1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<link href="../../common/main.css" rel="stylesheet" type="text/css" /> 7<title>File</title> 8</head> 9<body> 10<h1>File</h1> 11<p>The file menu is used to perform file I/O and general application operations.</p> 12<p class="image"><img src="images/file_menu.png" alt="File Menu" /></p> 13<ol class="ui"> 14 <li>Displays the <a href="#FILE_NEW_MENU">Create New submenu</a>.</li> 15 <li>Opens files supported by 3DEditor (3D intermediate files). 16 <p>For details on the loading of files, see the section About Loading Files.</p> 17 </li> 18 <li>Closes the selected file. 19 <p>When a Model file (a <CODE>.cmdl</CODE> file) is closed, all Animation files and Texture files being referenced by that model are closed at the same time.</p> 20 <p>When a Material Animation (<CODE>.cmata</CODE>) file or a Texture Pattern Animation (<CODE>.cmtpa</CODE>) file is closed, the Texture files being referenced by the animation are closed at the same time.</p> 21 </li> 22 <li>Closes all files.</li> 23 <li>Closes the selected set of files from among all the files.<br /> 24 <p>When this operation is performed from a context menu in File View, the type of files that will close when selected is determined by which item was right-clicked in File View. </p> 25 </li> 26 <li>Overwrite-saves the selected file.<br /> 27 <p>If saving for the first time, a dialog will display and prompt you to specify a save location and filename.</p> 28 </li> 29 <li>This is the Save As operation, saving the selected file using the specified name.<br /> 30 <p>A dialog box for specifying the save location and filename will display.</p> 31 </li> 32 <li>Saves all files to the specified folder.<br> 33 <p>The <B>Specify save location</B> dialog will display.</p> 34 </li> 35 <li>Overwrite-saves all files.<br /> 36 <p>When a file is being saved for the first time, a dialog displays to confirm where to save it.</p> 37 </li> 38 <li>All files are converted to binary format for use by the NintendoWare 3D library and then saved.<br /> 39 <p>The <a href="../other/save_binary_file.html"><B>Save Binary File</B> dialog </a> will display.</p> 40 </li> 41 <li>Displays the <a href="#FILE_MERGE_MENU">Merge submenu</a>.</li> 42 <li>Changes the name of the selected file.<br /> 43 <p>For the filename, you can use alphanumeric characters and the underscore (_), hyphen (-) and period (.).<br /> If the file extension is omitted it is appended automatically.</p> 44 </li> 45 <li>Closes the 3DEditor.</li> 46</ol> 47<h2><a name="FILE_NEW_MENU" id="FILE_NEW_MENU"></a>The Create New Submenu</h2> 48<p>This <B>Create New</B> submenu is used to perform operations related to the creation of new files.</p> 49<p class="image"><img src="images/file_new_menu.png" alt="Create New" /></p> 50<ol class="ui"> 51 <li>Creates a new Scene file (a <CODE>.cscn</CODE> file). 52 <p>Selecting this opens the dialog to create a Scene file.</p> 53 </li> 54 <li> Creates a new Camera file (a <CODE>.ccam</CODE> file). 55 <p>Selecting this opens the dialog to create a Camera file.</p> 56 <p>A <CODE>.ccam</CODE> file stores multiple Cameras and multiple camera animations for those Cameras.</p> 57 </li> 58 <li> Creates a new Light file (a <CODE>.clgt</CODE> file). 59 <p>Selecting this opens the dialog to create a Light file.</p> 60 <p>A <CODE>.clgt</CODE> file stores multiple Lights and multiple light animations for those Lights.</p> 61 </li> 62 <li> Creates a new Fog file (a <CODE>.cfog</CODE> file). 63 <p>Selecting this opens the dialog to create a Fog file.</p> 64 <p>A <CODE>.cfog</CODE> file stores multiple Fogs and multiple fog animations for those Fogs.</p> 65 </li> 66 <li> Creates a new lookup table set (a <CODE>.clts</CODE> file). 67 <p>Selecting this opens the dialog to create a lookup table set.</p> 68 </li> 69</ol> 70<h2><a name="FILE_MERGE_MENU"></a>The Merge Submenu</h2> 71<p>This submenu is used to perform operations related to the merging of files.</p> 72<p class="image"><img src="images/file_merge_menu.png" alt="The Merge Submenu" /></p> 73<ol class="ui"> 74 <li> Merges the settings of some other Scene file into the selected Scene file.</li> 75 <li> Merges the settings of some other Model (<CODE>.cmdl</CODE>) file into the selected Model file. </li> 76 <li> Merges the settings of some other animation file into the selected animation file. </li> 77</ol> 78<h2 name="file_save_directory_dialog" id="file_save_directory_dialog">The Specify Save Location Dialog</h2> 79<p>This dialog box is used to specify which file to save and where to save it.</p> 80<p class="image"><img src="images/file_save_directory_dialog.png" alt="The Specify save location Dialog" /></p> 81<ol class="ui"> 82 <li> Specifies the folder to save to. The save folder can also be selected from a history of folders saved to in the past. </li> 83 <li> Accesses the folder using the folder specification dialog. </li> 84 <li>Displays a list of files to be saved. Only those files that have been checked are saved. 85 <p> If a file has the same name as an existing file in the save folder, the message [<B>"Time Modified" of file to be overwritten</B>] is displayed.<br /> Files that have been checked (that will be overwritten) are displayed in <strong>red</strong>. </p> 86 </li> 87 <li> Selects a file type to check all corresponding files. </li> 88 <li> Selects a file type to remove the check from all corresponding files. </li> 89 <li> Displays the number of files to be saved and the number of checked files for each file type. </li> 90 <li> Saves the Texture file under<CODE> <save_folder>/textures</CODE>. </li> 91 <li> A confirmation dialog box appears when files are overwritten. </li> 92</ol> 93<!-- =================================================== --> 94<hr><p>CONFIDENTIAL</p></body> 95</html> 96