1<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> 2<html lang="ja"> <head> 3<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 4<meta http-equiv="Content-Style-Type" content="text/css"> 5<link href="../../../css/manpage.css" rel="stylesheet" type="text/css"> 6 7<title>HioSoundPlayer</title> 8</head> 9<body> 10 11<h1 id="ADV_SOUNDPLAYER_STARTUP_HIO">HioSoundPlayer (HostIO-compatible SoundPlayer)</h1> 12<p>SoundPlayer can be run via HostIO.<br> This makes it easier to confirm sounds on the actual hardware (PARTNER-CTR Debugger) after making changes to sound data, because you only need to reload the sound archive, rather than needing to totally re-create SoundPlayer from <B>Preview </B>→<B>Create SoundPlayer</B>. </p> 13<h2>HioSoundPlayer Operating Procedures</h2> 14<p>The HioSoundPlayer.cci file included in the NintendoWare package must be loaded immediately after launching PARTNER-CTR/S.</p> 15<ol> 16 <li>Load and run <CODE>PARTNER-CTR/S で %NW4C_ROOT%\tools\SoundPlayer\HioSoundPlayer.cci</CODE></li> 17 <li>Convert a Sound Project using SoundMaker.</li> 18 <li>Press the START button on the PARTNER-CTR Debugger and load the converted sound archive.</li> 19</ol> 20<p>The results of subsequent edits and changes made using SoundMaker can be verified immediately on the PARTNER-CTR Debugger by repeating Steps 2 and 3.</p> 21<p>Note: When converting using SoundMaker, a temporary folder named _tmpForSoundPlayer is created inside the SoundMaker folder.</p> 22 23 24<hr><p>CONFIDENTIAL</p></body> </html> 25