HioSoundPlayer (HostIO-compatible SoundPlayer)

SoundPlayer can be run via HostIO.
This makes it easier to confirm sounds on the actual hardware (PARTNER-CTR Debugger) after making changes to sound data, because you only need to reload the sound archive, rather than needing to totally re-create SoundPlayer from Preview Create SoundPlayer.

HioSoundPlayer Operating Procedures

The HioSoundPlayer.cci file included in the NintendoWare package must be loaded immediately after launching PARTNER-CTR/S.

  1. Load and run PARTNER-CTR/S で %NW4C_ROOT%\tools\SoundPlayer\HioSoundPlayer.cci
  2. Convert a Sound Project using SoundMaker.
  3. Press the START button on the PARTNER-CTR Debugger and load the converted sound archive.

The results of subsequent edits and changes made using SoundMaker can be verified immediately on the PARTNER-CTR Debugger by repeating Steps 2 and 3.

Note: When converting using SoundMaker, a temporary folder named _tmpForSoundPlayer is created inside the SoundMaker folder.


CONFIDENTIAL