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10<title>Particle Link</title>
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16    <h1>Linking Particles and Models</h1>
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18    <p>This page uses sample data to describe basic settings for linking particles.</p>
19    <h2>What is Particle Link?</h2>
20    <p>Particle link is a linking feature for generating particle effects and making them track any node of a 3D model. </p>
21    <h2>Sample Configuration</h2>
22    <p>This section describes how to actually set particle link using the sample data Toy_Mobile.</p>
23    <p>Particle link is set on the particle link <B>Properties</B> panel of CreativeStudio. </p>
24    <h2>Loading Sample Data</h2>
25    <p>Use CreativeStudio to load the Toy_Mobile sample data prepared in the following folder.</p>
26    <p>Toy_Mobile is loaded slightly differently from ordinary samples because particle link has already been set for it. </p>
27    <ul>
28      <li><em>Loading Models and Effects</em>
29        <p>Load the sample data by selecting <B>File &gt; Open &gt; Intermediate file</B> on the CreativeStudio menu</p>
30        <p>Rocket and stars model</p>
31        <p>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/Tutorial/toy_mobile/Toy_Mobile.cres &quot;</p>
32        <p>Fire and smoke effects</p>
33        <p>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/Tutorial/toy_mobile/Toy_MobileEffect.cres &quot;</p>
34      </li>
35      <li><em>Loading particle links</em>
36        <p>Loading by selecting <B>File &gt; Open &gt; Particle link</B> on the CreativeStudio menu</p>
37        <p>Particle link data</p>
38        <p>&quot; %NW4C_ROOT%/SampleData/Graphics/Intermediate/Tutorial/toy_mobile/Toy_MobileAction.cact &quot;</p>
39      </li>
40    </ul>
41    <p>When the intermediate files are loaded as described above, a particle link that causes a smoke effect to track a 3D model with applied skeletal animation and a flame effect are displayed. </p>
42    <img class="manual_image" src="assets/action01.png" alt="Action Image 01"/>
43    <p>Since Toy_Mobile uses a 200-frame animation, change the playback time on the timeline panel to 200. </p>
44    <img class="manual_image" src="assets/action02.png" alt="Action Image 02"/>
45    <p>Animations have been created for the 3D model and effects (fire/smoke) of Toy_Mobile. </p>
46    <p>Using particle link makes it possible to link each separate model and effect to express a single scene. </p>
47    <h2>Particle Link Settings</h2>
48    <p>This section describes settings for making the fire effect track the rocket by actually using the particle link <B>Properties</B> panel. </p>
49    <h3>Checking Settings on the Particle Link Properties Panel</h3>
50    <p>Select <B>Action1</B> displayed in the <B>Contents</B> panel to open the particle link <B>Properties</B> panel.</p>
51    <p>For details on the particle link <B>Properties</B> panel, click <a href="../../../ui_reference/panel/property/effect/particle_cooperation/index.html">Here</a>.</p>
52    <img class="manual_image" src="assets/action03.png" alt="Action Image 03"/>
53    <p>A particle link for the smoke effect has been set for Toy_Mobile. </p>
54    <img class="manual_image" src="assets/action04.png" alt="Action Image 04"/>
55    <p>The model to be linked with is Toy_Mobile and settings on the <B>Smoke</B> tab represent link settings for the smoke effect. </p>
56    <p>The above settings cause the smoke effect to track Toy_Mobile when it is animated. </p>
57    <h4>Creating a New Particle Link</h4>
58    <p>Here, we will create a new particle link that casues the fire effect to track Toy_Mobile. </p>
59    <p>Press the <B>Add</B> button on the particle link <B>Properties</B> panel.</p>
60    <p>Pressing the <B>Add</B> button displays a <B>Track0</B> tab for setting a new particle link. </p>
61    <img class="manual_image" src="assets/action05.png" alt="Action Image 05"/>
62    <p>The <B>Track0</B> tab name can be changed freely.</p>
63    <p>Here, the tab name is changed to <B>Fire</B>.</p>
