This page describes four types of ligts that can be used with CreativeStudio.
| Light | Processing |
|---|---|
| Vertex lights | Light scenes at the polygon vertex level. |
| Hemisphere Lights | |
| Ambient light | Light scenes at the pixel level. |
| Fragment light |
This section describes using the NW4C default shader.
The results below may differ if you use a custom shader.
At present, creating any light in CreativeStudio disables the default light. Consequently, creating an ambient or vertex light will cause lit objects to appear black.
Export model using vertex lighting
If expressions are not correct when exporting a model using vertex lighting under Maya, be sure to check Model Options of the Maya Export plug-in.
For details on the plug-in, see the separate Maya plug-in manual.
The Maya plug-in manual is located in the following folder.
%NW4C_ROOT%/documents/DccPlugin/Maya
About Spotlight Angle Attenuation for Fragment Lights
Due to hardware specifications, the spotlight angle, scale, and absolute value angle attenuation settings configurable in CreativeStudio are common for all lights.
If you are using multiple spotlights in NWCS, only the settings for the last spotlight configured are used. Settings for spotlights configured earlier are ignored.
Use the scene environment Properties panel when managing more than one spotlight.
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