1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<META http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6 <link href="../css/manpage.css" rel="stylesheet" type="text/css"> 7 <title>Overview</title> 8</head> 9<body> 10 11<!-- =================================================== --> 12<h1 id="SUMMARY">Overview</h1> 13 14<a href="#introduction">Introduction</a><br> <a href="#construction">Viewer Environment Structure</a><br> <a href="#requirements">Operating Environment</a> <br> 15 16<h2><a name="introduction">Introduction</a></h2> 17 18<p> 19This is the Viewer environment for displaying data created with the tools and plug-ins provided by NintendoWare for CTR (hereafter, NintendoWare) on the CTR platform. 20</p> 21 22<p> 23The Viewer environment comprises the following tools. 24<ul> 25<li>The Viewer program for the Revolution console.<BR><BR></li> 26</ul> 27<p> 28 29 30<h2><a name="construction">Viewer Environment Structure</a></h2> 31<p>The Viewer environment has the following structure.</p> 32 33<center><IMG src="./images/products.png"></center> 34<BR> 35<p> 36There are two ways to send data to the Viewer for previewing. 37</p> 38<ul> 39<li> 40Directly load binary files and preview<BR> 41<p> 42Data located in the reload file path given in the settings file can be loaded by pressing the reload button while PARTNER-CTR Debugger is running. 43</p> 44<p class="warn">Note: Currently, binary files saved with CreativeStudio can be previewed.</p> 45</li> 46<li> 47Preview data being previewed under CreativeStudio<BR> 48<p> 49Data being previewed under CreativeStudio can be converted to binary and loaded by selecting <B>Transfer to viewer</B> from the CreativeStudio menu while PARTNER-CTR Debugger is running. 50</p> 51</li> 52</ul> 53 54<h2><a name="requirements">Operating Environment</a></h2> 55 56<h3>Hardware Configuration</h3> 57<p>Currently the operation of the Viewer has been confirmed with the following environments.</p> 58<p>Development Devices</p> 59<ul> 60<li>PARTNER-CTR Debugger</li> 61<p class="warn">When using PARTNER-CTR Debugger, you must first install firmware compatible with the SDK being set up.</p> 62</ul> 63 64<br> 65<p> Operations were tested for the following connection methods between the development device and a PC.</p> 66<p>Communication Environment</p> 67<ul> 68<li>PARTNER-CTR Debugger Built-in USB Cable </li> 69</ul> 70 71 72<table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table> 73 74<hr><p>CONFIDENTIAL</p></body> 75</html> 76