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16    <h1>How to Display on Development Hardware</h1>
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18    <p>This section describes how to display a model on development hardware using PARTNER-CTR/S.</p>
19    <p class="warning">This method is only provisional, and may change in future.</p>
20    <p>At present, you can display on development hardware using either of the two following methods.</p>
21    <p>Note that <a href="#common">common preparation</a> is required for either method.</p>
22    <ul>
23      <li><a href="#target_preview">Transfer to the CreativeStudio viewer.</a></li>
24      <li><a href="#gfxviewer_bat">Use <CODE>gfxviewer.bat</CODE>.</a></li>
25    </ul>
26    <a name="common" id="common"></a>
27    <h2>Common Preparations</h2>
28    <p>This section describes the preparations necessary whether transferring to the CreativeStudio viewer or using the gfxviewer.bat file. </p>
29    <h3>Load  gfxviewer-TS.cci by running PARTNER-CTR/S</h3>
30    <p>Launch <B>PARTNER-CTR/S</B> to load the <CODE>gfxviewer-TS.cci</CODE> file from location shown below.</p>
31    <table>
32      <thead>
33        <tr>
34          <th>Development Hardware</th>
35          <th><CODE>.cci</CODE> File Location</th>
36        </tr>
37      </thead>
38      <tbody>
39        <tr>
40          <th>TS Board</th>
41          <td><CODE>%NW4C_ROOT%/tools/GraphicsViewer/gfxviewer-TS.cci</CODE></td>
42        </tr>
43      </tbody>
44    </table>
45    <p>Load the <CODE>.cci</CODE> file and run <B>PARTNER-CTR/S</B> to display the sample model on the development hardware.</p>
46    <p>For details on how to use <B>PARTNER-CTR/S</B>, including installation, see the manual supplied with <B>PARTNER-CTR/S</B>. </p>
47    <p class="warning">gfxviewer-TS.cci must be loaded to display on development hardware using PARTNER-CTR/S.<br /> You must follow these steps again when restarting PARTNER-CTR/S.</p>
48    <h3>Launch PARTNER-CTR HIO-DAEMON</h3>
49    <p>You must launch PARTNER-CTR HIO-Daemon to display a model or animation on development hardware. </p>
50    <p>The following icon is displayed on the Taskbar if PARTNER-CTR HIO-Daemon launches successfully. </p>
51    <img class="manual_image" src="assets/task_bar.png" alt="PARTNER-CTR HIO-DAEMON Icon"/>
52    <p class="hint">PARTNER-CTR HIO-Daemon is installed when PARTNER-CTR/S is installed.<br /> You can select automatic startup during installation. </p>
53    <a name="target_preview" id="target_preview"></a>
54    <h2>Displaying on Development Hardware by Transferring to the CreativeStudio Viewer</h2>
55    <p>This section describes how to display on development hardware by transferring content loaded into CreativeStudio to the Viewer. </p>
56    <p>Check that the gfxviewer-TS.cci file has been loaded by PARTNER-CTR/S and that PARTNER-CTR HIO-DAEMON is running. </p>
57    <p>In CreativeStudio, click <B>File</B> → <B>Transfer to Viewer</B>.</p>
58    <p>You can also hit the <B>F5</B> key to transfer to the viewer.</p>
59    <img class="manual_image" src="assets/realmachine_display02.png" alt="Target preview"/>
60    <p>Once transferred to the Viewer, all content loaded into CreativeStudio will be output to the folder &quot;%NW4C_ROOT%/temp&quot; as a binary model file (model.bcmdl). </p>
61    <p>The binary model file (model.bcmdl) is loaded automatically when it is created, and transferred data is displayed on the development hardware. </p>
62    <p>If you want to re-load the file, press the A button on the development hardware.</p>
63    <p>Operating the Development Hardware Camera</p>
64    <table>
65      <thead>
66        <tr>
67          <th>Development Hardware</th>
68          <th>Controls camera.</th>
69        </tr>
70      </thead>
71      <tbody>
