1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Loading Files</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Loading Models</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This page describes how to load models created with a 3DCG tool using sample data into CreativeStudio. </p> 19 <p>Sample data is created using Maya. </p> 20 <a name="Toy01T" id="Toy01T"></a> 21 <h2>Loading sample data</h2> 22 <p>Load the sample data titled <B>Toy_T</B> located in the folder below into Maya.</p> 23 <p>" %NW4C_ROOT%/SampleData/Graphics/DccPlugin/Maya/toy_block/scenes/Toy_T.mb "</p> 24 <table> 25 <thead> 26 <tr> 27 <th class="thumb">Data</th> 28 <th class="thumb">Image</th> 29 <th>Description</th> 30 </tr> 31 </thead> 32 <tbody> 33 <tr> 34 <th class="thumb">Toy_T</th> 35 <td class="thumb"><img class="thumb" src="assets/Toy01T.png" alt="Toy01T"/></td> 36 <td>This model uses a moving skeletal animation.</td> 37 </tr> 38 </tbody> 39 </table> 40 <p>A moving skeletal animation has been applied to <B>Toy_T</B>. </p> 41 <h3>Outputting Intermediate Files from a 3D CG Tool</h3> 42 <p>Export the Toy_T intermediate file using the Maya plug-in. </p> 43 <p>For details about the plug-in, see the Photoshop Plug-In Manual, which can be found in the following location:</p> 44 <p>" %NW4C_ROOT%/documents/DccPlugin "</p> 45 <a name="NW4C_Export_Option" id="NW4C_Export_Option"></a> 46 <h4>NW4C Export Option Settings</h4> 47 <p>Note the following three points regarding settings used when exporting <B>Toy_T</B> sample data when a skeletal animation has been set. <br /></p> 48 <p>Descriptions of how to specify file names and output destination are omitted.</p> 49 <ol> 50 <li>Output Option 51 <p>Set <B>Export Target</B> to <B>All</B>. </p> 52 <p>This setting causes all active nodes in the scene to be output.</p> 53 </li> 54 <li>Output File Selection 55 <p>The following files will be check marked. </p> 56 <p><CODE>.cmdl</CODE></p> 57 <p><CODE>.ctex</CODE></p> 58 <p><CODE>.cskla</CODE></p> 59 </li> 60 <li>Animation Options 61 <p>Select the <B>Loop</B> checkbox.</p> 62 <p>The term "Loop" used here <span class="manual_image">does not refer to the <B>Loop</B> setting made under CreativeStudio, but is the <B>Loop</B> checkbox selected when you want an animation to loop on the development hardware.</span></p> 63 </li> 64 </ol> 65 <p class="warning">If a model that uses skeletal animation is output as an intermediate file, always be sure to select <B>Skeletal Animation Data (.csklal)</B> under <B>Output File Selection</B>. <br /> If a checkbox for <B>Skeletal Animation Data (.cskal)</B> is not selected, the skeletal animation cannot be played using CreativeStudio. </p> 66 <h3>Loading the Model into CreativeStudio</h3> 67 <p>Load the model that uses skeletal animation into CreativeStudio.</p> 68 <p>The intermediate files listed below are created when Toy_T sample data is output from the 3D CG tool.</p> 69 <table> 70 <thead> 71 <tr> 72 <th>Filename</th> 73 <th>Description</th> 74 </tr> 75 </thead> 76 <tbody> 77 <tr> 78 <th>Toy_T.cmdl</th> 79 <td>This intermediate file contains model data for Toy_T.</td> 80 </tr> 81 <tr> 82 <th>Toy_T.cskla</th> 83 <td>This intermediate file contains the skeletal animation data for Toy_T.</td> 84 </tr> 85 <tr> 86 <th>Toy_T1.ctex</th> 87 <td>This intermediate file contains the texture data for Toy_T. <br /> This texture data is stored in the textures folder automatically created when outputting from the 3D CG tool.</td> 88 </tr> 89 </tbody> 90 </table> 91 <p>On the CreativeStudio menu, select <B>File</B> → <B>Open</B> → <B>Intermediate file</B> to load <B>Toy_T.cmdl</B> and <B>Toy_T.cskla</B>. </p> 92 <p>When opening intermediate files from the menu as described above, associated texture data is loaded automatically.</p> 93 <p class="hint">These intermediate files can also be loaded into CreativeStudio by dragging & dropping them.</p> 94 <!-- InstanceEndEditable --> </div> 95 <div class="footer" /> 96</div> 97<hr><p>CONFIDENTIAL</p></body> 98<!-- InstanceEnd --> 99</html> 100