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10<h1>Revision History</h1>
11
12<h2>Version 0.4.7    2010/10/20</h2>
13<p>Added or modified functionality</p>
14<ul>
15<li>Added <a href="export.html#options_optimization" target="main">Compress Material</a> to the Export plug-in settings.</li>
16<li>Added <a href="export.html#options_optimization" target="main">Disable SkeletalModel-Simplification</a> to the Export plug-in settings</li>
17<li>Added <a href="export.html#options_model" target="main">Mesh Visibility Mode</a> to the Export plug-in settings.</li>
18<li>Deprecated <B>Translate Precision</B>, <B>Rotate Precision</B> and <B>Scale Precision</B> for specifying animation precision from the Export plug-in settings, and added the option <CODE><a href="export.html#options_anim">Scale Quantize Quality, Rotate Quantize Quality, Translate Quantize Quality</a></CODE>.</li>
19<li>Added <a href="export.html#options_output" target="main">Use CreativeStudio</a> to the Export plug-in settings.</li>
20</ul>
21
22<p>Bug Fixes</p>
23<ul>
24<li>Illegal values would be exported when a node with a Scale near 0 was present in the hierarchical structure. That problem has been fixed.</li>
25</ul>
26
27
28<h2>Version 0.4.5    2010/10/07</h2>
29<p>Added or modified functionality</p>
30<ul>
31<li>Support for output of <a href="export.html#options_file_selection" target="main">scene environment data (cenv file)</a>.</li>
32<li>Support for the resident version of CreativeStudio.</li>
33</ul>
34
35<p>Bug Fixes</p>
36<ul>
37<li>Names were not exported correctly to <B>NodeName </B>in the <CODE>DccToolSourceNodeMetaData</CODE> tag.  That problem was fixed.</li>
38<li>The names were duplicated for material lookup table sets and light lookup table sets. That has been corrected.</li>
39</ul>
40
41
42<h2>Version 0.4.4  2010/09/16</h2>
43<p>Added or modified functionality</p>
44<ul>
45<li>Added <a href="export.html#error_warning" target="main">Error and Warning Messages</a></li>
46<li>The number of elements exported for vertex color is now <a href="modeling.html#vertex_color" target="main">determined by the presence/absence of vertex alpha</a>.</li>
47<li>Added <CODE><a href="export.html#options_optimization" target="main">Optimize Primitive</a></CODE> to the Export plug-in settings.</li>
48<li>Deprecated the <a href="export.html#options_compress_node" target="main">Compress Node option</a> <B>Unite Below Node</B> from the Export plug-in settings.</li>
49
50</ul>
51
52<p>Bug Fixes</p>
53<ul>
54<li><B>IsNonuniformScalable</B> and <B>NeededBoneCapacity</B> were not exported from the <B>SkeletalModel</B> tag. That problem has been fixed.</li>
55</ul>
56
57<p>Known Issues</p>
58<ul>
59<li>In 3ds Max 2009 (32bit), the bounding box is sometimes exported in a size larger than the optimal size.<br /><br />
60</li>
61<li>Tangent information is not exported when using the anisotropic shader.<br /><br />
62</li>
63</ul>
64
65<h2>Version 0.4.3  2010/09/02</h2>
66<p>Added or modified functionality</p>
67<ul>
68<li>Added <CODE><a href="export.html#options_model" target="main">Non-Uniform Scale</a></CODE> to the Export plug-in settings.</li>
69<li>Added <CODE><a href="export.html#options_model" target="main">Max Reserved Uniform Registers</a></CODE> to the Export plug-in settings.</li>
70<li>Added <a href="data_plugins.html#combineGroup" target="main">Combine Group Settings Plug-in</a></li>
71</ul>
72
73<p>Bug Fixes</p>
74<ul>
75<li>The CMATA file's <CODE>diffuse</CODE> alpha was exported inverted. That bug was fixed.</li>
76</ul>
77
78<h2>Version 0.4.2  2010/08/25</h2>
79<p>Added or modified functionality</p>
80<ul>
81<li>Support for light animation</li>
82<li>Support for color animation for materials</li>
83<li>Reduced the amount of memory used.</li>
84<li>Moved known problems to <a href="notes.html#problems" target="main">Notes</a></li>
85</ul>
86
87<p>Bug Fixes</p>
88<ul>
89<li>There was no warning when CMDLA and CMATA files were being overwritten. That problem was corrected.</li>
90</ul>
91
92<h2>Version 0.4.1    2010/08/19</h2>
93<p>Added or modified functionality</p>
94<ul>
95<li>Support for SRT animation of texture coordinates.</li>
96<li>Reduced the amount of memory used.</li>
97</ul>
98
99<p>Bug Fixes</p>
100<ul>
101<li>One more than the actual number of frames was exported for each animation. That bug was fixed.</li>
