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10<title>Light Types and Basic Settings</title>
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16    <h1>Light Types and Basic Settings</h1>
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18    <p>This page describes four types of ligts that can be used with CreativeStudio.</p>
19    <table>
20      <thead>
21        <tr>
22          <th>Light</th>
23          <th>Processing</th>
24        </tr>
25      </thead>
26      <tbody>
27        <tr>
28          <th><a href="vertex_light/index.html">Vertex lights</a></th>
29          <td rowspan="2">Light scenes at the polygon vertex level.</td>
30        </tr>
31        <tr>
32          <th><a href="hemisphere_lighting/index.html">Hemisphere Lights</a></th>
33        </tr>
34        <tr>
35          <th><a href="fragment_light/index.html">Ambient light</a></th>
36          <td	rowspan="2">Light scenes at the pixel level.</td>
37        </tr>
38        <tr>
39          <th><a href="fragment_light/index.html">Fragment light</a></th>
40        </tr>
41      </tbody>
42    </table>
43    <p>This section describes using the NW4C default shader.<br /> The results below may differ if you use a custom shader.</p>
44    <h2>Light-Related Precautions</h2>
45    <p class="system">At present, creating any light in CreativeStudio <B>disables</B> the default light.<em> Consequently, creating an ambient or vertex light will cause lit objects to appear black.</p>
46    <p class="system"><em>Export model using vertex lighting</em><br /> If expressions are not correct when exporting a model using vertex lighting under Maya, be sure to check <B>Model Options</B> of the Maya Export plug-in.</p>
47    <p>For details on the plug-in, see the separate Maya plug-in manual.</p>
48    <p>The Maya plug-in manual is located in the following folder.</p>
49    <p><CODE>%NW4C_ROOT%/documents/DccPlugin/Maya</CODE></p>
50    <p class="system"><B>About Spotlight Angle Attenuation for Fragment Lights</B><br />Due to hardware specifications, the spotlight angle, scale, and absolute value angle attenuation settings configurable in CreativeStudio are common for all lights.<br /> If you are using multiple spotlights in NWCS, only the settings for the last spotlight configured are used. Settings for spotlights configured earlier are ignored.<br /> Use the scene environment Properties panel when managing more than one spotlight.</p>
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