1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US">
3<head>
4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5<meta http-equiv="Content-Style-Type" content="text/css" />
6<link href="../../common/main.css" rel="stylesheet" type="text/css" />
7<title>File</title>
8</head>
9<body>
10<h1>File</h1>
11<p>The file menu is used to perform file I/O and general application operations.</p>
12<p class="image"><img src="images/file_menu.png" alt="File Menu" /></p>
13<ol class="ui">
14  <li>Displays the <a href="#FILE_NEW_MENU">Create New submenu</a>.</li>
15  <li>Opens files supported by 3DEditor (3D intermediate files).
16    <p>For details on the loading of files, see the section About Loading Files.</p>
17  </li>
18  <li>Closes the selected file.
19    <p>When a Model file (a <CODE>.cmdl</CODE> file) is closed, all Animation files and Texture files being referenced by that model are closed at the same time.</p>
20    <p>When a Material Animation (<CODE>.cmata</CODE>) file or a Texture Pattern Animation (<CODE>.cmtpa</CODE>) file is closed, the Texture files being referenced by the animation  are closed at the same time.</p>
21  </li>
22  <li>Closes all files.</li>
23  <li>Closes the selected set of files from among all the files.<br />
24    <p>When this operation is performed from a context menu in File View, the type of files that will close when selected is determined by which item was right-clicked in File View. </p>
25  </li>
26  <li>Overwrite-saves the selected file.<br />
27    <p>If saving for the first time, a dialog will display and prompt you to specify a save location and filename.</p>
28  </li>
29  <li>This is the Save As operation, saving the selected file using the specified name.<br />
30    <p>A dialog box for specifying the save location and filename will display.</p>
31  </li>
32  <li>Saves all files to the specified folder.<br>
33    <p>The <B>Specify save location</B> dialog will display.</p>
34  </li>
35  <li>Overwrite-saves all files.<br />
36    <p>When a file is being saved for the first time, a dialog displays to confirm where to save it.</p>
37  </li>
38  <li>All files are converted to binary format for use by the NintendoWare 3D library and then saved.<br />
39    <p>The <a href="../other/save_binary_file.html"><B>Save Binary File</B> dialog </a> will display.</p>
40  </li>
41  <li>Displays the <a href="#FILE_MERGE_MENU">Merge submenu</a>.</li>
42  <li>Changes the name of the selected file.<br />
43    <p>For the filename, you can use alphanumeric characters and the underscore (_), hyphen (-) and period (.).<br /> If the file extension is omitted it is appended automatically.</p>
44  </li>
45  <li>Closes the 3DEditor.</li>
46</ol>
47<h2><a name="FILE_NEW_MENU" id="FILE_NEW_MENU"></a>The Create New Submenu</h2>
48<p>This <B>Create New</B> submenu is used to perform operations related to the creation of new files.</p>
49<p class="image"><img src="images/file_new_menu.png" alt="Create New" /></p>
50<ol class="ui">
51  <li>Creates a new Scene file (a <CODE>.cscn</CODE> file).
52    <p>Selecting this opens the dialog to create a Scene file.</p>
53  </li>
54  <li> Creates a new Camera file (a <CODE>.ccam</CODE> file).
55    <p>Selecting this opens the dialog to create a Camera file.</p>
56    <p>A <CODE>.ccam</CODE> file stores multiple Cameras and multiple camera animations for those Cameras.</p>
57  </li>
58  <li> Creates a new Light file (a <CODE>.clgt</CODE> file).
59    <p>Selecting this opens the dialog to create a Light file.</p>
60    <p>A <CODE>.clgt</CODE> file stores multiple Lights and multiple light animations for those Lights.</p>
61  </li>
62  <li> Creates a new Fog file (a <CODE>.cfog</CODE> file).
63    <p>Selecting this opens the dialog to create a Fog file.</p>
64    <p>A <CODE>.cfog</CODE> file stores multiple Fogs and multiple fog animations for those Fogs.</p>
65  </li>
66  <li> Creates a new lookup table set (a <CODE>.clts</CODE> file).
67    <p>Selecting this opens the dialog to create a lookup table set.</p>
68  </li>
69</ol>
70<h2><a name="FILE_MERGE_MENU"></a>The Merge Submenu</h2>
71<p>This submenu is used to perform operations related to the merging of files.</p>
72<p class="image"><img src="images/file_merge_menu.png" alt="The Merge Submenu" /></p>
73<ol class="ui">
74  <li> Merges the settings of some other Scene file into the selected Scene file.</li>
75  <li> Merges the settings of some other Model (<CODE>.cmdl</CODE>) file into the selected Model file. </li>
76  <li> Merges the settings of some other animation file into the selected animation file. </li>
77</ol>
78<h2 name="file_save_directory_dialog" id="file_save_directory_dialog">The Specify Save Location Dialog</h2>
79<p>This dialog box is used to specify which file to save and where to save it.</p>
80<p class="image"><img src="images/file_save_directory_dialog.png" alt="The Specify save location Dialog" /></p>
81<ol class="ui">
82  <li> Specifies the folder to save to. The save folder can also be selected from a history of folders saved to in the past. </li>
83  <li> Accesses the folder using the folder specification dialog. </li>
84  <li>Displays a list of files to be saved. Only those files that have been checked are saved.
85    <p> If a file has the same name as an existing  file in the save folder, the message [<B>&quot;Time Modified&quot; of file to be overwritten</B>] is displayed.<br /> Files that have been checked (that will be overwritten) are displayed in <strong>red</strong>. </p>
86  </li>
87  <li> Selects a file type to check all corresponding files. </li>
88  <li> Selects a file type to remove the check from all corresponding files. </li>
89  <li> Displays the number of files to be saved and the number of checked files for each file type. </li>
90  <li> Saves the Texture file under<CODE> &lt;save_folder&gt;/textures</CODE>. </li>
91  <li> A confirmation dialog box appears when files are overwritten. </li>
92</ol>
93<!-- =================================================== -->
94<hr><p>CONFIDENTIAL</p></body>
95</html>
96