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12<h1 id="SUMMARY">Overview</h1>
13
14<a href="#introduction">Introduction</a><br> <a href="#construction">Viewer Environment Structure</a><br> <a href="#requirements">Operating Environment</a> <br>
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16<h2><a name="introduction">Introduction</a></h2>
17
18<p>
19This is the Viewer environment for displaying data created with the tools and plug-ins provided by NintendoWare for CTR (hereafter, NintendoWare) on the CTR platform.
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22<p>
23The Viewer environment comprises the following tools.
24<ul>
25<li>The Viewer program for the Revolution console.<BR><BR></li>
26</ul>
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30<h2><a name="construction">Viewer Environment Structure</a></h2>
31<p>The Viewer environment has the following structure.</p>
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33<center><IMG src="./images/products.png"></center>
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35<p>
36There are two ways to send data to the Viewer for previewing.
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38<ul>
39<li>
40Directly load binary files and preview<BR>
41<p>
42Data located in the reload file path given in the settings file can be loaded by pressing the reload button while PARTNER-CTR Debugger is running.
43</p>
44<p class="warn">Note: Currently, binary files saved with CreativeStudio can be previewed.</p>
45</li>
46<li>
47Preview data being previewed under CreativeStudio<BR>
48<p>
49Data being previewed under CreativeStudio can be converted to binary and loaded by selecting <B>Transfer to viewer</B> from the CreativeStudio menu while PARTNER-CTR Debugger is running.
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51</li>
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54<h2><a name="requirements">Operating Environment</a></h2>
55
56<h3>Hardware Configuration</h3>
57<p>Currently the operation of the Viewer has been confirmed with the following environments.</p>
58<p>Development Devices</p>
59<ul>
60<li>PARTNER-CTR Debugger</li>
61<p class="warn">When using PARTNER-CTR Debugger, you must first install firmware compatible with the SDK being set up.</p>
62</ul>
63
64<br>
65<p> Operations were tested for the following connection methods between the development device and a PC.</p>
66<p>Communication Environment</p>
67<ul>
68<li>PARTNER-CTR Debugger Built-in USB Cable </li>
69</ul>
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74<hr><p>CONFIDENTIAL</p></body>
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