#!/usr/bin/env omake #---------------------------------------------------------------------------- # Project: NintendoWare # File: OMakefile # # Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. # # These coded instructions, statements, and computer programs contain # proprietary information of Nintendo of America Inc. and/or Nintendo # Company Ltd., and are protected by Federal copyright law. They may # not be disclosed to third parties or copied or duplicated in any form, # in whole or in part, without the prior written consent of Nintendo. # # $Revision:$ #---------------------------------------------------------------------------- # シェーダーファイルを指定します。 SOURCES[] = gfx_ParticleVShader.vsh GEOMETRY_SHADER_INCLUDES[] = if $(defined NW_USE_GEOMETRYSHADER_ASM) SOURCES[] += gfx_ParticleGShader.gsh export else GEOMETRY_SHADER_INCLUDES[] += $(ROOT)/shaders/nwgfx_ParticleGShader.obj export # シェーダーの依存ファイルを含んだフォルダを指定します。 VERTEX_SHADER_INCLUDES[] = ../ TARGET_LIBRARY_SHADER = nwgfx_ParticleDefaultShader CSDR_TARGET = nwgfx_ParticleDefaultShader.csdr include $(ROOT)/build/omake/modulerules INSTALL_CSDR = $(NW4C_ROOT)/shaders/$(CSDR_TARGET) build: $(DEFAULT_TARGETS) DefineDefaultRules()