1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Light Types and Basic Settings</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Light Types and Basic Settings</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This page describes four types of ligts that can be used with CreativeStudio.</p> 19 <table> 20 <thead> 21 <tr> 22 <th>Light</th> 23 <th>Processing</th> 24 </tr> 25 </thead> 26 <tbody> 27 <tr> 28 <th><a href="vertex_light/index.html">Vertex lights</a></th> 29 <td rowspan="2">Light scenes at the polygon vertex level.</td> 30 </tr> 31 <tr> 32 <th><a href="hemisphere_lighting/index.html">Hemisphere Lights</a></th> 33 </tr> 34 <tr> 35 <th><a href="fragment_light/index.html">Ambient light</a></th> 36 <td rowspan="2">Light scenes at the pixel level.</td> 37 </tr> 38 <tr> 39 <th><a href="fragment_light/index.html">Fragment light</a></th> 40 </tr> 41 </tbody> 42 </table> 43 <p>This section describes using the NW4C default shader.<br /> The results below may differ if you use a custom shader.</p> 44 <h2>Light-Related Precautions</h2> 45 <p class="system">At present, creating any light in CreativeStudio <B>disables</B> the default light.<em> Consequently, creating an ambient or vertex light will cause lit objects to appear black.</p> 46 <p class="system"><em>Export model using vertex lighting</em><br /> If expressions are not correct when exporting a model using vertex lighting under Maya, be sure to check <B>Model Options</B> of the Maya Export plug-in.</p> 47 <p>For details on the plug-in, see the separate Maya plug-in manual.</p> 48 <p>The Maya plug-in manual is located in the following folder.</p> 49 <p><CODE>%NW4C_ROOT%/documents/DccPlugin/Maya</CODE></p> 50 <p class="system"><B>About Spotlight Angle Attenuation for Fragment Lights</B><br />Due to hardware specifications, the spotlight angle, scale, and absolute value angle attenuation settings configurable in CreativeStudio are common for all lights.<br /> If you are using multiple spotlights in NWCS, only the settings for the last spotlight configured are used. Settings for spotlights configured earlier are ignored.<br /> Use the scene environment Properties panel when managing more than one spotlight.</p> 51 <!-- InstanceEndEditable --> </div> 52 <div class="footer" /> 53</div> 54<hr><p>CONFIDENTIAL</p></body> 55<!-- InstanceEnd --> 56</html> 57