102<li>The number of frames in the camera animation file (CCAM) was not output correctly. That problem was fixed.</li>
103<li>Texture pattern animations were not output correctly. That problem was fixed.</li>
104</ul>
105
106<p>Known Issues</p>
107<ul>
108<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
109</ul>
110
111<h2>Version 0.4.0  2010/08/04</h2>
112<p>Added or modified functionality</p>
113<ul>
114<li>Support for camera animation</li>
115</ul>
116
117<p>Known Issues</p>
118<ul>
119<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
120</ul>
121
122<h2>Version 0.3.9  2010/07/29</h2>
123<p>Added or modified functionality</p>
124<ul>
125<li>Added the <B>Frame Format</B> option to the Export plug-in.</li>
126<li>Added node compression types to the <B>Compress Node</B> option of the Export plug-in.</li>
127<li>Added merge features to the Export plug-in.</li>
128<li>Added a Blend Mode to the material attributes.</li>
129<li>Support for visibility animation (output of CMDLA files)</li>
130</ul>
131
132<p>Known Issues</p>
133<ul>
134<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
135</ul>
136
137<h2>Ver 0.3.8  2010-07-15</h2>
138<p>Added or modified functionality</p>
139<ul>
140<li>Added plug-in for setting billboards</li>
141<li>Added 64-bit version of plug-in</li>
142</ul>
143
144<p>Known Issues</p>
145<ul>
146<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
147</ul>
148
149<h2>Version 0.3.7  2010/07/08</h2>
150<p>Added or modified functionality</p>
151<ul>
152<li>Added plug-in for setting the rendering priority of polygons</li>
153<li>Support for texture pattern animations</li>
154<li>Changed the UI for the Plug-in for Setting Material Attributes and the Plug-in for Disabling Node Compression to a list display.</li>
155</ul>
156
157<p>Bug Fixes</p>
158<ul>
159<li>Corrected a bug where vertex information was not being output correctly when the scale value was 0.</li>
160<li>Corrected a bug where the Quantization Option was not being saved.</li>
161</ul>
162
163<p>Known Issues</p>
164<ul>
165<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
166</ul>
167
168<h2>Ver 0.3.6  2010/07/01</h2>
169<p>Added or modified functionality</p>
170<ul>
171<li>Changed logic so that if an error occurs during batch export, the file in question is skipped and execution continues.</li>
172<li>Changed so that saving export settings for a scene can be selected.</li>
173<li>Added export settings I/O</li>
174<li>Changed logic so that if the vertex color value is invalid (NaN) it is output as 0.</li>
175<li>Changed specifications so that material attributes can be added to the sub-material of a multi/sub-material.</li>
176</ul>
177
178<p>Known Issues</p>
179<ul>
180<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
181</ul>
182
183<h2>Version 0.3.5  2010/06/22</h2>
184<p>Added or modified functionality</p>
185<ul>
186<li>Changed the light file extension to &quot;clgt&quot;.</li>
187</ul>
188
189<p>Bug Fixes</p>
190<ul>
191<li>Fixed a bug where user-defined vertex data was not being output correctly.</li>
192<li>Fixed a bug where materials having the same name were being output unchanged.</li>
193</ul>
194
195<p>Known Issues</p>
196<ul>
197<li>Sometimes &quot;system exception&quot; is displayed in the middle of batch export and export terminates.</li>
198</ul>
199
200<h2>Version 0.3.4  2010/06/16</h2>
201<p>Added or modified functionality</p>
202<ul>
203<li>Support for output of user-defined vertex data.</li>
204<li>Made it possible to set material attributes and disable node compression using MAXScript.</li>
205</ul>
206
207<p>Bug Fixes</p>
208<ul>
209<li>Fixed a bug where the Plug-in for Setting Material Attributes was not working correctly with 3ds Max 2010.</li>
210</ul>
211
212<h2>Version 0.3.3  2010/06/11</h2>
213<p>Added or modified functionality</p>
214<ul>
215<li>Added the Plug-in for Setting Materials.</li>
216</ul>
217
218<p>Bug Fixes</p>
219<ul>
220<li>Added a <B>Use FigureMode and SkinPose</B> option for scenes (such as scenes using multiple physiques) that could not be output correctly.</li>
221</ul>
222
223<h2>Version 0.3.2  2010/06/02</h2>
224<p>Added or modified functionality</p>
225<ul>
226<li>Changed lighting effects so they can be turned on/off separately for each diffuse and specular.</li>
227<li>Changed specifications to output Nw4cRoot only when necessary.</li>
228</ul>
229
230<p>Bug Fixes</p>
231<ul>
