Revision History
Version 0.4.7 2010/10/20
Added or modified functionality
Bug Fixes
- Illegal values would be exported when a node with a Scale near 0 was present in the hierarchical structure. That problem has been fixed.
Version 0.4.5 2010/10/07
Added or modified functionality
Bug Fixes
- Names were not exported correctly to NodeName in the
DccToolSourceNodeMetaData tag. That problem was fixed.
- The names were duplicated for material lookup table sets and light lookup table sets. That has been corrected.
Version 0.4.4 2010/09/16
Added or modified functionality
Bug Fixes
- IsNonuniformScalable and NeededBoneCapacity were not exported from the SkeletalModel tag. That problem has been fixed.
Known Issues
- In 3ds Max 2009 (32bit), the bounding box is sometimes exported in a size larger than the optimal size.
- Tangent information is not exported when using the anisotropic shader.
Version 0.4.3 2010/09/02
Added or modified functionality
Bug Fixes
- The CMATA file's
diffuse alpha was exported inverted. That bug was fixed.
Version 0.4.2 2010/08/25
Added or modified functionality
- Support for light animation
- Support for color animation for materials
- Reduced the amount of memory used.
- Moved known problems to Notes
Bug Fixes
- There was no warning when CMDLA and CMATA files were being overwritten. That problem was corrected.
Version 0.4.1 2010/08/19
Added or modified functionality
- Support for SRT animation of texture coordinates.
- Reduced the amount of memory used.
Bug Fixes
- One more than the actual number of frames was exported for each animation. That bug was fixed.
- The number of frames in the camera animation file (CCAM) was not output correctly. That problem was fixed.
- Texture pattern animations were not output correctly. That problem was fixed.
Known Issues
- Sometimes "system exception" is displayed in the middle of batch export and export terminates.
Version 0.4.0 2010/08/04
Added or modified functionality
- Support for camera animation
Known Issues
- Sometimes "system exception" is displayed in the middle of batch export and export terminates.
Version 0.3.9 2010/07/29
Added or modified functionality
- Added the Frame Format option to the Export plug-in.
- Added node compression types to the Compress Node option of the Export plug-in.
- Added merge features to the Export plug-in.
- Added a Blend Mode to the material attributes.
- Support for visibility animation (output of CMDLA files)
Known Issues
- Sometimes "system exception" is displayed in the middle of batch export and export terminates.
Ver 0.3.8 2010-07-15
Added or modified functionality
- Added plug-in for setting billboards
- Added 64-bit version of plug-in
Known Issues
- Sometimes "system exception" is displayed in the middle of batch export and export terminates.
Version 0.3.7 2010/07/08
Added or modified functionality
- Added plug-in for setting the rendering priority of polygons
- Support for texture pattern animations
- Changed the UI for the Plug-in for Setting Material Attributes and the Plug-in for Disabling Node Compression to a list display.
Bug Fixes
- Corrected a bug where vertex information was not being output correctly when the scale value was 0.
- Corrected a bug where the Quantization Option was not being saved.
Known Issues
- Sometimes "system exception" is displayed in the middle of batch export and export terminates.
Ver 0.3.6 2010/07/01
Added or modified functionality
- Changed logic so that if an error occurs during batch export, the file in question is skipped and execution continues.
- Changed so that saving export settings for a scene can be selected.
- Added export settings I/O
- Changed logic so that if the vertex color value is invalid (NaN) it is output as 0.
- Changed specifications so that material attributes can be added to the sub-material of a multi/sub-material.
Known Issues
- Sometimes "system exception" is displayed in the middle of batch export and export terminates.
Version 0.3.5 2010/06/22
Added or modified functionality
- Changed the light file extension to "clgt".
Bug Fixes
- Fixed a bug where user-defined vertex data was not being output correctly.
- Fixed a bug where materials having the same name were being output unchanged.
Known Issues
- Sometimes "system exception" is displayed in the middle of batch export and export terminates.
Version 0.3.4 2010/06/16
Added or modified functionality
- Support for output of user-defined vertex data.
- Made it possible to set material attributes and disable node compression using MAXScript.
Bug Fixes
- Fixed a bug where the Plug-in for Setting Material Attributes was not working correctly with 3ds Max 2010.
Version 0.3.3 2010/06/11
Added or modified functionality
- Added the Plug-in for Setting Materials.
Bug Fixes
- Added a Use FigureMode and SkinPose option for scenes (such as scenes using multiple physiques) that could not be output correctly.
Version 0.3.2 2010/06/02
Added or modified functionality
- Changed lighting effects so they can be turned on/off separately for each diffuse and specular.
- Changed specifications to output Nw4cRoot only when necessary.
Bug Fixes
- Fixed a bug where bones including negative scale values were not being output correctly.
- Fixed a bug where file overwrite warnings were not being output correctly.
- Fixed a bug where the free camera direction was not being output correctly.
Known Issues
- Sometimes a scene that uses multiple physiques is not output correctly.
Version 0.3.1 2010/05/26
Added or modified functionality
- Support for light/camera output.
- Support for animation sub-sampling.
Known Issues
- Sometimes a scene that uses multiple physiques is not output correctly.
Version 0.3.0 2010/05/20
Added or modified functionality
- Changed selectable output specifications.
- Support for formats other than TGA.
Bug Fixes
- Fixed a bug where execution would freeze when using vertex filters.
Known Issues
- Sometimes a scene that uses multiple physiques is not output correctly.
Version 0.2.9 2010/05/12
Added or modified functionality
- Changed so errors and warnings are displayed in a listener window.
- Support for magnify.
- Changed the file format to Ver. 0.6.0.
- Changed so that objects are displayed as translucent when using vertex alpha.
Bug Fixes
- Fixed a bug where normal data would sometimes become abnormal.
- Fixed a bug where only animation data could not be output.
- Fixed a bug where vertex alpha was not being output correctly.
Version 0.2.8 2010/04/30
Added or modified functionality
- Revised documentation.
- The version number was not changed because there were no changes to the plug-in.
Version 0.2.8 2010/04/29
Added or modified functionality
- Added a feature for deleting unnecessary nodes.
- Added the Plug-in for Disabling Node Compression.
- Changed specifications so that invisible nodes are also output with the display flag turned off.
Bug Fixes
- Corrected behavior where export was not being made when the Apply button was pressed.
Version 0.2.7
- Support for specular output.
- Virtual support for anisotropic reflections.
- Support for setting the animation range.
- Support for setting the quantization type and quantization precision.
- Support for setting allowable values.
Version 0.2.6
- Support for animation of skeleton models.
- Implemented an export dialog.
- Support for toggling animation and texture output on/off.
- Changed specifications so that all children of selected nodes are output when outputting selected nodes.
Version 0.2.5
- Support for output of multiple objects.
- Layers are folded as skeleton models and output.
- Support for normal map output.
- Support for opacity map output.
Version 0.2.1
- Fixed a bug where multi-materials were not being output correctly.
- Fixed behavior by outputting a dummy material when no material was assigned.
Version 0.2.0
- Changed specifications so that map channels 0, 1 and 2 are output as UV coordinates.
- Support for multi-materials.
- Vertex color support.
- Changed the batch export script.
- Changed specifications so that the read/write destination is specified in a file dialog.
Version 0.1.1
- Corrected the alpha value of materials.
- Added meta-data.
- Support for coordinate axis conversions.
- Composite map support.
- cmdl material settings.
- Texture display.
- Enabled depth test.
- Enabled linear filters.
CONFIDENTIAL