1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US">
3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" -->
4<head>
5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
6<meta http-equiv="Content-Style-Type" content="text/css" />
7<!-- InstanceBeginEditable name="CSS の相対パス指定" -->
8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" />
9<script type="text/javascript" src="../../../../../common/ibox.js"></script>
10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" -->
11<title>Model Properties Panel (Details Mode)</title>
12<!-- InstanceEndEditable -->
13</head>
14<body>
15<div>
16  <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" -->
17    <h1>Model Properties Panel</h1>
18    <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" -->
19    <p>The model Properties panel allows you to make various settings for models such as whether the model is displayed.</p>
20    <h2>Model Properties Panel Settings and Features</h2>
21    <p>This page describes model Properties panel settings and features.</p>
22    <a href="assets/model_panel.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb_2" src="assets/model_panel.png" alt="Model Properties Panel"/></a>
23    <ol class="manual_image">
24      <li>
25        <p>Category</p>
26        <p class="manual_image">You can select whether to show or hide categories on the model <B>Properties</B> panel using the checkboxes located under <B>Category</B>. <br /> You can also copy parameters to be set on the model <B>Properties</B> panel by pressing <B>Copy</B>. <br /> Note that settings in categories that have been hidden are not copied.</p>
27      </li>
28      <li>
29        <p>General</p>
30        <p class="manual_image">You can select whether to enable or disable a model and whether to display it by selecting the appropriate checkboxes.</p>
31      </li>
32      <li>
33        <p>Position</p>
34        <p class="manual_image"><B>Scale</B>, <B>Rotate </B>and <B>Translate </B>settings can be made under <B>Positioning</B>.</p>
35      </li>
36      <li>
37        <p>Model information</p>
38        <p class="manual_image">Displays information about models loaded into CreativeStudio. </p>
39      </li>
40      <li>
41        <p><a href="#skelton">Skeleton</a></p>
42        <p class="manual_image">Allows you to set a billboard process for the model.</p>
43      </li>
44      <li>
45        <p><a href="#drawing_priority">Mesh</a></p>
46        <p class="manual_image">Allows you to set the render priority of a model.</p>
47      </li>
48      <li>
49        <p>User Data</p>
50        <p class="manual_image">Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.</p>
51      </li>
52    </ol>
53    <a name="skelton" id="skelton"></a>
54    <h3>Skeleton</h3>
55    <p>The following three tabs have been prepared for <B>Skeleton </B>settings:</p>
56    <ul>
57      <li>Bone</li>
58      <li>Node information</li>
59      <li>Billboarding</li>
60    </ul>
61    <img class="manual_image" src="assets/model_panel01.png" alt="Model Properties Panel 01"/>
62    <p>The contents of each tab are given below.</p>
63    <table>
64      <thead>
65        <tr>
66          <th>Tabs</th>
67          <th>Description</th>
68        </tr>
69      </thead>
70      <tbody>
71        <tr>
72          <th>Bone</th>
73          <td>SRT information set using a 3DCG model is displayed.</td>
74        </tr>
75        <tr>
76          <th>Node information</th>
77          <td>Node information when data is output from a 3DCG file as an intermediate file is displayed.</td>
78        </tr>
79        <tr>
80          <th>Billboarding</th>
81          <td>Billboarding can be set for the skeleton model loaded into CreativeStudio.</td>
82        </tr>
83      </tbody>
84    </table>
85    <p>The following settings can be made for billboards using radio buttons.</p>
86    <table>
87      <thead>
88        <tr>
89          <th>Billboarding</th>
90          <th>Description</th>
91        </tr>
92      </thead>
93      <tbody>
94        <tr>
95          <th>None.</th>
96          <td>Billboarding is disabled.</td>
97        </tr>
98        <tr>
99          <th>Standard</th>
100          <td>Billboarding is influenced by rotation of the parent node. <br /> The Z axis direction is parallel to the camera lens axis.</td>
101        </tr>
102        <tr>
103          <th>Rotation</th>
104          <td>Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. <br /> The Z axis direction is parallel to the camera lens axis.</td>
105        </tr>
106        <tr>
107          <th>Y-axis rotation</th>
108          <td>Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. <br /> The Z axis direction is parallel to the camera lens axis.</td>
109        </tr>
110        <tr>
111          <th>Standard (perspective)</th>
112          <td>Billboarding is influenced by rotation of the parent node. <br /> The Z axis direction points toward the camera direction.</td>
113        </tr>
114        <tr>
115          <th>Rotation (perspective)</th>
116          <td>Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. <br /> The Z axis direction points toward the camera direction.</td>
117        </tr>
118        <tr>
119          <th>Y-axis rotation (perspective)</th>
120          <td>Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. <br /> The Z axis direction points toward the camera direction.</td>
121        </tr>
122      </tbody>
123    </table>
124    <a name="drawing_priority" id="drawing_priority"></a>
125    <h3>Mesh</h3>
126    <p>You can set the render priority of multiple meshes loaded into CreativeStudio. <br /> The loaded mesh is displayed.</p>
127    <img class="manual_image" src="assets/model_panel02.png" alt="Model Panel 02"/>
128    <p>Selecting a displayed mesh will display render priority settings for the selected mesh.</p>
129    <img class="manual_image" src="assets/model_panel03.png" alt="Model Properties Panel 03"/>
130    <p>Render priority uses depth test settings and other settings to change the appearance of a model. <br /> Basically, the higher the numeric value for render priority, the more a mesh appears in the foreground compared to meshes with lower numeric values.</p>
131    <!-- InstanceEndEditable --> </div>
132  <div class="footer" />
133</div>
134<hr><p>CONFIDENTIAL</p></body>
135<!-- InstanceEnd -->
136</html>
137