72        <tr>
73          <th>Analog stick.</th>
74          <td>Rotation</td>
75        </tr>
76        <tr>
77          <th>+Control Pad</th>
78          <td>Translation</td>
79        </tr>
80        <tr>
81          <th>A Button</th>
82          <td>Re-load</td>
83        </tr>
84        <tr>
85          <th>X, B Button:</th>
86          <td>Zoom In/Out</td>
87        </tr>
88        <tr>
89          <th>START (+) Button:</th>
90          <td>Reset Camera</td>
91        </tr>
92        <tr>
93          <th>R Button + any of the movement keys</th>
94          <td>High-speed movement</td>
95        </tr>
96      </tbody>
97    </table>
98    <h3>Checking Status on the Console Panel</h3>
99    <p>You can check CreativeStudio status on the <B>Console</B> panel. </p>
100    <p>On the CreativeStudio menu, select <B>Window</B> → <B>Console Panel</B> to open the <B>Console Panel</B> in a separate window.</p>
101    <p>For details on the <B>Console</B> panel, click <a href="../../../../ui_reference/panel/console/index.html">here</a>.</p>
102    <a name="gfxviewer_bat" id="gfxviewer_bat"></a>
103    <h2>Displaying on Development Hardware Using the <CODE>gfxviewer.bat</CODE> File</h2>
104    <p>This section describes how to display on development hardware using gfxviewer.bat.</p>
105    <p>Check that the gfxviewer-TS.cci file has been loaded by PARTNER-CTR/S and that PARTNER-CTR HIO-DAEMON is running. </p>
106    <p class="hint">If you are only using the gfxviewer.bat file to create a binary model file (model.bcmdl), you do not need to load the gfxviewer-TS.cci file or launch PARTNER-CTR HIO-Daemon.</p>
107    <p>Select all of the model intermediate files you want to display on the development hardware and drag and drop them on the <CODE>.bat</CODE> file found in the following location:</p>
108    <p>&quot; %NW4C_ROOT%/tools/GraphicsViewer/gfxviewer.bat &quot;</p>
109    <p>After dragging and dropping the intermediate files, a binary model file (<CODE>model.bcmdl</CODE>) is created in the <CODE>%NW4C_ROOT%/temp</CODE> directory.</p>
110    <p class="warning">Related intermediate files must be simultaneously dragged &amp; dropped into gfxviewer.bat.<br /> Example: human_walk.cskla, human_walk.cmdl, and human_A.ctex</p>
111    <p>Once the binary model file (<CODE>model.bcmdl</CODE>) has been created, click the <B>A Button</B> on the development hardware to load the model and display on the development hardware.</p>
112    <p>Operating the Development Hardware Camera</p>
113    <table>
114      <thead>
115        <tr>
116          <th>Development Hardware</th>
117          <th>Controls camera.</th>
118        </tr>
119      </thead>
120      <tbody>
121        <tr>
122          <th>Analog stick.</th>
123          <td>Rotation</td>
124        </tr>
125        <tr>
126          <th>+Control Pad</th>
127          <td>Translation</td>
128        </tr>
129        <tr>
130          <th>A Button</th>
131          <td>Re-load</td>
132        </tr>
133        <tr>
134          <th>X, B Button:</th>
135          <td>Zoom In/Out</td>
136        </tr>
137        <tr>
138          <th>START (+) Button:</th>
139          <td>Reset Camera</td>
140        </tr>
141        <tr>
142          <th>R Button + any of the movement keys</th>
143          <td>High-speed movement</td>
144        </tr>
145      </tbody>
146    </table>
147    <h3>Checking Status on the Console Panel</h3>
148    <p>You can check CreativeStudio status on the <B>Console</B> panel. </p>
149    <p>On the CreativeStudio menu, select <B>Window</B> → <B>Console Panel</B> to open the <B>Console Panel</B> in a separate window.</p>
150    <p>For details on the <B>Console</B> panel, click <a href="../../../../ui_reference/panel/console/index.html">here</a>.</p>
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