1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Model Properties Panel (Details Mode)</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Model Properties Panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>The model Properties panel allows you to make various settings for models such as whether the model is displayed.</p> 20 <h2>Model Properties Panel Settings and Features</h2> 21 <p>This page describes model Properties panel settings and features.</p> 22 <a href="assets/model_panel.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb_2" src="assets/model_panel.png" alt="Model Properties Panel"/></a> 23 <ol class="manual_image"> 24 <li> 25 <p>Category</p> 26 <p class="manual_image">You can select whether to show or hide categories on the model <B>Properties</B> panel using the checkboxes located under <B>Category</B>. <br /> You can also copy parameters to be set on the model <B>Properties</B> panel by pressing <B>Copy</B>. <br /> Note that settings in categories that have been hidden are not copied.</p> 27 </li> 28 <li> 29 <p>General</p> 30 <p class="manual_image">You can select whether to enable or disable a model and whether to display it by selecting the appropriate checkboxes.</p> 31 </li> 32 <li> 33 <p>Position</p> 34 <p class="manual_image"><B>Scale</B>, <B>Rotate </B>and <B>Translate </B>settings can be made under <B>Positioning</B>.</p> 35 </li> 36 <li> 37 <p>Model information</p> 38 <p class="manual_image">Displays information about models loaded into CreativeStudio. </p> 39 </li> 40 <li> 41 <p><a href="#skelton">Skeleton</a></p> 42 <p class="manual_image">Allows you to set a billboard process for the model.</p> 43 </li> 44 <li> 45 <p><a href="#drawing_priority">Mesh</a></p> 46 <p class="manual_image">Allows you to set the render priority of a model.</p> 47 </li> 48 <li> 49 <p>User Data</p> 50 <p class="manual_image">Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</p> 51 </li> 52 </ol> 53 <a name="skelton" id="skelton"></a> 54 <h3>Skeleton</h3> 55 <p>The following three tabs have been prepared for <B>Skeleton </B>settings:</p> 56 <ul> 57 <li>Bone</li> 58 <li>Node information</li> 59 <li>Billboarding</li> 60 </ul> 61 <img class="manual_image" src="assets/model_panel01.png" alt="Model Properties Panel 01"/> 62 <p>The contents of each tab are given below.</p> 63 <table> 64 <thead> 65 <tr> 66 <th>Tabs</th> 67 <th>Description</th> 68 </tr> 69 </thead> 70 <tbody> 71 <tr> 72 <th>Bone</th> 73 <td>SRT information set using a 3DCG model is displayed.</td> 74 </tr> 75 <tr> 76 <th>Node information</th> 77 <td>Node information when data is output from a 3DCG file as an intermediate file is displayed.</td> 78 </tr> 79 <tr> 80 <th>Billboarding</th> 81 <td>Billboarding can be set for the skeleton model loaded into CreativeStudio.</td> 82 </tr> 83 </tbody> 84 </table> 85 <p>The following settings can be made for billboards using radio buttons.</p> 86 <table> 87 <thead> 88 <tr> 89 <th>Billboarding</th> 90 <th>Description</th> 91 </tr> 92 </thead> 93 <tbody> 94 <tr> 95 <th>None.</th> 96 <td>Billboarding is disabled.</td> 97 </tr> 98 <tr> 99 <th>Standard</th> 100 <td>Billboarding is influenced by rotation of the parent node. <br /> The Z axis direction is parallel to the camera lens axis.</td> 101 </tr> 102 <tr> 103 <th>Rotation</th> 104 <td>Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. <br /> The Z axis direction is parallel to the camera lens axis.</td> 105 </tr> 106 <tr> 107 <th>Y-axis rotation</th> 108 <td>Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. <br /> The Z axis direction is parallel to the camera lens axis.</td> 109 </tr> 110 <tr> 111 <th>Standard (perspective)</th> 112 <td>Billboarding is influenced by rotation of the parent node. <br /> The Z axis direction points toward the camera direction.</td> 113 </tr> 114 <tr> 115 <th>Rotation (perspective)</th> 116 <td>Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. <br /> The Z axis direction points toward the camera direction.</td> 117 </tr> 118 <tr> 119 <th>Y-axis rotation (perspective)</th> 120 <td>Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. <br /> The Z axis direction points toward the camera direction.</td> 121 </tr> 122 </tbody> 123 </table> 124 <a name="drawing_priority" id="drawing_priority"></a> 125 <h3>Mesh</h3> 126 <p>You can set the render priority of multiple meshes loaded into CreativeStudio. <br /> The loaded mesh is displayed.</p> 127 <img class="manual_image" src="assets/model_panel02.png" alt="Model Panel 02"/> 128 <p>Selecting a displayed mesh will display render priority settings for the selected mesh.</p> 129 <img class="manual_image" src="assets/model_panel03.png" alt="Model Properties Panel 03"/> 130 <p>Render priority uses depth test settings and other settings to change the appearance of a model. <br /> Basically, the higher the numeric value for render priority, the more a mesh appears in the foreground compared to meshes with lower numeric values.</p> 131 <!-- InstanceEndEditable --> </div> 132 <div class="footer" /> 133</div> 134<hr><p>CONFIDENTIAL</p></body> 135<!-- InstanceEnd --> 136</html> 137