hint is displayed if you hover the cursor over the Optimization Comment icon.</p>
61<p class="image"><img src="images/comments_optimization.png" alt="Optimization Comment" /></p>
62<p>You can disable a hint as having been confirmed by right clicking that hint.</p>
63<p>You can enable/disable hints and set a threshold for hints in the config file.</p>
64<table class="toolbar">
65  <thead>
66    <tr>
67      <th>Property/<BR>Category</th>
68      <th>Optimization hint conditions</th>
69      <th>Config elements</th>
70    </tr>
71  </thead>
72  <tbody>
73    <!-- -->
74    <tr>
75      <td rowspan="9"> Model/<BR>Model </td>
76      <td> If the number of polygons in a model exceeds the threshold value </td>
77      <td>&lt;Enable_Model_PolygonCount&gt;<br /> &lt;Threshold_Model_PolygonCount&gt; </td>
78    </tr>
79    <tr>
80      <td> If the number of vertices in a model exceeds the threshold value </td>
81      <td>&lt;Enable_Model_VertexCount&gt;<br /> &lt;Threshold_Model_VertexCount&gt; </td>
82    </tr>
83    <tr>
84      <td> If the number of meshes in a model exceeds the threshold value </td>
85      <td>&lt;Enable_Model_MeshCount&gt;<br /> &lt;Threshold_Model_MeshCount&gt; </td>
86    </tr>
87    <tr>
88      <td> If the number of materials in a model exceeds the threshold value </td>
89      <td>&lt;Enable_Model_MaterialCount&gt;<br /> &lt;Threshold_Model_MaterialCount&gt; </td>
90    </tr>
91    <tr>
92      <td> If the number of bones in a model exceeds the threshold value </td>
93      <td>&lt;Enable_Model_BoneCount&gt;<br /> &lt;Threshold_Model_BoneCount&gt; </td>
94    </tr>
95    <tr>
96      <td> If the VRAM size of a model exceeds the threshold value </td>
97      <td>&lt;Enable_Model_VramSize&gt;<br /> &lt;Threshold_Model_VramSize&gt; </td>
98    </tr>
99    <tr>
100      <td> If the vertex VRAM size of a model exceeds the threshold value </td>
101      <td>&lt;Enable_Model_VertexVramSize&gt;<br /> &lt;Threshold_Model_VertexVramSize&gt; </td>
102    </tr>
103    <tr>
104      <td> If the texture VRAM size of a model exceeds the threshold value </td>
105      <td>&lt;Enable_Model_TextureVramSize&gt;<br /> &lt;Threshold_Model_TextureVramSize&gt; </td>
106    </tr>
107    <tr>
108      <td> If the number of meshes in a model exceeds the number of materials </td>
109      <td>&lt;Enable_Model_MeshMaterialCount&gt; </td>
110    </tr>
111    <!-- -->
112    <tr>
113      <td rowspan="5"> Mesh /<br />Mesh </td>
114      <td> If the number of polygons in a mesh exceeds the threshold value </td>
115      <td>&lt;Enable_Mesh_PolygonCount&gt;<br /> &lt;Threshold_Mesh_PolygonCount&gt; </td>
116    </tr>
117    <tr>
118      <td> If the number of vertices in a mesh exceeds the threshold value </td>
119      <td>&lt;Enable_Mesh_VertexCount&gt;<br /> &lt;Threshold_Mesh_VertexCount&gt; </td>
120    </tr>
121    <tr>
122      <td> If the VRAM size of a mesh exceeds the threshold value </td>
123      <td>&lt;Enable_Mesh_VramSize&gt;<br /> &lt;Threshold_Mesh_VramSize&gt; </td>
124    </tr>
125    <tr>
126      <td> If a stream other than BoneIndex or BoneWeight of a mesh has been quantized </td>
127      <td>&lt;Enable_Mesh_NotBoneStreamQuantization&gt; </td>
128    </tr>
129    <tr>
130      <td> If the number of bones influenced by a mesh vertex exceeds two </td>
131      <td>&lt;Enable_Mesh_Bone3_4&gt; </td>
132    </tr>
133    <!-- -->
134    <tr>
135      <td> Material/<BR>Display </td>
136      <td> If <B>Display both faces</B> is set for the material </td>
137      <td>&lt;Enable_Material_Display_CullingModeNever&gt; </td>
138    </tr>
139    <!-- -->
140    <tr>
141      <td rowspan="3"> Material/<BR>Vertex shader </td>
