Model Properties Panel

The model Properties panel allows you to make various settings for models such as whether the model is displayed.

Model Properties Panel Settings and Features

This page describes model Properties panel settings and features.

Model Properties Panel
  1. Category

    You can select whether to show or hide categories on the model Properties panel using the checkboxes located under Category.
    You can also copy parameters to be set on the model Properties panel by pressing Copy.
    Note that settings in categories that have been hidden are not copied.

  2. General

    You can select whether to enable or disable a model and whether to display it by selecting the appropriate checkboxes.

  3. Position

    Scale, Rotate and Translate settings can be made under Positioning.

  4. Model information

    Displays information about models loaded into CreativeStudio.

  5. Skeleton

    Allows you to set a billboard process for the model.

  6. Mesh

    Allows you to set the render priority of a model.

  7. User Data

    Sets optional data used by the game developer. The data set here is passed as-is to the application, and is not used by CreativeStudio.

Skeleton

The following three tabs have been prepared for Skeleton settings:

Model Properties Panel 01

The contents of each tab are given below.

Tabs Description
Bone SRT information set using a 3DCG model is displayed.
Node information Node information when data is output from a 3DCG file as an intermediate file is displayed.
Billboarding Billboarding can be set for the skeleton model loaded into CreativeStudio.

The following settings can be made for billboards using radio buttons.

Billboarding Description
None. Billboarding is disabled.
Standard Billboarding is influenced by rotation of the parent node.
The Z axis direction is parallel to the camera lens axis.
Rotation Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector.
The Z axis direction is parallel to the camera lens axis.
Y-axis rotation Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis.
The Z axis direction is parallel to the camera lens axis.
Standard (perspective) Billboarding is influenced by rotation of the parent node.
The Z axis direction points toward the camera direction.
Rotation (perspective) Billboarding is not influenced by the rotation of the parent node nor restricted by the camera's Up vector.
The Z axis direction points toward the camera direction.
Y-axis rotation (perspective) Billboarding is influenced by the rotation of the parent node and rotates only about the Y axis.
The Z axis direction points toward the camera direction.

Mesh

You can set the render priority of multiple meshes loaded into CreativeStudio.
The loaded mesh is displayed.

Model Panel 02

Selecting a displayed mesh will display render priority settings for the selected mesh.

Model Properties Panel 03

Render priority uses depth test settings and other settings to change the appearance of a model.
Basically, the higher the numeric value for render priority, the more a mesh appears in the foreground compared to meshes with lower numeric values.


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