1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>How to Display on Development Hardware</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>How to Display on Development Hardware</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This section describes how to display a model on development hardware using PARTNER-CTR/S.</p> 19 <p class="warning">This method is only provisional, and may change in future.</p> 20 <p>At present, you can display on development hardware using either of the two following methods.</p> 21 <p>Note that <a href="#common">common preparation</a> is required for either method.</p> 22 <ul> 23 <li><a href="#target_preview">Transfer to the CreativeStudio viewer.</a></li> 24 <li><a href="#gfxviewer_bat">Use <CODE>gfxviewer.bat</CODE>.</a></li> 25 </ul> 26 <a name="common" id="common"></a> 27 <h2>Common Preparations</h2> 28 <p>This section describes the preparations necessary whether transferring to the CreativeStudio viewer or using the gfxviewer.bat file. </p> 29 <h3>Load gfxviewer-TS.cci by running PARTNER-CTR/S</h3> 30 <p>Launch <B>PARTNER-CTR/S</B> to load the <CODE>gfxviewer-TS.cci</CODE> file from location shown below.</p> 31 <table> 32 <thead> 33 <tr> 34 <th>Development Hardware</th> 35 <th><CODE>.cci</CODE> File Location</th> 36 </tr> 37 </thead> 38 <tbody> 39 <tr> 40 <th>TS Board</th> 41 <td><CODE>%NW4C_ROOT%/tools/GraphicsViewer/gfxviewer-TS.cci</CODE></td> 42 </tr> 43 </tbody> 44 </table> 45 <p>Load the <CODE>.cci</CODE> file and run <B>PARTNER-CTR/S</B> to display the sample model on the development hardware.</p> 46 <p>For details on how to use <B>PARTNER-CTR/S</B>, including installation, see the manual supplied with <B>PARTNER-CTR/S</B>. </p> 47 <p class="warning">gfxviewer-TS.cci must be loaded to display on development hardware using PARTNER-CTR/S.<br /> You must follow these steps again when restarting PARTNER-CTR/S.</p> 48 <h3>Launch PARTNER-CTR HIO-DAEMON</h3> 49 <p>You must launch PARTNER-CTR HIO-Daemon to display a model or animation on development hardware. </p> 50 <p>The following icon is displayed on the Taskbar if PARTNER-CTR HIO-Daemon launches successfully. </p> 51 <img class="manual_image" src="assets/task_bar.png" alt="PARTNER-CTR HIO-DAEMON Icon"/> 52 <p class="hint">PARTNER-CTR HIO-Daemon is installed when PARTNER-CTR/S is installed.<br /> You can select automatic startup during installation. </p> 53 <a name="target_preview" id="target_preview"></a> 54 <h2>Displaying on Development Hardware by Transferring to the CreativeStudio Viewer</h2> 55 <p>This section describes how to display on development hardware by transferring content loaded into CreativeStudio to the Viewer. </p> 56 <p>Check that the gfxviewer-TS.cci file has been loaded by PARTNER-CTR/S and that PARTNER-CTR HIO-DAEMON is running. </p> 57 <p>In CreativeStudio, click <B>File</B> → <B>Transfer to Viewer</B>.</p> 58 <p>You can also hit the <B>F5</B> key to transfer to the viewer.</p> 59 <img class="manual_image" src="assets/realmachine_display02.png" alt="Target preview"/> 60 <p>Once transferred to the Viewer, all content loaded into CreativeStudio will be output to the folder "%NW4C_ROOT%/temp" as a binary model file (model.bcmdl). </p> 61 <p>The binary model file (model.bcmdl) is loaded automatically when it is created, and transferred data is displayed on the development hardware. </p> 62 <p>If you want to re-load the file, press the A button on the development hardware.