1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::SkeletalModel::Builder</title> 49 </head> 50 <body> 51 <h1><CODE><a href="../../../../nw/Overview.html">nw</a>::<a href="../../../../nw/gfx/Overview.html">gfx</a>::<a href="../../../../nw/gfx/SkeletalModel/Overview.html">SkeletalModel</a>::Builder</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class Builder</pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class for building skeletal models.</p><p>The default value for IsFixedSizeMemory is true. Most maximum settings are ignored if changed to false.</p></div> 59 <a name="function" id="function"> 60 <h2>Member Functions</h2> 61 <div class="section"> 62 <table class="members"> 63 <tr> 64 <td width="100"> </td> 65 <th> 66 <a href="../../../../nw/gfx/SkeletalModel/Builder/Builder.html">Builder</a> 67 </th> 68 <td>Constructor.</td> 69 </tr> 70 <tr> 71 <td width="100"> </td> 72 <th> 73 <a href="../../../../nw/gfx/SkeletalModel/Builder/~Builder.html"><CODE>~Builder</CODE></a> 74 </th> 75 <td>Destructor.</td> 76 </tr> 77 <tr> 78 <td width="100"> </td> 79 <th> 80 <a href="../../../../nw/gfx/SkeletalModel/Builder/IsFixedSizeMemory.html"><CODE>IsFixedSizeMemory</CODE></a> 81 </th> 82 <td>Sets a flag indicating whether memory is to be allocated even other than at time of creation.</td> 83 </tr> 84 <tr> 85 <td width="100"> </td> 86 <th> 87 <a href="../../../../nw/gfx/SkeletalModel/Builder/MaxChildren.html"><CODE>MaxChildren</CODE></a> 88 </th> 89 <td>Sets the maximum number of children.</td> 90 </tr> 91 <tr> 92 <td width="100"> </td> 93 <th> 94 <a href="../../../../nw/gfx/SkeletalModel/Builder/MaxCallbacks.html"><CODE>MaxCallbacks</CODE></a> 95 </th> 96 <td>Sets the maximum number of callbacks that can be managed.</td> 97 </tr> 98 <tr> 99 <td width="100"> </td> 100 <th> 101 <a href="../../../../nw/gfx/SkeletalModel/Builder/BufferOption.html"><CODE>BufferOption</CODE></a> 102 </th> 103 <td>Sets the buffer-generation options.</td> 104 </tr> 105 <tr> 106 <td width="100"> </td> 107 <th> 108 <a href="../../../../nw/gfx/SkeletalModel/Builder/SharedMaterialModel.html">SharedMaterialModel</a> 109 </th> 110 <td>Sets the model being shared with when sharing materials.</td> 111 </tr> 112 <tr> 113 <td width="100"> </td> 114 <th> 115 <a href="../../../../nw/gfx/SkeletalModel/Builder/SharedSkeleton.html"><CODE>SharedSkeleton</CODE></a> 116 </th> 117 <td>Sets the shared skeleton.</td> 118 </tr> 119 <tr> 120 <td width="100"> </td> 121 <th> 122 <a href="../../../../nw/gfx/SkeletalModel/Builder/MaxAnimObjectsPerGroup.html">MaxAnimObjectsPerGroup</a> 123 </th> 124 <td>Specifies the maximum number of <a href="../../../../nw/gfx/AnimObject/Overview.html">AnimObject</a>'s per <a href="../../../../nw/gfx/AnimGroup/Overview.html">AnimGroup</a>.</td> 125 </tr> 126 <tr> 127 <td width="100"> </td> 128 <th> 129 <a href="../../../../nw/gfx/SkeletalModel/Builder/IsAnimationEnabled.html">IsAnimationEnabled</a> 130 </th> 131 <td>Sets whether animation is possible.</td> 132 </tr> 133 <tr> 134 <td width="100"> </td> 135 <th> 136 <a href="../../../../nw/gfx/SkeletalModel/Builder/Create.html"><CODE>Create</CODE></a> 137 </th> 138 <td>Creates a skeletal model.</td> 139 </tr> 140 <tr> 141 <td width="100"> </td> 142 <th> 143 <a href="../../../../nw/gfx/SkeletalModel/Builder/GetMemorySize.html"><CODE>GetMemorySize</CODE></a> 144 </th> 145 <td>Gets the memory size required at time of creation.</td> 146 </tr> 147 <tr> 148 <td width="100"> </td> 149 <th> 150 <a href="../../../../nw/gfx/SkeletalModel/Builder/GetDeviceMemorySize.html"><CODE>GetDeviceMemorySize</CODE></a> 151 </th> 152 <td>Gets the device memory size required at time of creation.</td> 153 </tr> </table> 154 </div> 155 </a> 156 <hr><p>CONFIDENTIAL</p></body> 157</html> 158