64    <img class="manual_image" src="assets/action06.png" alt="Action Image 06"/>
65    <p>When the name is changed, the tab name also changes automatically. </p>
66    <p>You can link the fire effect to Toy_Mobile using this <B>Fire</B> tab.</p>
67    <h5>Settings for the particle to be linked</h5>
68    <p>The playback time and model to be linked with are set on the created <B>Fire</B> tab. </p>
69    <p><B>Playback time</B> given here is the playback time of the particle link used to link the effect with the model. </p>
70    <p>In this case, use 200 frames to match the number of frames of the skeletal animation applied to the Toy_Mobile 3D model. </p>
71    <p>The model to be linked with remains Toy_Mobile.</p>
72    <img class="manual_image" src="assets/action07.png" alt="Action Image 07"/>
73    <p class="hint">Select the model to be linked with from the pull-down menu when there is more than one linkable model. </p>
74    <p>Under <B>Particles</B>, select the particle to be made to track Toy_Mobile.</p>
75    <p>Open the pull-down menu to display particles that can be linked to the model. </p>
76    <img class="manual_image" src="assets/action08.png" alt="Action Image 08"/>
77    <p><B>SmokeEmitter</B> (the smoke effect) has already been linked, so select <B>MobileFireEmitter</B>. </p>
78    <p>Set the frame at which to start playback of the tracking particle. </p>
79    <img class="manual_image" src="assets/action09.png" alt="Action Image 09"/>
80    <p>Set Frame 0 here, because the particle should start tracking the model at the same time that Toy_Mobile animation starts. </p>
81    <p class="warning">The effect is not displayed if a start frame occurring after the playback time of the particle link is set. </p>
82    <p>Select the <B>Continue until action stops</B> checkbox. </p>
83    <p>The <B>Playback time</B> set here is different from the particle link playback time because it represents the time that a particle is played back. </p>
84    <img class="manual_image" src="assets/action10.png" alt="Action Image 10"/>
85    <p>This setting sets continuous effect tracking until the particle link playback time is reached.</p>
86    <p class="hint"><em>Sample Setting</em>: You can create a particle link where the effect tracks the model for only 100 frames starting from the start frame by setting the playback time to 100 frames. </p>
87    <h5>Contraints settings</h5>
88    <p>Under <B>Constraints</B>, you can set the tracking method and type of particle to be linked using particle link. </p>
89    <p>Select the <B>Enable</B> checkbox when setting <B>Constraints</B>.</p>
90    <p>For Toy_Mobile, select the radio button for the particle emitter, because a particle emitter is being linked. </p>
91    <img class="manual_image" src="assets/action11.png" alt="Action Image 11"/>
92    <p>For details on particle model and particle emitter tracking, click <a href="../../../user_guide/particle_effect/particleeffect_structure/hierarchical_structure/index.html">Here</a>.</p>
93    <p>Set <B>Bone to link with</B> and <B>Options</B>.</p>
94    <p>Select the node of the model that particles are to track for the bone to link with.</p>
95    <p>Open the pull-down window to display all nodes of the model for which particles can be set.</p>
96    <img class="manual_image" src="assets/action12.png" alt="Action Image 12"/>
97    <p>Here, the link is made to the <B>RocketNozzle</B> node. </p>
98    <p>Under <B>Options</B>, you can set whether the particle should track the scale and rotate (SR) or the translate (T) motion of the model. </p>
99    <img class="manual_image" src="assets/action13.png" alt="Action Image 13"/>
100    <p>Select the <B>T</B> checkbox for Toy_Mobile. </p>
101    <p>You can confirm that the fire effect tracks the rocket by playing the animation on the CreativeStudio <B>Control</B> panel. </p>
102    <img class="manual_image" src="assets/action14.png" alt="Action Image 14"/>
103    <p>Using particle link allows you to create and confirm links between models and effects under CreativeStudio. </p>
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