1#!/usr/bin/env omake
2#----------------------------------------------------------------------------
3# Project:  NintendoWare
4# File:     OMakefile
5#
6# Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
7#
8# These coded instructions, statements, and computer programs contain
9# proprietary information of Nintendo of America Inc. and/or Nintendo
10# Company Ltd., and are protected by Federal copyright law.  They may
11# not be disclosed to third parties or copied or duplicated in any form,
12# in whole or in part, without the prior written consent of Nintendo.
13#
14# $Revision:$
15#----------------------------------------------------------------------------
16
17# �V�F�[�_�[�t�@�C�����w�肵�܂��B
18SOURCES[] =
19         gfx_ParticleVShader.vsh
20
21GEOMETRY_SHADER_INCLUDES[] =
22
23if $(defined NW_USE_GEOMETRYSHADER_ASM)
24    SOURCES[] += gfx_ParticleGShader.gsh
25    export
26else
27    GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj
28    export
29
30
31# �V�F�[�_�[�̈ˑ��t�@�C�����܂��t�H���_���w�肵�܂��B
32VERTEX_SHADER_INCLUDES[] = ../
33
34TARGET_LIBRARY_SHADER  =  nwgfx_ParticleDefaultShader
35CSDR_TARGET = nwgfx_ParticleDefaultShader.csdr
36
37include $(ROOT)/build/omake/modulerules
38
39INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET)
40
41build: $(DEFAULT_TARGETS)
42
43DefineDefaultRules()
44