1#!/usr/bin/env omake 2#---------------------------------------------------------------------------- 3# Project: NintendoWare 4# File: modulerules.om 5# 6# Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 7# 8# These coded instructions, statements, and computer programs contain proprietary 9# information of Nintendo and/or its licensed developers and are protected by 10# national and international copyright laws. They may not be disclosed to third 11# parties or copied or duplicated in any form, in whole or in part, without the 12# prior written consent of Nintendo. 13# 14# The content herein is highly confidential and should be handled accordingly. 15# 16# $Revision: 31008 $ 17#---------------------------------------------------------------------------- 18 19if $(not $(defined DEFAULT_TARGETS)) 20 DEFAULT_TARGETS = 21 export 22 23if $(defined PRECOMPILED_SOURCES) 24 foreach(CONFIG, $(BUILDER.getTargets $(SUPPORTED_TARGETS))) 25 DEFAULT_TARGETS += $(PrecompiledHeader $(CONFIG), $(PRECOMPILED_SOURCES)) 26 export 27 export 28 29if $(defined TARGET_LIBRARY_SHADER) 30 DEFAULT_TARGETS += $(VertexShader $(TARGET_LIBRARY_SHADER), $(SOURCES), true) 31 export 32 33include $(getenv CTRSDK_ROOT)/build/omake/modulerules 34 35 36