1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<meta http-equiv="Content-Style-Type" content="text/css"> 6<title>Revision History</title> 7<link rel="stylesheet" href="css/manpage.css" type="text/css"> 8</head> 9<body> 10<h1>Revision History</h1> 11 12<h2>Version 0.4.7 2010/10/20</h2> 13<p>Added or modified functionality</p> 14<ul> 15<li>Added <a href="export.html#options_optimization" target="main">Compress Material</a> to the Export plug-in settings.</li> 16<li>Added <a href="export.html#options_optimization" target="main">Disable SkeletalModel-Simplification</a> to the Export plug-in settings</li> 17<li>Added <a href="export.html#options_model" target="main">Mesh Visibility Mode</a> to the Export plug-in settings.</li> 18<li>Deprecated <B>Translate Precision</B>, <B>Rotate Precision</B> and <B>Scale Precision</B> for specifying animation precision from the Export plug-in settings, and added the option <CODE><a href="export.html#options_anim">Scale Quantize Quality, Rotate Quantize Quality, Translate Quantize Quality</a></CODE>.</li> 19<li>Added <a href="export.html#options_output" target="main">Use CreativeStudio</a> to the Export plug-in settings.</li> 20</ul> 21 22<p>Bug Fixes</p> 23<ul> 24<li>Illegal values would be exported when a node with a Scale near 0 was present in the hierarchical structure. That problem has been fixed.</li> 25</ul> 26 27 28<h2>Version 0.4.5 2010/10/07</h2> 29<p>Added or modified functionality</p> 30<ul> 31<li>Support for output of <a href="export.html#options_file_selection" target="main">scene environment data (cenv file)</a>.</li> 32<li>Support for the resident version of CreativeStudio.</li> 33</ul> 34 35<p>Bug Fixes</p> 36<ul> 37<li>Names were not exported correctly to <B>NodeName </B>in the <CODE>DccToolSourceNodeMetaData</CODE> tag. That problem was fixed.</li> 38<li>The names were duplicated for material lookup table sets and light lookup table sets. That has been corrected.</li> 39</ul> 40 41 42<h2>Version 0.4.4 2010/09/16</h2> 43<p>Added or modified functionality</p> 44<ul> 45<li>Added <a href="export.html#error_warning" target="main">Error and Warning Messages</a></li> 46<li>The number of elements exported for vertex color is now <a href="modeling.html#vertex_color" target="main">determined by the presence/absence of vertex alpha</a>.</li> 47<li>Added <CODE><a href="export.html#options_optimization" target="main">Optimize Primitive</a></CODE> to the Export plug-in settings.</li> 48<li>Deprecated the <a href="export.html#options_compress_node" target="main">Compress Node option</a> <B>Unite Below Node</B> from the Export plug-in settings.</li> 49 50</ul> 51 52<p>Bug Fixes</p> 53<ul> 54<li><B>IsNonuniformScalable</B> and <B>NeededBoneCapacity</B> were not exported from the <B>SkeletalModel</B> tag. That problem has been fixed.</li> 55</ul> 56 57<p>Known Issues</p> 58<ul> 59<li>In 3ds Max 2009 (32bit), the bounding box is sometimes exported in a size larger than the optimal size.<br /><br /> 60</li> 61<li>Tangent information is not exported when using the anisotropic shader.<br /><br /> 62</li> 63</ul> 64 65<h2>Version 0.4.3 2010/09/02</h2> 66<p>Added or modified functionality</p> 67<ul> 68<li>Added <CODE><a href="export.html#options_model" target="main">Non-Uniform Scale</a></CODE> to the Export plug-in settings.</li> 69<li>Added <CODE><a href="export.html#options_model" target="main">Max Reserved Uniform Registers</a></CODE> to the Export plug-in settings.</li> 70<li>Added <a href="data_plugins.html#combineGroup" target="main">Combine Group Settings Plug-in</a></li> 71</ul> 72 73<p>Bug Fixes</p> 74<ul> 75<li>The CMATA file's <CODE>diffuse</CODE> alpha was exported inverted. That bug was fixed.</li> 76</ul> 77 78<h2>Version 0.4.2 2010/08/25</h2> 79<p>Added or modified functionality</p> 80<ul> 81<li>Support for light animation</li> 82<li>Support for color animation for materials</li> 83<li>Reduced the amount of memory used.</li> 84<li>Moved known problems to <a href="notes.html#problems" target="main">Notes</a></li> 85</ul> 86 87<p>Bug Fixes</p> 88<ul> 89<li>There was no warning when CMDLA and CMATA files were being overwritten. That problem was corrected.</li> 90</ul> 91 92<h2>Version 0.4.1 2010/08/19</h2> 93<p>Added or modified functionality</p> 94<ul> 95<li>Support for SRT animation of texture coordinates.</li> 96<li>Reduced the amount of memory used.</li> 97</ul> 98 99<p>Bug Fixes</p> 100<ul> 101<li>One more than the actual number of frames was exported for each animation. That bug was fixed.