</p> 63 <p>Operating the Development Hardware Camera</p> 64 <table> 65 <thead> 66 <tr> 67 <th>Development Hardware</th> 68 <th>Controls camera.</th> 69 </tr> 70 </thead> 71 <tbody> 72 <tr> 73 <th>Analog stick.</th> 74 <td>Rotation</td> 75 </tr> 76 <tr> 77 <th>+Control Pad</th> 78 <td>Translation</td> 79 </tr> 80 <tr> 81 <th>A Button</th> 82 <td>Re-load</td> 83 </tr> 84 <tr> 85 <th>X, B Button:</th> 86 <td>Zoom In/Out</td> 87 </tr> 88 <tr> 89 <th>START (+) Button:</th> 90 <td>Reset Camera</td> 91 </tr> 92 <tr> 93 <th>R Button + any of the movement keys</th> 94 <td>High-speed movement</td> 95 </tr> 96 </tbody> 97 </table> 98 <h3>Checking Status on the Console Panel</h3> 99 <p>You can check CreativeStudio status on the <B>Console</B> panel. </p> 100 <p>On the CreativeStudio menu, select <B>Window</B> → <B>Console Panel</B> to open the <B>Console Panel</B> in a separate window.</p> 101 <p>For details on the <B>Console</B> panel, click <a href="../../../../ui_reference/panel/console/index.html">here</a>.</p> 102 <a name="gfxviewer_bat" id="gfxviewer_bat"></a> 103 <h2>Displaying on Development Hardware Using the <CODE>gfxviewer.bat</CODE> File</h2> 104 <p>This section describes how to display on development hardware using gfxviewer.bat.</p> 105 <p>Check that the gfxviewer-TS.cci file has been loaded by PARTNER-CTR/S and that PARTNER-CTR HIO-DAEMON is running. </p> 106 <p class="hint">If you are only using the gfxviewer.bat file to create a binary model file (model.bcmdl), you do not need to load the gfxviewer-TS.cci file or launch PARTNER-CTR HIO-Daemon.</p> 107 <p>Select all of the model intermediate files you want to display on the development hardware and drag and drop them on the <CODE>.bat</CODE> file found in the following location:</p> 108 <p>" %NW4C_ROOT%/tools/GraphicsViewer/gfxviewer.bat "</p> 109 <p>After dragging and dropping the intermediate files, a binary model file (<CODE>model.bcmdl</CODE>) is created in the <CODE>%NW4C_ROOT%/temp</CODE> directory.</p> 110 <p class="warning">Related intermediate files must be simultaneously dragged & dropped into gfxviewer.bat.<br /> Example: human_walk.cskla, human_walk.cmdl, and human_A.ctex</p> 111 <p>Once the binary model file (<CODE>model.bcmdl</CODE>) has been created, click the <B>A Button</B> on the development hardware to load the model and display on the development hardware.</p> 112 <p>Operating the Development Hardware Camera</p> 113 <table> 114 <thead> 115 <tr> 116 <th>Development Hardware</th> 117 <th>Controls camera.</th> 118 </tr> 119 </thead> 120 <tbody> 121 <tr> 122 <th>Analog stick.</th> 123 <td>Rotation</td> 124 </tr> 125 <tr> 126 <th>+Control Pad</th> 127 <td>Translation</td> 128 </tr> 129 <tr> 130 <th>A Button</th> 131 <td>Re-load</td> 132 </tr> 133 <tr> 134 <th>X, B Button:</th> 135 <td>Zoom In/Out</td> 136 </tr> 137 <tr> 138 <th>START (+) Button:</th> 139 <td>Reset Camera</td> 140 </tr> 141 <tr> 142 <th>R Button + any of the movement keys</th> 143 <td>High-speed movement</td> 144 </tr> 145 </tbody> 146 </table> 147 <h3>Checking Status on the Console Panel</h3> 148 <p>You can check CreativeStudio status on the <B>Console</B> panel. </p> 149 <p>On the CreativeStudio menu, select <B>Window</B> → <B>Console Panel</B> to open the <B>Console Panel</B> in a separate window.</p> 150 <p>For details on the <B>Console</B> panel, click <a href="../../../../ui_reference/panel/console/index.html">here</a>.</p> 151 <!-- InstanceEndEditable --> </div> 152 <div class="footer" /> 153</div> 154<hr><p>CONFIDENTIAL</p></body> 155<!-- InstanceEnd --> 156</html> 157