1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<script type="text/javascript" src="../../../../../common/ibox.js"></script> 10<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 11<title>Fragment lighting Properties panel</title> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Fragment lighting Properties panel</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>The fragment lighting <B>Properties</B> panel is used to edit fragment lights created using CreativeStudio.</p> 20 <p>The following three types of fragment lighting can be selected.</p> 21 <ul> 22 <li>Directional light</li> 23 <li>Point Light</li> 24 <li>Spot Light</li> 25 </ul> 26 <h2>Fragment Lighting Category Settings and Features</h2> 27 <p>This page describes fragment lighting category settings and features.</p> 28 <a href="assets/fragmentlight_panel.png" rel="ibox" title="Click the image to enlarge"><img class="ui_thumb_2" src="assets/fragmentlight_panel.png" alt="Fragment lighting Properties panel"/></a> 29 <ol class="manual_image"> 30 <li> 31 <p>Categories</p> 32 <p class="manual_image">Allows you to show/hide settings used in the fragment lighting category.</p> 33 </li> 34 <li> 35 <p>General</p> 36 <p class="manual_image">Allows you to specify the type of fragment lighting and the lookup table set to use.</p> 37 </li> 38 <li> 39 <p>Ambient color</p> 40 <p class="manual_image">Allows you to set the ambient color for the fragment light.</p> 41 </li> 42 <li> 43 <p>Diffuse Color</p> 44 <p class="manual_image">Allows you to set the diffuse color for the fragment light.</p> 45 </li> 46 <li> 47 <p>Specular 0</p> 48 <p class="manual_image">Allows you to set the Specular 0 color for the fragment light.</p> 49 </li> 50 <li> 51 <p>Specular 1</p> 52 <p class="manual_image">Allows you to set the Specular 1 color for the fragment light.</p> 53 </li> 54 <li> 55 <p>Position</p> 56 <p class="manual_image">Allows you to set the position of the fragment light in terms of X, Y and Z.</p> 57 </li> 58 <li> 59 <p>Direction:</p> 60 <p class="manual_image">Sets the light direction. <br />Rotation of the parent node is inherited (under construction).</p> 61 </li> 62 <li> 63 <p>Distance attenuation</p> 64 <p class="manual_image">This option is enabled when the type of light is <B>Point light</B> or <B>Spotlight</B>. <br /> Using <B>Distance attenuation</B> allows you to set the distance between the model and light.</p> 65 <p class="hint">The <B>Distance attenuation</B> and <B>Angular attenuation</B> settings are turned off by default. Be sure to select the appropriate checkboxes when using these features.</p> 66 </li> 67 <li> 68 <p>Angular attenuation</p> 69 <p class="manual_image">This option is enabled when the type of light is <B>Spotlight</B>. <br /> Using <B>Angular attenuation</B> allows you to set the angle between the model and light.</p> 70 </li> 71 </ol> 72 <h3>Distance attenuation</h3> 73 <p><B>Distance attenuation</B> can be set when the light type is a <B>Point light</B> or <B>Spotlight</B>. <br /></p> 74 <p>A lookup table can also be used to make settings and/or edits.</p> 75 <p class="hint">If <B>Enable </B>(checkbox) is not selected, be sure to check it when setting <B>Distance attenuation</B>.</p> 76 <img class="manual_image" src="assets/fragmentlight_panel_02.png" alt="Fragment Lighting Category Distance Attenuation"/> 77 <p class="warning">When using a lookup table, you must first create a lookup table set and select the lookup table set to use under <B>General </B>settings.</p> 78 <img class="manual_image" src="assets/fragmentlight_panel_01.png" alt="Fragment lighting Properties panel"/> 79 <p>For details on lookup table sets, click <a href="../../../../tool_panel/lookuptable_set/index.html">Here</a>.</p> 80 <h3>Angular attenuation</h3> 81 <p><B>Angular attenuation</B> can be set when the light type is <B>Spotlight</B>. <br /></p> 82 <p>A lookup table can also be used to make settings and/or edits.</p> 83 <p class="hint">For <B>Angular attenuation</B> as well, you must select <B>Enable </B>(checkbox) located in the <B>Distance attenuation</B> section.</p> 84 <img class="manual_image" src="assets/fragmentlight_panel_03.png" alt="Fragment lighting category angular attenuation"/> 85 <p class="warning">As with <B>Distance attenuation</B>, when using a lookup table, you must first select a lookup table set in the <B>General</B> category.</p> 86 <p>For details on lookup table sets, click <a href="../../../../tool_panel/lookuptable_set/index.html">Here</a>.</p> 87 <h4>Input angle</h4> 88 <p>The input values used in lookup tables are called input angles because angles are used. </p> 89 <p>For details on the types of input angle, click <a href="../../../../../user_guide/material/lookup_tables/index.html#input_angle">here</a>.</p> 90 <h4>Scale</h4> 91 <p> Here, the scale setting applied to lookup table output relates to light intensity. </p> 92 <p>The larger the scale, the stronger the light. The smaller the scale, the weaker the light.</p> 93 <!-- InstanceEndEditable --> </div> 94 <div class="footer" /> 95</div> 96<hr><p>CONFIDENTIAL</p></body> 97<!-- InstanceEnd --> 98</html> 99