</li> 102<li>The number of frames in the camera animation file (CCAM) was not output correctly. That problem was fixed.</li> 103<li>Texture pattern animations were not output correctly. That problem was fixed.</li> 104</ul> 105 106<p>Known Issues</p> 107<ul> 108<li>Sometimes "system exception" is displayed in the middle of batch export and export terminates.</li> 109</ul> 110 111<h2>Version 0.4.0 2010/08/04</h2> 112<p>Added or modified functionality</p> 113<ul> 114<li>Support for camera animation</li> 115</ul> 116 117<p>Known Issues</p> 118<ul> 119<li>Sometimes "system exception" is displayed in the middle of batch export and export terminates.</li> 120</ul> 121 122<h2>Version 0.3.9 2010/07/29</h2> 123<p>Added or modified functionality</p> 124<ul> 125<li>Added the <B>Frame Format</B> option to the Export plug-in.</li> 126<li>Added node compression types to the <B>Compress Node</B> option of the Export plug-in.</li> 127<li>Added merge features to the Export plug-in.</li> 128<li>Added a Blend Mode to the material attributes.</li> 129<li>Support for visibility animation (output of CMDLA files)</li> 130</ul> 131 132<p>Known Issues</p> 133<ul> 134<li>Sometimes "system exception" is displayed in the middle of batch export and export terminates.</li> 135</ul> 136 137<h2>Ver 0.3.8 2010-07-15</h2> 138<p>Added or modified functionality</p> 139<ul> 140<li>Added plug-in for setting billboards</li> 141<li>Added 64-bit version of plug-in</li> 142</ul> 143 144<p>Known Issues</p> 145<ul> 146<li>Sometimes "system exception" is displayed in the middle of batch export and export terminates.</li> 147</ul> 148 149<h2>Version 0.3.7 2010/07/08</h2> 150<p>Added or modified functionality</p> 151<ul> 152<li>Added plug-in for setting the rendering priority of polygons</li> 153<li>Support for texture pattern animations</li> 154<li>Changed the UI for the Plug-in for Setting Material Attributes and the Plug-in for Disabling Node Compression to a list display.</li> 155</ul> 156 157<p>Bug Fixes</p> 158<ul> 159<li>Corrected a bug where vertex information was not being output correctly when the scale value was 0.</li> 160<li>Corrected a bug where the Quantization Option was not being saved.</li> 161</ul> 162 163<p>Known Issues</p> 164<ul> 165<li>Sometimes "system exception" is displayed in the middle of batch export and export terminates.</li> 166</ul> 167 168<h2>Ver 0.3.6 2010/07/01</h2> 169<p>Added or modified functionality</p> 170<ul> 171<li>Changed logic so that if an error occurs during batch export, the file in question is skipped and execution continues.</li> 172<li>Changed so that saving export settings for a scene can be selected.</li> 173<li>Added export settings I/O</li> 174<li>Changed logic so that if the vertex color value is invalid (NaN) it is output as 0.</li> 175<li>Changed specifications so that material attributes can be added to the sub-material of a multi/sub-material.</li> 176</ul> 177 178<p>Known Issues</p> 179<ul> 180<li>Sometimes "system exception" is displayed in the middle of batch export and export terminates.</li> 181</ul> 182 183<h2>Version 0.3.5 2010/06/22</h2> 184<p>Added or modified functionality</p> 185<ul> 186<li>Changed the light file extension to "clgt".</li> 187</ul> 188 189<p>Bug Fixes</p> 190<ul> 191<li>Fixed a bug where user-defined vertex data was not being output correctly.</li> 192<li>Fixed a bug where materials having the same name were being output unchanged.</li> 193</ul> 194 195<p>Known Issues</p> 196<ul> 197<li>Sometimes "system exception" is displayed in the middle of batch export and export terminates.</li> 198</ul> 199 200<h2>Version 0.3.4 2010/06/16</h2> 201<p>Added or modified functionality</p> 202<ul> 203<li>Support for output of user-defined vertex data.</li> 204<li>Made it possible to set material attributes and disable node compression using MAXScript.</li> 205</ul> 206 207<p>Bug Fixes</p> 208<ul> 209<li>Fixed a bug where the Plug-in for Setting Material Attributes was not working correctly with 3ds Max 2010.</li> 210</ul> 211 212<h2>Version 0.3.3 2010/06/11</h2> 213<p>Added or modified functionality</p> 214<ul> 215<li>Added the Plug-in for Setting Materials.</li> 216</ul> 217 218<p>Bug Fixes</p> 219<ul> 220<li>Added a <B>Use FigureMode and SkinPose</B> option for scenes (such as scenes using multiple physiques) that could not be output correctly.</li> 221</ul> 222 223<h2>Version 0.3.2 2010/06/02</h2> 224<p>Added or modified functionality</p> 225<ul> 226<li>Changed lighting effects so they can be turned on/off separately for each diffuse and specular.