1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2 3<html lang="ja"> 4 5<head> 6 7 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 8 9 <link href="../css/manpage.css" rel="stylesheet" type="text/css"> 10 11 <title>Displaying Effects</title> 12 13</head> 14 15<body> 16 17 18 19<!-- =================================================== --> 20 21<h1 id="EFFECT">Displaying Effects</h1> 22 23 24 25<a href="#display" >Displaying Effects</a><br> 26 27<a href="#effect_mode">Effect Mode</a><br> 28 29<a href="#control" >Effect Mode Operations</a><br> 30 31<a href="#restriction">Limitations</a><br> 32 33 34 35 36 37<h2><a name="display" >Displaying Effects</a></h2> 38 39 <p>Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.</p> 40 41 <h3>Preview Effects Loaded to CreativeStudio</h3> 42 43 <p>By communicating with CreativeStudio you can preview effects that have been loaded to CreativeStudio.</p> 44 45 <p></p> 46 47 <center><IMG src="./images/eff_image.gif" border="0"></center> 48 49 50 51 <h3>Use Binary Files Saved by CreativeStudio</h3> 52 53 <p>In File Selection mode, specify and load a binary file( a <CODE>bcmdl </CODE>file).</P> 54 55 <P>To read how to save <CODE>bcmdl </CODE>files, see the CreativeStudio manual.</p> 56 57 <h2><a name="effect_mode" >Effect Mode</a></h2> 58 59 <p> 60 61 62</p> 63 64<p> 65 66In Effect mode, you can check the content of effects loaded in Viewer and play back animations. 67 68</p> 69 70 71 72 73 74<h3><a name="view" >Screen Information</a></h3> 75 76<p> 77 78The Effect mode displays the following information. 79 80</p> 81 82<BR> 83 84<center><IMG src="./images/eff.gif" border="0"></center> 85 86 <BR> 87 <ol class="ui"> 88 89 <li>Processing time 90 91 <p><img src="./images/eff_process.gif" border="0"></p> 92 93 <p>The CPU and GPU loads for processing of effects is displayed digitally.</p> 94 <p>The unit is percentage points. This is the equivalent of the value displayed in the Processing Meter.</p> 95 <ol class="ui"> 96 <p>CPU: The relative amount of time spent for animating and rendering, up through the completed sending of data to the GPU.</p> 97 <p>Calc: Time spent for animating.</p> 98 <p>Draw: Time spent for rendering.</p> 99 <p>GPU: Time from start to finish of rendering.</p> 100 </ol> 101 102 <li>Looped Playback Settings 103 104 <p>Shows whether the feature has been enabled for looped playback of particles in certain frames.</p> 105 106 <p><IMG src="./images/eff_loop.gif" border="0"></p> 107 108 <li>Resource information 109 110 <p><IMG src="./images/eff_resources.gif" border="0"></p> 111 112 <p><B>Particle </B>indicates the number of particles. <B>Max Particle</B> indicates the maximum number of particles.</p> 113 114 <p>For details, see the documentation relating to effects.</p> 115 116 <li>Frame Count 117 118 <p><img src="images/eff_frame.gif" border="0"></p> 119 120 <p>The number on the right indicates the frames being looped. The number on the left indicates the current frame count.</p> 121 122 <p>The value in parenthesis indicates the rate at which the playback of frames advances in one step.</p> 123 124 <li>Emitter shape 125 126 <p><img src="images/eff_shape.gif" border="0"></p> 127 128 <p>translucent polygons indicate the emitter shape in the range of created particles.