1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Skeletal animation Properties panel</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Skeletal animation Properties panel</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This panel is used to edit skeletal animation settings.</p> 19 <h2>Skeletal Animation Properties Panel Settings and Features</h2> 20 <p>This page describes the skeletal animation Properties panel settings and features.</p> 21 <img class="manual_image" src="assets/skeletal_animation_panel.png" alt="Skeletal animation"/> 22 <ol class="manual_image"> 23 <li> 24 <p>Category</p> 25 <p class="manual_image">Settings on the skeletal animation Properties panel can be copied. <br /> Note that settings are not copied if the checkbox is not selected.</p> 26 </li> 27 <li> 28 <p>General</p> 29 <p class="manual_image">You can set the number of frames and loop playback. <br /> You can also set whether to convert into frames using binary output settings. <br /> If you change the number of frames, be sure to also change the setting on the CreativeStudio timeline panel.</p> 30 </li> 31 </ol> 32 <h3>General</h3> 33 <p>You can make the following three settings under <B>General</B>.</p> 34 <ul> 35 <li>Number of frames: Sets the number of frames for a skeletal animation.</li> 36 <li>Loop playback: Select this checkbox to loop playback of a skeletal animation.</li> 37 <li>Binary output settings: Select this checkbox to output frame format binary data.</li> 38 </ul> 39 <h4>Note on Binary Output Settings</h4> 40 <p>The skeleton data in the .cmdl and .skla intermediate files must match when outputting a skeletal animation in frame format. <br /></p> 41 <p>If they do not match, there may be a difference in behavior between standard binary output and frame format output.</p> 42 <p>For details on intermediate files, click <a href="../../../../glossary/index.html#IntermediateFile">here</a>.</p> 43 <h5>Differences in operations between frame format and standard format</h5> 44 <p>This is a description of the difference between frame format binary output and standard format binary output.</p> 45 <h6>Frame format</h6> 46 <p>With frame format binary data, all frames include Scale, Rotate, and Transform settings. </p> 47 <p>Curve evaluation results are entered for components for which an animation is configured. A copy of the bind pose value in the .cskla file is inserted for components for which an animation is not configured. </p> 48 <p>All components are therefore written into the model every frame.</p> 49 <h6>Standard format</h6> 50 <p>A bind pose value is not included in standard format binary data. </p> 51 <p>Only components for which an animation is configured are written into models. Other components are not changed. </p> 52 <p>As a result, the bind pose value in the .cmdl file is used for components for which an animation is not configured.</p> 53 <p class="warning">Due to the above differences caused by each format when using binary output, behavior will not match if the bind pose differs between the model and the animation. </p> 54 <p>The reason that skeleton data is included in both is because this allows optimization and binary output using the .cskla file alone.</p> 55 <!-- InstanceEndEditable --> </div> 56 <div class="footer" /> 57</div> 58<hr><p>CONFIDENTIAL</p></body> 59<!-- InstanceEnd --> 60</html> 61