1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2 3<html lang="ja"> 4 5<head> 6 7 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 8 9 <link href="../css/manpage.css" rel="stylesheet" type="text/css"> 10 11 <title>Displaying Effects</title> 12 13</head> 14 15<body> 16 17 18 19<!-- =================================================== --> 20 21<h1 id="EFFECT">Displaying Effects</h1> 22 23 24 25<a href="#display" >Displaying Effects</a><br> 26 27<a href="#effect_mode">Effect Mode</a><br> 28 29<a href="#control" >Effect Mode Operations</a><br> 30 31<a href="#restriction">Limitations</a><br> 32 33 34 35 36 37<h2><a name="display" >Displaying Effects</a></h2> 38 39 <p>Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.</p> 40 41 <h3>Preview Effects Loaded to CreativeStudio</h3> 42 43 <p>By communicating with CreativeStudio you can preview effects that have been loaded to CreativeStudio.</p> 44 45 <p></p> 46 47 <center><IMG src="./images/eff_image.gif" border="0"></center> 48 49 50 51 <h3>Use Binary Files Saved by CreativeStudio </h3> 52 53 <p>In File Selection mode, specify and load a binary file( a <CODE>bcmdl </CODE>file).</P> 54 55 <P>To read how to save <CODE>bcmdl </CODE>files, see the CreativeStudio manual.</p> 56 57 <h2><a name="effect_mode" >Effect Mode</a></h2> 58 59 <p> 60 61 62</p> 63 64<p> 65 66In Effect mode, you can check the content of effects loaded in Viewer and play back animations. 67 68</p> 69 70 71 72 73 74<h3><a name="view" >Screen Information</a></h3> 75 76<p> 77 78The Effect mode displays the following information. 79 80</p> 81 82<BR> 83 84<center><IMG src="./images/eff.gif" border="0"></center> 85 86 <BR> 87 <ol class="ui"> 88 89 <li>Processing time 90 91 <p><img src="./images/eff_process.gif" border="0"></p> 92 93 <p>The CPU and GPU loads for processing of effects is displayed digitally.</p> 94 <p>The unit is percentage points. This is the equivalent of the values displayed in the Processing Meter.</p> 95 <ol class="ui"> 96 <p>CPU: Time required for animation processing and rendering processing to complete sending to the GPU.</p> 97 <p>Calc: Time spent for animating.</p> 98 <p>Draw: Time spent for rendering.</p> 99 <p>GPU: Time from start to finish of rendering.</p> 100 </ol> 101 102 <li>Looped Playback Settings 103 104 <p>Shows whether the feature has been enabled for looped playback of particles in certain frames.</p> 105 106 <p><IMG src="./images/eff_loop.gif" border="0"></p> 107 108 <li>Resource information 109 110 <p><IMG src="./images/eff_resources.gif" border="0"></p> 111 112 <p><B>Particle </B>indicates the number of particles. <B>Max Particle</B> indicates the maximum number of particles.</p> 113 114 <p>For details, see the documentation relating to effects.</p> 115 116 <li>Frame Count 117 118 119 120 <p><img src="images/eff_frame.gif" border="0"></p> 121 122 <p>The number on the right indicates the frames being looped. The number on the left indicates the current frame count.</p> 123 124 <p>The value in parenthesis indicates the rate at which the playback of frames advances in one step.</p> 125 126 <p></p> 127 </ol> 128 <h3><a name="control" >Effect Mode Operations</a></h3> 129 <P>The following operations can be performed in Effect Mode:</P> 130 131<h4>Unit controller</h4> 132 <p class="label">Camera / Other Operations</p> 133 <p><u>Camera/other operations are the same as the operations in 3D Mode, so see <a href="../g3d/index.html#control">this document</a>. </u></p> 134 <p></p> 135 136<p class="label">Animation Operations</p> 137<TABLE class="explain" border="1"> 138 <THEAD> 139 <TR> 140 <TD>Key Operations</TD> 141 <TD>Description</TD> 142 </TR> 143 </THEAD> 144 <TBODY> 145 <TR> 146 <TD>A Button</TD> 147 <TD> 148 Starts/stops playback of all displayed model/scene animations. 149 </TD> 150 </TR> 151 <TR> 152 <TD>B Button</TD> 153 <TD> 154 Stops all model or scene animations being displayed and resets to frame 0. 155 </TD> 156 </TR> 157 <TR> 158 <TD>R Button + +Control Pad</TD> 159 <TD> 160 Forwards the animation frame (right) <BR> Accelerates/decelerates the animation playback rate (up/down).<BR> 161 </TD> 162 </TR> 163 </TBODY> 164</TABLE> 165 166<p class="label">Particle Operations</p> 167<TABLE class="explain" border="1"> 168 <THEAD> 169 <TR> 170 <TD>Key Operations</TD> 171 <TD>Description</TD> 172 </TR> 173 </THEAD> 174 <TBODY> 175 <TR> 176 <TD>R Button + +Control Pad left</TD> 177 <TD>Switches on/off the loop setting for particle playback.</TD> 178 </TR> 179 <TR> 180 <TD>R Button & X/Y Button</TD> 181 <TD>Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.</TD> 182 </TR> 183 </TBODY> 184</TABLE> 185 186 <h4>Debug Pad</h4> 187 <p class="label">Camera / Other Operations</p> 188 <p><u>Camera/other operations are the same as the operations in 3D Mode, so see <a href="../g3d/index.html#control">this document</a>. </u></p> 189 <p></p> 190<p class="label">Animation Operations</p> 191<TABLE class="explain" border="1"> 192 <THEAD> 193 <TR> 194 <TD>Key Operations</TD> 195 <TD>Description</TD> 196 </TR> 197 </THEAD> 198 <TBODY> 199 <TR> 200 <TD>A Button</TD> 201 <TD> 202 Starts/stops playback of all displayed model/scene animations. 203 </TD> 204 </TR> 205 <TR> 206 <TD>B Button</TD> 207 <TD> 208 Stops all model or scene animations being displayed and resets to frame 0. 209 </TD> 210 </TR> 211 <TR> 212 <TD>ZR Button + +Control Pad</TD> 213 <TD> 214 Forwards the animation frame (right) <BR> Accelerates/decelerates the animation playback rate (up/down).<BR> 215 </TD> 216 </TR> 217 </TBODY> 218</TABLE> 219 220<p class="label">Particle Operations</p> 221<TABLE class="explain" border="1"> 222 <THEAD> 223 <TR> 224 <TD>Key Operations</TD> 225 <TD>Description</TD> 226 </TR> 227 </THEAD> 228 <TBODY> 229 <TR> 230 <TD>ZR Button + +Control Pad left</TD> 231 <TD>Switches on/off the loop setting for particle playback.</TD> 232 </TR> 233 <TR> 234 <TD>ZR Button & X/Y Button</TD> 235 <TD>Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.</TD> 236 </TR> 237 </TBODY> 238</TABLE> 239 240 <h2><a name="restriction">Limitations</a></h2> 241 242 <p>There are no specific limitations in this version.</p> 243 244 <table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table> 245 246 <hr><p>CONFIDENTIAL</p></body> 247 248</html> 249 250