</p> 129 130 <p></p> 131 </ol> 132 <h3><a name="control" >Effect Mode Operations</a></h3> 133 <P>The following operations can be performed in Effect Mode:</P> 134 135<h4>Unit controller</h4> 136 <p class="label">Camera / Other Operations</p> 137 <p><u>Camera/other operations are the same as the operations in 3D Mode, so see <a href="../g3d/index.html#control">this document</a>. </u></p> 138 <p></p> 139 140<p class="label">Animation Operations</p> 141<TABLE class="explain" border="1"> 142 <THEAD> 143 <TR> 144 <TD>Key Operations</TD> 145 <TD>Description</TD> 146 </TR> 147 </THEAD> 148 <TBODY> 149 <TR> 150 <TD>A Button</TD> 151 <TD> 152 Starts/stops playback of all displayed model/scene animations. 153 </TD> 154 </TR> 155 <TR> 156 <TD>B Button</TD> 157 <TD> 158 Stops all model or scene animations being displayed and resets to frame 0. 159 </TD> 160 </TR> 161 <TR> 162 <TD>R Button + +Control Pad</TD> 163 <TD> 164 Forwards the animation frame (right) <BR> Accelerates/decelerates the animation playback rate (up/down).<BR> 165 </TD> 166 </TR> 167 <TR> 168 <TD>R Button & B Button</TD> 169 <TD> 170 Toggles show/hide emitter shape.<BR> 171 </TD> 172 </TR> 173 </TBODY> 174</TABLE> 175 176<p class="label">Particle Operations</p> 177<TABLE class="explain" border="1"> 178 <THEAD> 179 <TR> 180 <TD>Key Operations</TD> 181 <TD>Description</TD> 182 </TR> 183 </THEAD> 184 <TBODY> 185 <TR> 186 <TD>R Button + +Control Pad left</TD> 187 <TD>Switches on/off the loop setting for particle playback.</TD> 188 </TR> 189 <TR> 190 <TD>R Button & X/Y Button</TD> 191 <TD>Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.</TD> 192 </TR> 193 </TBODY> 194</TABLE> 195 196 <h4>Debug Pad</h4> 197 <p class="label">Camera / Other Operations</p> 198 <p><u>Camera/other operations are the same as the operations in 3D Mode, so see <a href="../g3d/index.html#control">this document</a>. </u></p> 199 <p></p> 200<p class="label">Animation Operations</p> 201<TABLE class="explain" border="1"> 202 <THEAD> 203 <TR> 204 <TD>Key Operations</TD> 205 <TD>Description</TD> 206 </TR> 207 </THEAD> 208 <TBODY> 209 <TR> 210 <TD>A Button</TD> 211 <TD> 212 Starts/stops playback of all displayed model/scene animations. 213 </TD> 214 </TR> 215 <TR> 216 <TD>B Button</TD> 217 <TD> 218 Stops all model or scene animations being displayed and resets to frame 0. 219 </TD> 220 </TR> 221 <TR> 222 <TD>ZR Button + +Control Pad</TD> 223 <TD> 224 Forwards the animation frame (right) <BR> Accelerates/decelerates the animation playback rate (up/down).<BR> 225 </TD> 226 </TR> 227 <TR> 228 <TD>R Button & B Button</TD> 229 <TD> 230 Toggles show/hide emitter shape.<BR> 231 </TD> 232 </TR> 233 234 </TBODY> 235</TABLE> 236 237<p class="label">Particle Operations</p> 238<TABLE class="explain" border="1"> 239 <THEAD> 240 <TR> 241 <TD>Key Operations</TD> 242 <TD>Description</TD> 243 </TR> 244 </THEAD> 245 <TBODY> 246 <TR> 247 <TD>ZR Button + +Control Pad left</TD> 248 <TD>Switches on/off the loop setting for particle playback.</TD> 249 </TR> 250 <TR> 251 <TD>ZR Button & X/Y Button</TD> 252 <TD>Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.</TD> 253 </TR> 254 </TBODY> 255</TABLE> 256 257 <h2><a name="restriction">Limitations</a></h2> 258 259<P>The processing becomes slightly larger when you use <CODE>nw::gfx::ParticleSetIsBufferFlushEnabledSetter</CODE> to flush the particle rendering.</P> 260 261 <table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table> 262 263 <hr><p>CONFIDENTIAL</p></body> 264 265</html> 266 267