1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../../../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Particle Link</title> 11<!-- InstanceEndEditable --> 12</head> 13<body> 14<div> 15 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 16 <h1>Linking Particles and Models</h1> 17 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 18 <p>This page uses sample data to describe basic settings for linking particles.</p> 19 <h2>What is Particle Link?</h2> 20 <p>Particle link is a linking feature for generating particle effects and making them track any node of a 3D model. </p> 21 <h2>Sample Configuration</h2> 22 <p>This section describes how to actually set particle link using the sample data Toy_Mobile.</p> 23 <p>Particle link is set on the particle link <B>Properties</B> panel of CreativeStudio. </p> 24 <h2>Loading Sample Data</h2> 25 <p>Use CreativeStudio to load the Toy_Mobile sample data prepared in the following folder.</p> 26 <p>Toy_Mobile is loaded slightly differently from ordinary samples because particle link has already been set for it. </p> 27 <ul> 28 <li><em>Loading Models and Effects</em> 29 <p>Load the sample data by selecting <B>File > Open > Intermediate file</B> on the CreativeStudio menu</p> 30 <p>Rocket and stars model</p> 31 <p>" %NW4C_ROOT%/SampleData/Graphics/Intermediate/Tutorial/toy_mobile/Toy_Mobile.cres "</p> 32 <p>Fire and smoke effects</p> 33 <p>" %NW4C_ROOT%/SampleData/Graphics/Intermediate/Tutorial/toy_mobile/Toy_MobileEffect.cres "</p> 34 </li> 35 <li><em>Loading particle links</em> 36 <p>Loading by selecting <B>File > Open > Particle link</B> on the CreativeStudio menu</p> 37 <p>Particle link data</p> 38 <p>" %NW4C_ROOT%/SampleData/Graphics/Intermediate/Tutorial/toy_mobile/Toy_MobileAction.cact "</p> 39 </li> 40 </ul> 41 <p>When the intermediate files are loaded as described above, a particle link that causes a smoke effect to track a 3D model with applied skeletal animation and a flame effect are displayed. </p> 42 <img class="manual_image" src="assets/action01.png" alt="Action Image 01"/> 43 <p>Since Toy_Mobile uses a 200-frame animation, change the playback time on the timeline panel to 200. </p> 44 <img class="manual_image" src="assets/action02.png" alt="Action Image 02"/> 45 <p>Animations have been created for the 3D model and effects (fire/smoke) of Toy_Mobile. </p> 46 <p>Using particle link makes it possible to link each separate model and effect to express a single scene. </p> 47 <h2>Particle Link Settings</h2> 48 <p>This section describes settings for making the fire effect track the rocket by actually using the particle link <B>Properties</B> panel. </p> 49 <h3>Checking Settings on the Particle Link Properties Panel</h3> 50 <p>Select <B>Action1</B> displayed in the <B>Contents</B> panel to open the particle link <B>Properties</B> panel.</p> 51 <p>For details on the particle link <B>Properties</B> panel, click <a href="../../../ui_reference/panel/property/effect/particle_cooperation/index.html">Here</a>.</p> 52 <img class="manual_image" src="assets/action03.png" alt="Action Image 03"/> 53 <p>A particle link for the smoke effect has been set for Toy_Mobile. </p> 54 <img class="manual_image" src="assets/action04.png" alt="Action Image 04"/> 55 <p>The model to be linked with is Toy_Mobile and settings on the <B>Smoke</B> tab represent link settings for the smoke effect. </p> 56 <p>The above settings cause the smoke effect to track Toy_Mobile when it is animated. </p> 57 <h4>Creating a New Particle Link</h4> 58 <p>Here, we will create a new particle link that casues the fire effect to track Toy_Mobile. </p> 59 <p>Press the <B>Add</B> button on the particle link <B>Properties</B> panel.</p> 60 <p>Pressing the <B>Add</B> button displays a <B>Track0</B> tab for setting a new particle link. </p> 61 <img class="manual_image" src="assets/action05.png" alt="Action Image 05"/> 62 <p>The <B>Track0</B> tab name can be changed freely.</p> 63 <p>Here, the tab name is changed to <B>Fire</B>.