The model Properties panel allows you to make various settings for models such as whether the model is displayed.
This page describes model Properties panel settings and features.
Category
You can select whether to show or hide categories on the model Properties panel using the checkboxes located under Category.
You can also copy parameters to be set on the model Properties panel by pressing Copy.
Note that settings in categories that have been hidden are not copied.
General
You can select whether to enable or disable a model and whether to display it by selecting the appropriate checkboxes.
Position
Scale, Rotate and Translate settings can be made under Positioning.
Model information
Displays information about models loaded into CreativeStudio.
Allows you to set a billboard process for the model.
Allows you to set the render priority of a model.
User Data
Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.
The following three tabs have been prepared for Skeleton settings:
The contents of each tab are given below.
| Tabs | Description |
|---|---|
| Bone | SRT information set using a 3DCG model is displayed. |
| Node information | Node information when data is output from a 3DCG file as an intermediate file is displayed. |
| Billboarding | Billboarding can be set for the skeleton model loaded into CreativeStudio. |
The following settings can be made for billboards using radio buttons.
| Billboarding | Description |
|---|---|
| None. | Billboarding is disabled. |
| Standard | Billboarding is influenced by rotation of the parent node. The Z axis direction is parallel to the camera lens axis. |
| Rotation | Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. The Z axis direction is parallel to the camera lens axis. |
| Y-axis rotation | Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. The Z axis direction is parallel to the camera lens axis. |
| Standard (perspective) | Billboarding is influenced by rotation of the parent node. The Z axis direction points toward the camera direction. |
| Rotation (perspective) | Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector. The Z axis direction points toward the camera direction. |
| Y-axis rotation (perspective) | Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis. The Z axis direction points toward the camera direction. |
You can set the render priority of multiple meshes loaded into CreativeStudio.
The loaded mesh is displayed.
Selecting a displayed mesh will display render priority settings for the selected mesh.
Render priority uses depth test settings and other settings to change the appearance of a model.
Basically, the higher the numeric value for render priority, the more a mesh appears in the foreground compared to meshes with lower numeric values.
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