232<li>Fixed a bug where bones including negative scale values were not being output correctly.</li>
233<li>Fixed a bug where file overwrite warnings were not being output correctly.</li>
234<li>Fixed a bug where the free camera direction was not being output correctly.</li>
235</ul>
236
237<p>Known Issues</p>
238<ul>
239<li>Sometimes a scene that uses multiple physiques is not output correctly.</li>
240</ul>
241
242<h2>Version 0.3.1  2010/05/26</h2>
243<p>Added or modified functionality</p>
244<ul>
245<li>Support for light/camera output.</li>
246<li>Support for animation sub-sampling.</li>
247</ul>
248
249<p>Known Issues</p>
250<ul>
251<li>Sometimes a scene that uses multiple physiques is not output correctly.</li>
252</ul>
253
254<h2>Version 0.3.0  2010/05/20</h2>
255<p>Added or modified functionality</p>
256<ul>
257<li>Changed selectable output specifications.</li>
258<li>Support for formats other than TGA.</li>
259</ul>
260
261<p>Bug Fixes</p>
262<ul>
263<li>Fixed a bug where execution would freeze when using vertex filters.</li>
264</ul>
265
266<p>Known Issues</p>
267<ul>
268<li>Sometimes a scene that uses multiple physiques is not output correctly.</li>
269</ul>
270
271<h2>Version 0.2.9  2010/05/12</h2>
272<p>Added or modified functionality</p>
273<ul>
274<li>Changed so errors and warnings are displayed in a listener window.</li>
275<li>Support for magnify.</li>
276<li>Changed the file format to Ver. 0.6.0.</li>
277<li>Changed so that objects are displayed as translucent when using vertex alpha.</li>
278</ul>
279
280<p>Bug Fixes</p>
281<ul>
282<li>Fixed a bug where normal data would sometimes become abnormal.</li>
283<li>Fixed a bug where only animation data could not be output.</li>
284<li>Fixed a bug where vertex alpha was not being output correctly.</li>
285</ul>
286
287<h2>Version 0.2.8  2010/04/30</h2>
288<p>Added or modified functionality</p>
289<ul>
290<li>Revised documentation.</li>
291<li>The version number was not changed because there were no changes to the plug-in.</li>
292</ul>
293
294<h2>Version 0.2.8  2010/04/29</h2>
295<p>Added or modified functionality</p>
296<ul>
297<li>Added a feature for deleting unnecessary nodes.</li>
298<li>Added the Plug-in for Disabling Node Compression.</li>
299<li>Changed specifications so that invisible nodes are also output with the display flag turned off.</li>
300</ul>
301
302<p>Bug Fixes</p>
303<ul>
304<li>Corrected behavior where export was not being made when the <B>Apply</B> button was pressed.</li>
305</ul>
306
307
308<h2>Version 0.2.7</h2>
309<ul>
310<li>Support for specular output.</li>
311<li>Virtual support for anisotropic reflections.</li>
312<li>Support for setting the animation range.</li>
313<li>Support for setting the quantization type and quantization precision.</li>
314<li>Support for setting allowable values.</li>
315</ul>
316
317<h2>Version 0.2.6</h2>
318<ul>
319<li>Support for animation of skeleton models.</li>
320<li>Implemented an export dialog.</li>
321<li>Support for toggling animation and texture output on/off.</li>
322<li>Changed specifications so that all children of selected nodes are output when outputting selected nodes.</li>
323</ul>
324<h2>Version 0.2.5</h2>
325<ul>
326<li>Support for output of multiple objects.</li>
327<li>Layers are folded as skeleton models and output.</li>
328<li>Support for normal map output.</li>
329<li>Support for opacity map output.</li>
330</ul>
331<h2>Version 0.2.1</h2>
332<ul>
333<li>Fixed a bug where multi-materials were not being output correctly.</li>
334<li>Fixed behavior by outputting a dummy material when no material was assigned.</li>
335</ul>
336<h2>Version 0.2.0</h2>
337<ul>
338<li>Changed specifications so that map channels 0, 1 and 2 are output as UV coordinates.</li>
339<li>Support for multi-materials.</li>
340<li>Vertex color support.</li>
341<li>Changed the batch export script.</li>
342<li>Changed specifications so that the read/write destination is specified in a file dialog.</li>
343</ul>
344<h2>Version 0.1.1</h2>
345<ul>
346<li>Corrected the alpha value of materials.</li>
347<li>Added meta-data.</li>
348<li>Support for coordinate axis conversions.</li>
349<li>Composite map support.</li>
350<li>cmdl material settings.</li>
351<li>Texture display.</li>
352<li>Enabled depth test.</li>
353<li>Enabled linear filters.</li>
354</ul>
355
356<br />
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