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16    <h1>Skeletal animation Properties panel</h1>
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18    <p>This panel is used to edit skeletal animation settings.</p>
19    <h2>Skeletal Animation Properties Panel Settings and Features</h2>
20    <p>This page describes the skeletal animation Properties panel settings and features.</p>
21    <img class="manual_image" src="assets/skeletal_animation_panel.png" alt="Skeletal animation"/>
22    <ol class="manual_image">
23      <li>
24        <p>Category</p>
25        <p class="manual_image">Settings on the skeletal animation Properties panel can be copied. <br /> Note that settings are not copied if the checkbox is not selected.</p>
26      </li>
27      <li>
28        <p>General</p>
29        <p class="manual_image">You can set the number of frames and loop playback. <br /> You can also set whether to convert into frames using binary output settings. <br /> If you change the number of frames, be sure to also change the setting on the CreativeStudio timeline panel.</p>
30      </li>
31    </ol>
32    <h3>General</h3>
33    <p>You can make the following three settings under <B>General</B>.</p>
34    <ul>
35      <li>Number of frames: Sets the number of frames for a skeletal animation.</li>
36      <li>Loop playback: Select this checkbox to loop playback of a skeletal animation.</li>
37      <li>Binary output settings: Select this checkbox to output frame format binary data.</li>
38    </ul>
39    <h4>Note on Binary Output Settings</h4>
40    <p>The skeleton data in the .cmdl and .skla intermediate files must match when outputting a skeletal animation in frame format. <br /></p>
41    <p>If they do not match, there may be a difference in behavior between standard binary output and frame format output.</p>
42    <p>For details on intermediate files, click <a href="../../../../glossary/index.html#IntermediateFile">here</a>.</p>
43    <h5>Differences in operations between frame format and standard format</h5>
44    <p>This is a description of the difference between frame format binary output and standard format binary output.</p>
45    <h6>Frame format</h6>
46    <p>With frame format binary data, all frames include Scale, Rotate, and Transform settings. </p>
47    <p>Curve evaluation results are entered for components for which an animation is configured. A copy of the bind pose value in the .cskla file is inserted for components for which an animation is not configured. </p>
48    <p>All components are therefore written into the model every frame.</p>
49    <h6>Standard format</h6>
50    <p>A bind pose value is not included in standard format binary data. </p>
51    <p>Only components for which an animation is configured are written into models. Other components are not changed. </p>
52    <p>As a result, the bind pose value in the .cmdl file is used for components for which an animation is not configured.</p>
53    <p class="warning">Due to the above differences caused by each format when using binary output, behavior will not match if the bind pose differs between the model and the animation. </p>
54    <p>The reason that skeleton data is included in both is because this allows optimization and binary output using the .cskla file alone.</p>
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