SoundPlayer can be run via HostIO.
This makes it easier to confirm sounds on the actual hardware (PARTNER-CTR Debugger) after making changes to sound data, because you only need to reload the sound archive, rather than needing to totally re-create SoundPlayer from Preview →Create SoundPlayer.
The HioSoundPlayer.cci file included in the NintendoWare package must be loaded immediately after launching PARTNER-CTR/S.
PARTNER-CTR/S で %NW4C_ROOT%\tools\SoundPlayer\HioSoundPlayer.cciThe results of subsequent edits and changes made using SoundMaker can be verified immediately on the PARTNER-CTR Debugger by repeating Steps 2 and 3.
Note: When converting using SoundMaker, a temporary folder named _tmpForSoundPlayer is created inside the SoundMaker folder.
CONFIDENTIAL