</li> 227<li>Changed specifications to output Nw4cRoot only when necessary.</li> 228</ul> 229 230<p>Bug Fixes</p> 231<ul> 232<li>Fixed a bug where bones including negative scale values were not being output correctly.</li> 233<li>Fixed a bug where file overwrite warnings were not being output correctly.</li> 234<li>Fixed a bug where the free camera direction was not being output correctly.</li> 235</ul> 236 237<p>Known Issues</p> 238<ul> 239<li>Sometimes a scene that uses multiple physiques is not output correctly.</li> 240</ul> 241 242<h2>Version 0.3.1 2010/05/26</h2> 243<p>Added or modified functionality</p> 244<ul> 245<li>Support for light/camera output.</li> 246<li>Support for animation sub-sampling.</li> 247</ul> 248 249<p>Known Issues</p> 250<ul> 251<li>Sometimes a scene that uses multiple physiques is not output correctly.</li> 252</ul> 253 254<h2>Version 0.3.0 2010/05/20</h2> 255<p>Added or modified functionality</p> 256<ul> 257<li>Changed selectable output specifications.</li> 258<li>Support for formats other than TGA.</li> 259</ul> 260 261<p>Bug Fixes</p> 262<ul> 263<li>Fixed a bug where execution would freeze when using vertex filters.</li> 264</ul> 265 266<p>Known Issues</p> 267<ul> 268<li>Sometimes a scene that uses multiple physiques is not output correctly.</li> 269</ul> 270 271<h2>Version 0.2.9 2010/05/12</h2> 272<p>Added or modified functionality</p> 273<ul> 274<li>Changed so errors and warnings are displayed in a listener window.</li> 275<li>Support for magnify.</li> 276<li>Changed the file format to Ver. 0.6.0.</li> 277<li>Changed so that objects are displayed as translucent when using vertex alpha.</li> 278</ul> 279 280<p>Bug Fixes</p> 281<ul> 282<li>Fixed a bug where normal data would sometimes become abnormal.</li> 283<li>Fixed a bug where only animation data could not be output.</li> 284<li>Fixed a bug where vertex alpha was not being output correctly.</li> 285</ul> 286 287<h2>Version 0.2.8 2010/04/30</h2> 288<p>Added or modified functionality</p> 289<ul> 290<li>Revised documentation.</li> 291<li>The version number was not changed because there were no changes to the plug-in.</li> 292</ul> 293 294<h2>Version 0.2.8 2010/04/29</h2> 295<p>Added or modified functionality</p> 296<ul> 297<li>Added a feature for deleting unnecessary nodes.</li> 298<li>Added the Plug-in for Disabling Node Compression.</li> 299<li>Changed specifications so that invisible nodes are also output with the display flag turned off.</li> 300</ul> 301 302<p>Bug Fixes</p> 303<ul> 304<li>Corrected behavior where export was not being made when the <B>Apply</B> button was pressed.</li> 305</ul> 306 307 308<h2>Version 0.2.7</h2> 309<ul> 310<li>Support for specular output.</li> 311<li>Virtual support for anisotropic reflections.</li> 312<li>Support for setting the animation range.</li> 313<li>Support for setting the quantization type and quantization precision.</li> 314<li>Support for setting allowable values.</li> 315</ul> 316 317<h2>Version 0.2.6</h2> 318<ul> 319<li>Support for animation of skeleton models.</li> 320<li>Implemented an export dialog.</li> 321<li>Support for toggling animation and texture output on/off.</li> 322<li>Changed specifications so that all children of selected nodes are output when outputting selected nodes.</li> 323</ul> 324<h2>Version 0.2.5</h2> 325<ul> 326<li>Support for output of multiple objects.</li> 327<li>Layers are folded as skeleton models and output.</li> 328<li>Support for normal map output.</li> 329<li>Support for opacity map output.</li> 330</ul> 331<h2>Version 0.2.1</h2> 332<ul> 333<li>Fixed a bug where multi-materials were not being output correctly.</li> 334<li>Fixed behavior by outputting a dummy material when no material was assigned.</li> 335</ul> 336<h2>Version 0.2.0</h2> 337<ul> 338<li>Changed specifications so that map channels 0, 1 and 2 are output as UV coordinates.</li> 339<li>Support for multi-materials.</li> 340<li>Vertex color support.</li> 341<li>Changed the batch export script.</li> 342<li>Changed specifications so that the read/write destination is specified in a file dialog.</li> 343</ul> 344<h2>Version 0.1.1</h2> 345<ul> 346<li>Corrected the alpha value of materials.</li> 347<li>Added meta-data.</li> 348<li>Support for coordinate axis conversions.</li> 349<li>Composite map support.</li> 350<li>cmdl material settings.</li> 351<li>Texture display.</li> 352<li>Enabled depth test.</li> 353<li>Enabled linear filters.</li> 354</ul> 355 356<br /> 357<hr><p>CONFIDENTIAL</p></body> 358</html>