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11	<title>Displaying Effects</title>
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19<!-- =================================================== -->
20
21<h1 id="EFFECT">Displaying Effects</h1>
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23
24
25<a href="#display"    >Displaying Effects</a><br>
26
27<a href="#effect_mode">Effect Mode</a><br>
28
29<a href="#control"    >Effect Mode Operations</a><br>
30
31<a href="#restriction">Limitations</a><br>
32
33
34
35
36
37<h2><a name="display"   >Displaying Effects</a></h2>
38
39		<p>Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.</p>
40
41		<h3>Preview Effects Loaded to CreativeStudio</h3>
42
43		<p>By communicating with CreativeStudio you can preview effects that have been loaded to CreativeStudio.</p>
44
45		<p></p>
46
47		<center><IMG src="./images/eff_image.gif" border="0"></center>
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49
50
51		<h3>Use Binary Files Saved by CreativeStudio </h3>
52
53		<p>In File Selection mode, specify and load a binary file( a <CODE>bcmdl </CODE>file).</P>
54
55		<P>To read how to save <CODE>bcmdl </CODE>files, see the CreativeStudio manual.</p>
56
57		<h2><a name="effect_mode"   >Effect Mode</a></h2>
58
59		<p>
60
61
62</p>
63
64<p>
65
66In Effect mode, you can check the content of effects loaded in Viewer and play back animations.
67
68</p>
69
70
71
72
73
74<h3><a name="view"       >Screen Information</a></h3>
75
76<p>
77
78The Effect mode displays the following information.
79
80</p>
81
82<BR>
83
84<center><IMG src="./images/eff.gif" border="0"></center>
85
86		<BR>
87		<ol class="ui">
88
89			<li>Processing time
90
91			<p><img src="./images/eff_process.gif" border="0"></p>
92
93			<p>The CPU and GPU loads for processing of effects is displayed digitally.</p>
94			<p>The unit is percentage points. This is the equivalent of the values displayed in the Processing Meter.</p>
95			<ol class="ui">
96				<p>CPU:  Time required for animation processing and rendering processing to complete sending to the GPU.</p>
97				<p>Calc: Time spent for animating.</p>
98				<p>Draw: Time spent for rendering.</p>
99				<p>GPU:  Time from start to finish of rendering.</p>
100			</ol>
101
102			<li>Looped Playback Settings
103
104			<p>Shows whether the feature has been enabled for looped playback of particles in certain frames.</p>
105
106			<p><IMG src="./images/eff_loop.gif" border="0"></p>
107
108			<li>Resource information
109
110			<p><IMG src="./images/eff_resources.gif" border="0"></p>
111
112			<p><B>Particle </B>indicates the number of particles. <B>Max Particle</B> indicates the maximum number of particles.</p>
113
114			<p>For details, see the documentation relating to effects.</p>
115
116			<li>Frame Count
117
118
119
120			<p><img src="images/eff_frame.gif" border="0"></p>
121
122			<p>The number on the right indicates the frames being looped. The number on the left indicates the current frame count.</p>
123
124			<p>The value in parenthesis indicates the rate at which the playback of frames advances in one step.</p>
125
126			<p></p>
127		</ol>
128		<h3><a name="control"    >Effect Mode Operations</a></h3>
129		<P>The following operations can be performed in Effect Mode:</P>
130
131<h4>Unit controller</h4>
132    <p class="label">Camera / Other Operations</p>
133    <p><u>Camera/other operations are the same as the operations in 3D Mode, so see <a href="../g3d/index.html#control">this document</a>. </u></p>
134    <p></p>
135
136<p class="label">Animation Operations</p>
137<TABLE class="explain" border="1">
138  <THEAD>
139    <TR>
140      <TD>Key Operations</TD>
141      <TD>Description</TD>
142    </TR>
143  </THEAD>
144  <TBODY>
145    <TR>
146      <TD>A Button</TD>
147      <TD>
148      Starts/stops playback of all displayed model/scene animations.
149      </TD>
150    </TR>
151    <TR>
152      <TD>B Button</TD>
153      <TD>
154      Stops all model or scene animations being displayed and resets to frame 0.
155      </TD>
156    </TR>
157    <TR>
158      <TD>R Button + +Control Pad</TD>
159      <TD>
160      Forwards the animation frame (right) <BR> Accelerates/decelerates the animation playback rate (up/down).<BR>
161      </TD>
162    </TR>
163  </TBODY>
164</TABLE>
165
166<p class="label">Particle Operations</p>
167<TABLE class="explain" border="1">
168  <THEAD>
169    <TR>
170      <TD>Key Operations</TD>
171      <TD>Description</TD>
172    </TR>
173  </THEAD>
174  <TBODY>
175    <TR>
176      <TD>R Button + +Control Pad left</TD>
177      <TD>Switches on/off the loop setting for particle playback.</TD>
178    </TR>
179    <TR>
180      <TD>R Button & X/Y Button</TD>
181      <TD>Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.</TD>
182    </TR>
183  </TBODY>
184</TABLE>
185
186    <h4>Debug Pad</h4>
187    <p class="label">Camera / Other Operations</p>
188    <p><u>Camera/other operations are the same as the operations in 3D Mode, so see <a href="../g3d/index.html#control">this document</a>. </u></p>
189    <p></p>
190<p class="label">Animation Operations</p>
191<TABLE class="explain" border="1">
192  <THEAD>
193    <TR>
194      <TD>Key Operations</TD>
195      <TD>Description</TD>
196    </TR>
197  </THEAD>
198  <TBODY>
199    <TR>
200      <TD>A Button</TD>
201      <TD>
202      Starts/stops playback of all displayed model/scene animations.
203      </TD>
204    </TR>
205    <TR>
206      <TD>B Button</TD>
207      <TD>
208      Stops all model or scene animations being displayed and resets to frame 0.
209      </TD>
210    </TR>
211    <TR>
212      <TD>ZR Button + +Control Pad</TD>
213      <TD>
214      Forwards the animation frame (right) <BR> Accelerates/decelerates the animation playback rate (up/down).<BR>
215      </TD>
216    </TR>
217  </TBODY>
218</TABLE>
219
220<p class="label">Particle Operations</p>
221<TABLE class="explain" border="1">
222  <THEAD>
223    <TR>
224      <TD>Key Operations</TD>
225      <TD>Description</TD>
226    </TR>
227  </THEAD>
228  <TBODY>
229    <TR>
230      <TD>ZR Button + +Control Pad left</TD>
231      <TD>Switches on/off the loop setting for particle playback.</TD>
232    </TR>
233    <TR>
234      <TD>ZR Button & X/Y Button</TD>
235      <TD>Increases/decreases the frames of looped particle playback. Each press of button increases/decreases number by 10 frames.</TD>
236    </TR>
237  </TBODY>
238</TABLE>
239
240		<h2><a name="restriction">Limitations</a></h2>
241
242                <p>There are no specific limitations in this version.</p>
243
244		<table border="0" height="100%"><tr><td style="background-color : white;"></td></tr></table>
245
246	<hr><p>CONFIDENTIAL</p></body>
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