142      <td> If vertex lighting of a material is enabled </td>
143      <td>&lt;Enable_Material_VertexShader_VertexLighting&gt; </td>
144    </tr>
145    <tr>
146      <td> If vertex shader output is not used by the combiner stage even though vertex lighting for the material is enabled </td>
147      <td>&lt;Enable_Material_VertexShader_<br /> NotUseVertexColor_EnableVertexLighting&gt; </td>
148    </tr>
149    <tr>
150      <td> If vertex shader output is not used by the combiner stage even though hemispherical lighting for the material is enabled </td>
151      <td>&lt;Enable_Material_VertexShader_<br /> NotUseVertexColor_EnableHemisphereLighting&gt; </td>
152    </tr>
153    <!-- -->
154    <tr>
155      <td rowspan="2"> Material/<BR>Fragment<BR>Lighting </td>
156      <td> If the primary or secondary color is not used by the combiner stage even though fragment lighting of the material is enabled </td>
157      <td>&lt;Enable_Material_FragmentLighting_<br /> NotUsePrimarySecondaryColor_EnableFragmentLighting&gt; </td>
158    </tr>
159    <tr>
160      <td> If the layer config of the material is between 4 to 7 </td>
161      <td>&lt;Enable_Material_FragmentLighting_LayerConfig4_7&gt; </td>
162    </tr>
163    <!-- -->
164    <tr>
165      <td rowspan="4"> Material/<BR>Texture </td>
166      <td> If the number of textures applied to a material exceeds the threshold </td>
167      <td>&lt;Enable_Material_Texture_Count&gt;<br /> &lt;Threshold_Material_Texture_Count&gt; </td>
168    </tr>
169    <tr>
170      <td> If linear interpolation between mipmap levels of a material is enabled </td>
171      <td>&lt;Enable_Material_Texture_MipmapLinear_0&gt;<br /> &lt;Enable_Material_Texture_MipmapLinear_1&gt;<br /> &lt;Enable_Material_Texture_MipmapLinear_2&gt;<br /> &lt;Enable_Material_Texture_MipmapLinear_3&gt; </td>
172    </tr>
173    <tr>
174      <td> If the coordinators for texture 2 and 3 of a material are not Coord0 and Coord1 </td>
175      <td>&lt;Enable_Material_Texture_T2T3_NotUseC0C1_2&gt;<br /> &lt;Enable_Material_Texture_T2T3_NotUseC0C1_3&gt; </td>
176    </tr>
177    <tr>
178      <td> If a material includes a texture not used by the combiner stage or in bumpmapping </td>
179      <td>&lt;Enable_Material_Texture_NotUse_0&gt;<br /> &lt;Enable_Material_Texture_NotUse_1&gt;<br /> &lt;Enable_Material_Texture_NotUse_2&gt;<br /> &lt;Enable_Material_Texture_NotUse_3&gt; </td>
180    </tr>
181    <!-- -->
182    <tr>
183      <td rowspan="6"> Texture/<BR>Texture </td>
184      <td> If the VRAM size of a texture exceeds the threshold value </td>
185      <td>&lt;Enable_Texture_Texture_VramSize&gt;<br /> &lt;Threshold_Texture_Texture_VramSize&gt; </td>
186    </tr>
187    <tr>
188      <td> If the format of a texture is not ETC </td>
189      <td>&lt;Enable_Texture_Texture_NotETC&gt; </td>
190    </tr>
191    <tr>
192      <td> If the format of a texture is L4 or A4 </td>
193      <td>&lt;Enable_Texture_Texture_L4_A4&gt; </td>
194    </tr>
195    <tr>
196      <td> If the size of a texture exceeds the size of the secondary cache </td>
197      <td>&lt;Enable_Texture_Texture_ETC_Over16384&gt;<br /> &lt;Enable_Texture_Texture_NotETC_Over2048&gt; </td>
198    </tr>
199    <tr>
200      <td> If the texture does not have a mipmap </td>
201      <td>&lt;Enable_Texture_Texture_NotMipmap&gt; </td>
202    </tr>
203    <tr>
204      <td> If the texture mipmap is not maximum level </td>
205      <td>&lt;Enable_Texture_Texture_MipmapNotLeastestSize&gt; </td>
206    </tr>
207  </tbody>
208</table>
209<hr><p>CONFIDENTIAL</p></body>
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