</p> 64 <img class="manual_image" src="assets/action06.png" alt="Action Image 06"/> 65 <p>When the name is changed, the tab name also changes automatically. </p> 66 <p>You can link the fire effect to Toy_Mobile using this <B>Fire</B> tab.</p> 67 <h5>Settings for the particle to be linked</h5> 68 <p>The playback time and model to be linked with are set on the created <B>Fire</B> tab. </p> 69 <p><B>Playback time</B> given here is the playback time of the particle link used to link the effect with the model. </p> 70 <p>In this case, use 200 frames to match the number of frames of the skeletal animation applied to the Toy_Mobile 3D model. </p> 71 <p>The model to be linked with remains Toy_Mobile.</p> 72 <img class="manual_image" src="assets/action07.png" alt="Action Image 07"/> 73 <p class="hint">Select the model to be linked with from the pull-down menu when there is more than one linkable model. </p> 74 <p>Under <B>Particles</B>, select the particle to be made to track Toy_Mobile.</p> 75 <p>Open the pull-down menu to display particles that can be linked to the model. </p> 76 <img class="manual_image" src="assets/action08.png" alt="Action Image 08"/> 77 <p><B>SmokeEmitter</B> (the smoke effect) has already been linked, so select <B>MobileFireEmitter</B>. </p> 78 <p>Set the frame at which to start playback of the tracking particle. </p> 79 <img class="manual_image" src="assets/action09.png" alt="Action Image 09"/> 80 <p>Set Frame 0 here, because the particle should start tracking the model at the same time that Toy_Mobile animation starts. </p> 81 <p class="warning">The effect is not displayed if a start frame occurring after the playback time of the particle link is set. </p> 82 <p>Select the <B>Continue until action stops</B> checkbox. </p> 83 <p>The <B>Playback time</B> set here is different from the particle link playback time because it represents the time that a particle is played back. </p> 84 <img class="manual_image" src="assets/action10.png" alt="Action Image 10"/> 85 <p>This setting sets continuous effect tracking until the particle link playback time is reached.</p> 86 <p class="hint"><em>Sample Setting</em>: You can create a particle link where the effect tracks the model for only 100 frames starting from the start frame by setting the playback time to 100 frames. </p> 87 <h5>Contraints settings</h5> 88 <p>Under <B>Constraints</B>, you can set the tracking method and type of particle to be linked using particle link. </p> 89 <p>Select the <B>Enable</B> checkbox when setting <B>Constraints</B>.</p> 90 <p>For Toy_Mobile, select the radio button for the particle emitter, because a particle emitter is being linked. </p> 91 <img class="manual_image" src="assets/action11.png" alt="Action Image 11"/> 92 <p>For details on particle model and particle emitter tracking, click <a href="../../../user_guide/particle_effect/particleeffect_structure/hierarchical_structure/index.html">Here</a>.</p> 93 <p>Set <B>Bone to link with</B> and <B>Options</B>.</p> 94 <p>Select the node of the model that particles are to track for the bone to link with.</p> 95 <p>Open the pull-down window to display all nodes of the model for which particles can be set.</p> 96 <img class="manual_image" src="assets/action12.png" alt="Action Image 12"/> 97 <p>Here, the link is made to the <B>RocketNozzle</B> node. </p> 98 <p>Under <B>Options</B>, you can set whether the particle should track the scale and rotate (SR) or the translate (T) motion of the model. </p> 99 <img class="manual_image" src="assets/action13.png" alt="Action Image 13"/> 100 <p>Select the <B>T</B> checkbox for Toy_Mobile. </p> 101 <p>You can confirm that the fire effect tracks the rocket by playing the animation on the CreativeStudio <B>Control</B> panel. </p> 102 <img class="manual_image" src="assets/action14.png" alt="Action Image 14"/> 103 <p>Using particle link allows you to create and confirm links between models and effects under CreativeStudio. </p> 104 <!-- InstanceEndEditable --> </div> 105 <div class="footer" /> 106</div> 107<hr><p>CONFIDENTIAL</p></body> 108<!-- InstanceEnd --> 109</html> 110