Displaying Effects

Displaying Effects
Effect Mode
Effect Mode Operations
Limitations

Displaying Effects

Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.

Preview Effects Loaded to CreativeStudio

By communicating with CreativeStudio you can preview effects that have been loaded to CreativeStudio.

Use Binary Files Saved by CreativeStudio

In File Selection mode, specify and load a binary file( a bcmdl file).

To read how to save bcmdl files, see the CreativeStudio manual.

Effect Mode

In Effect mode, you can check the content of effects loaded in Viewer and play back animations.

Screen Information

The Effect mode displays the following information.



  1. Processing time

    The CPU and GPU loads for processing of effects is displayed digitally.

    The unit is percentage points. This is the equivalent of the value displayed in the Processing Meter.

      CPU:  The relative amount of time spent for animating and rendering, up through the completed sending of data to the GPU.

      Calc:  Time spent for animating.

      Draw:  Time spent for rendering.

      GPU:  Time from start to finish of rendering.

  2. Looped Playback Settings

    Shows whether the feature has been enabled for looped playback of particles in certain frames.

  3. Resource information

    Particle indicates the number of particles. Max Particle indicates the maximum number of particles.

    For details, see the documentation relating to effects.

  4. Frame Count

    The number on the right indicates the frames being looped. The number on the left indicates the current frame count.

    The value in parenthesis indicates the rate at which the playback of frames advances in one step.

  5. Emitter shape

    translucent polygons indicate the emitter shape in the range of created particles.

Effect Mode Operations

The following operations can be performed in Effect Mode:

Unit controller

Camera / Other Operations

Camera/other operations are the same as the operations in 3D Mode, so see this document.

Animation Operations

Key Operations Description
A Button Starts/stops playback of all displayed model/scene animations.
B Button Stops all model or scene animations being displayed and resets to frame 0.
R Button + +Control Pad Forwards the animation frame (right)
Accelerates/decelerates the animation playback rate (up/down).
R Button & B Button Toggles show/hide emitter shape.

Particle Operations

Key Operations Description
R Button + +Control Pad left Switches on/off the loop setting for particle playback.
R Button & X/Y Button Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.

Debug Pad

Camera / Other Operations

Camera/other operations are the same as the operations in 3D Mode, so see this document.

Animation Operations

Key Operations Description
A Button Starts/stops playback of all displayed model/scene animations.
B Button Stops all model or scene animations being displayed and resets to frame 0.
ZR Button + +Control Pad Forwards the animation frame (right)
Accelerates/decelerates the animation playback rate (up/down).
R Button & B Button Toggles show/hide emitter shape.

Particle Operations

Key Operations Description
ZR Button + +Control Pad left Switches on/off the loop setting for particle playback.
ZR Button & X/Y Button Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.

Limitations

The processing becomes slightly larger when you use nw::gfx::ParticleSetIsBufferFlushEnabledSetter to flush the particle rendering.


CONFIDENTIAL