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11	<title>Displaying Effects</title>
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19<!-- =================================================== -->
20
21<h1 id="EFFECT">Displaying Effects</h1>
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23
24
25<a href="#display"    >Displaying Effects</a><br>
26
27<a href="#effect_mode">Effect Mode</a><br>
28
29<a href="#control"    >Effect Mode Operations</a><br>
30
31<a href="#restriction">Limitations</a><br>
32
33
34
35
36
37<h2><a name="display"   >Displaying Effects</a></h2>
38
39		<p>Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.</p>
40
41		<h3>Preview Effects Loaded to CreativeStudio</h3>
42
43		<p>By communicating with CreativeStudio you can preview effects that have been loaded to CreativeStudio.</p>
44
45		<p></p>
46
47		<center><IMG src="./images/eff_image.gif" border="0"></center>
48
49
50
51		<h3>Use Binary Files Saved by CreativeStudio</h3>
52
53		<p>In File Selection mode, specify and load a binary file( a <CODE>bcmdl </CODE>file).</P>
54
55		<P>To read how to save <CODE>bcmdl </CODE>files, see the CreativeStudio manual.</p>
56
57		<h2><a name="effect_mode"   >Effect Mode</a></h2>
58
59		<p>
60
61
62</p>
63
64<p>
65
66In Effect mode, you can check the content of effects loaded in Viewer and play back animations.
67
68</p>
69
70
71
72
73
74<h3><a name="view"       >Screen Information</a></h3>
75
76<p>
77
78The Effect mode displays the following information.
79
80</p>
81
82<BR>
83
84<center><IMG src="./images/eff.gif" border="0"></center>
85
86		<BR>
87		<ol class="ui">
88
89			<li>Processing time
90
91			<p><img src="./images/eff_process.gif" border="0"></p>
92
93			<p>The CPU and GPU loads for processing of effects is displayed digitally.</p>
94			<p>The unit is percentage points. This is the equivalent of the value displayed in the Processing Meter.</p>
95			<ol class="ui">
96				<p>CPU:  The relative amount of time spent for animating and rendering, up through the completed sending of data to the GPU.</p>
97				<p>Calc:  Time spent for animating.</p>
98				<p>Draw:  Time spent for rendering.</p>
99				<p>GPU:  Time from start to finish of rendering.</p>
100			</ol>
101
102			<li>Looped Playback Settings
103
104			<p>Shows whether the feature has been enabled for looped playback of particles in certain frames.</p>
105
106			<p><IMG src="./images/eff_loop.gif" border="0"></p>
107
108			<li>Resource information
109
110			<p><IMG src="./images/eff_resources.gif" border="0"></p>
111
112			<p><B>Particle </B>indicates the number of particles. <B>Max Particle</B> indicates the maximum number of particles.</p>
113
114			<p>For details, see the documentation relating to effects.</p>
115
116			<li>Frame Count
117
118			<p><img src="images/eff_frame.gif" border="0"></p>
119
120			<p>The number on the right indicates the frames being looped. The number on the left indicates the current frame count.</p>
121
122			<p>The value in parenthesis indicates the rate at which the playback of frames advances in one step.</p>
123
124			<li>Emitter shape
125
126			<p><img src="images/eff_shape.gif" border="0"></p>
127
128			<p>translucent polygons indicate the emitter shape in the range of created particles.</p>
129
130			<p></p>
131		</ol>
132		<h3><a name="control"    >Effect Mode Operations</a></h3>
133		<P>The following operations can be performed in Effect Mode:</P>
134
135<h4>Unit controller</h4>
136    <p class="label">Camera / Other Operations</p>
137    <p><u>Camera/other operations are the same as the operations in 3D Mode, so see <a href="../g3d/index.html#control">this document</a>. </u></p>
138    <p></p>
139
140<p class="label">Animation Operations</p>
141<TABLE class="explain" border="1">
142  <THEAD>
143    <TR>
144      <TD>Key Operations</TD>
145      <TD>Description</TD>
146    </TR>
147  </THEAD>
148  <TBODY>
149    <TR>
150      <TD>A Button</TD>
151      <TD>
152      Starts/stops playback of all displayed model/scene animations.
153      </TD>
154    </TR>
155    <TR>
156      <TD>B Button</TD>
157      <TD>
158      Stops all model or scene animations being displayed and resets to frame 0.
159      </TD>
160    </TR>
161    <TR>
162      <TD>R Button + +Control Pad</TD>
163      <TD>
164      Forwards the animation frame (right) <BR> Accelerates/decelerates the animation playback rate (up/down).<BR>
165      </TD>
166    </TR>
167    <TR>
168      <TD>R Button & B Button</TD>
169      <TD>
170      Toggles show/hide emitter shape.<BR>
171      </TD>
172    </TR>
173  </TBODY>
174</TABLE>
175
176<p class="label">Particle Operations</p>
177<TABLE class="explain" border="1">
178  <THEAD>
179    <TR>
180      <TD>Key Operations</TD>
181      <TD>Description</TD>
182    </TR>
183  </THEAD>
184  <TBODY>
185    <TR>
186      <TD>R Button + +Control Pad left</TD>
187      <TD>Switches on/off the loop setting for particle playback.</TD>
188    </TR>
189    <TR>
190      <TD>R Button & X/Y Button</TD>
191      <TD>Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.</TD>
192    </TR>
193  </TBODY>
194</TABLE>
195
196    <h4>Debug Pad</h4>
197    <p class="label">Camera / Other Operations</p>
198    <p><u>Camera/other operations are the same as the operations in 3D Mode, so see <a href="../g3d/index.html#control">this document</a>. </u></p>
199    <p></p>
200<p class="label">Animation Operations</p>
201<TABLE class="explain" border="1">
202  <THEAD>
203    <TR>
204      <TD>Key Operations</TD>
205      <TD>Description</TD>
206    </TR>
207  </THEAD>
208  <TBODY>
209    <TR>
210      <TD>A Button</TD>
211      <TD>
212      Starts/stops playback of all displayed model/scene animations.
213      </TD>
214    </TR>
215    <TR>
216      <TD>B Button</TD>
217      <TD>
218      Stops all model or scene animations being displayed and resets to frame 0.
219      </TD>
220    </TR>
221    <TR>
222      <TD>ZR Button + +Control Pad</TD>
223      <TD>
224      Forwards the animation frame (right) <BR> Accelerates/decelerates the animation playback rate (up/down).<BR>
225      </TD>
226    </TR>
227    <TR>
228      <TD>R Button & B Button</TD>
229      <TD>
230      Toggles show/hide emitter shape.<BR>
231      </TD>
232    </TR>
233
234  </TBODY>
235</TABLE>
236
237<p class="label">Particle Operations</p>
238<TABLE class="explain" border="1">
239  <THEAD>
240    <TR>
241      <TD>Key Operations</TD>
242      <TD>Description</TD>
243    </TR>
244  </THEAD>
245  <TBODY>
246    <TR>
247      <TD>ZR Button + +Control Pad left</TD>
248      <TD>Switches on/off the loop setting for particle playback.</TD>
249    </TR>
250    <TR>
251      <TD>ZR Button & X/Y Button</TD>
252      <TD>Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.</TD>
253    </TR>
254  </TBODY>
255</TABLE>
256
257		<h2><a name="restriction">Limitations</a></h2>
258
259<P>The processing becomes slightly larger when you use <CODE>nw::gfx::ParticleSetIsBufferFlushEnabledSetter</CODE> to flush the particle rendering.</P>
260
261		<table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table>
262
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