1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<!-- InstanceBegin template="/Templates/default_template.dwt" codeOutsideHTMLIsLocked="false" --> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 6<meta http-equiv="Content-Style-Type" content="text/css" /> 7<!-- InstanceBeginEditable name="CSS の相対パス指定" --> 8<link href="../common/manual.css" rel="stylesheet" type="text/css" /> 9<!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="ページのタイトル" --> 10<title>Sample</title> 11<script type="text/javascript" src="../common/ibox.js"></script> 12<!-- InstanceEndEditable --> 13</head> 14<body> 15<div> 16 <div class="body"> <!-- InstanceBeginEditable name="本文のタイトル" --> 17 <h1>Sample</h1> 18 <!-- InstanceEndEditable --> <!-- InstanceBeginEditable name="本文" --> 19 <p>This page describes an overview of sample data included with CreativeStudio in list format.</p> 20 <p class="warning">Sample data cannot be used for applications other than as samples.</p> 21 <h2>Confirming Sample Data</h2> 22 <p>The following procedure can be used to confirm sample data prepared in intermediate file format. </p> 23 <ol> 24 <li>Launch CreativeStudio.</li> 25 <li>Load sample data into CreativeStudio.<br /> See the description list as the location in which loaded sample data is placed differs.</li> 26 <li>Samples are displayed on the CreativeStudio Preview panel.</li> 27 </ol> 28 <p class="warning">Use the corresponding 3D computer graphics tool to load 3D modeling sample data. </p> 29 <h2>Sample Data List</h2> 30 <p>Sample data for graphics and effects have been prepared for CreativeStudio.</p> 31 <p>For graphics, intermediate files and 3D computer graphics tool sample data are included.</p> 32 <h3>Graphics (Intermediate Files)</h3> 33 <p>The location of sample data for graphics (intermediate files) and a brief overview are given below. </p> 34 <p>Location<br /> " %NW4C_ROOT%/SampleData/Graphics/Intermediate/[sample_data_name_folder]"</p> 35 <p>Table 1. List of Intermediate File Sample Data</p> 36 <table> 37 <thead> 38 <tr> 39 <th class="thumb">Data</th> 40 <th class="thumb">Image</th> 41 <th>Description</th> 42 </tr> 43 </thead> 44 <tbody> 45 <tr> 46 <th class="thumb">human</th> 47 <td class="thumb"><img class="thumb" src="assets/human_walk.png" alt="Human Walk"/></td> 48 <td>This human_walk model includes skeletal animation.<br /> When confirming with CreativeStudio, all of the following intermediate files in the folder are loaded simultaneously.<br /> ・human_A.ctex, human_walk.cmdl and human_walk.cskla<br /> human_run.cskla has also been prepared for animation. The model animation runs if this file is loaded instead of human_walk.cskla.</td> 49 </tr> 50 <tr> 51 <th class="thumb">Male</th> 52 <td class="thumb"><img class="thumb" src="assets/human_lite.png" alt="Texture Combiner Sample"/></td> 53 <td>The human_lite_walk model includes skeletal animation. (This model has been created with less data than the human_walk model mentioned above.) When confirming with CreativeStudio, all of the following intermediate files in the folder are loaded simultaneously.<br /> ・male_A.ctex, male_walk.cmdl and male_walk.cskla<br /> male_run.cskla has also been prepared for animation. The model animation runs if this file is loaded instead of male_walk.cskla.</td> 54 </tr> 55 <tr> 56 <th class="thumb">material_sample</th> 57 <td class="thumb"><img class="thumb" src="assets/material_sample.png" alt="material samples"/></td> 58 <td>This is a knight chess piece expressed with four different textures.<br /> Different textures are expressed by using the lookup tables already prepared for CreativeStudio.<br /> When confirming with CreativeStudio, each .cmdl intermediate file in the folder is loaded.<br /> <em>material_sample_lutset.cmdl is a lookup table intermediate file that must be loaded at the same time as the model intermediate files.</em></td> 59 </tr> 60 <tr> 61 <th class="thumb">texture_combiner_sample</th> 62 <td class="thumb"><img class="thumb" src="assets/texture_combiner_sample.png" alt="Texture Combiner Sample"/></td> 63 <td>Models created using the Texture combiners and the texture to be used have been prepared.<br /> When confirming with CreativeStudio, each .cmdl intermediate file in the folder is loaded.</td> 64 </tr> 65 </tbody> 66 </table> 67 <h4>Intermediate Files for the Tutorial</h4> 68 <p>Location<br /> " %NW4C_ROOT%/SampleData/Graphics/Intermediate/tutorial/[sample_data_name_folder]"</p> 69 <p>Table 2. List of Intermediate File Sample Data for the Tutorial </p> 70 <table> 71 <thead> 72 <tr> 73 <th class="thumb">Data</th> 74 <th class="thumb">Image</th> 75 <th>Description</th> 76 </tr> 77 </thead> 78 <tbody> 79 <tr> 80 <th class="thumb" rowspan="2">toy_block<br /> ・toy_mt<br /> ・toy_t</th> 81 <td class="thumb"><img class="thumb" src="assets/Toy01M.png" alt="Sample with Material Animation"/></td> 82 <td>A material animation has been configured for toy_mt of toy_block.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・toy_mt.cres</td> 83 </tr> 84 <tr> 85 <td class="thumb"><img class="thumb" src="assets/toy01t.png" alt="Sample using a Translate Animation"/></td> 86 <td>A moving skeletal animation has been configured for toy_t of toy_block.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・toy_t.cres</td> 87 </tr> 88 <tr> 89 <th class="thumb">toy_book</th> 90 <td class="thumb"><img class="thumb" src="assets/toy_book.png" alt="toy_booky Sample Data"/></td> 91 <td>A fog has been configured for the trees included in the scene for toy_book.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・toy_book.cres</td> 92 </tr> 93 <tr> 94 <th class="thumb">toy_butterfly</th> 95 <td class="thumb"><img class="thumb" src="assets/Toy02.png" alt="toy_butterfly Sample Data"/></td> 96 <td>For toy_butterfly, "translate," "rotate," and "texture pattern animation" have been set to represent a butterfly flying about in a wooden frame. When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・toy_butterfly.cres</td> 97 </tr> 98 <tr> 99 <th class="thumb">toy_mobile</th> 100 <td class="thumb"><img class="thumb" src="assets/toy_mobile.png" alt="toy_mobiley Sample Data"/></td> 101 <td>With toy_mobile, particle-related features are used to make effects track the model being animated. When confirming with CreativeStudio, the following intermediate files in the folder are all loaded.<br /> ・Toy_Mobile.cres / Toy_MobileAction.cact / Toy_MobileEffect.cres</td> 102 </tr> 103 <tr> 104 <th class="thumb">toy_pig</th> 105 <td class="thumb"><img class="thumb" src="assets/toy_pig.png" alt="toy_pig Sample Data"/></td> 106 <td>With toy_pig, different lights are set for multiple models in the scene using the scene environment feature. <br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・Toy_Pig.cres</td> 107 </tr> 108 <tr> 109 <th class="thumb">toy_popupbook</th> 110 <td class="thumb"><img class="thumb" src="assets/toy_popupbook.png" alt="toy_popupbook Sample Data"/></td> 111 <td>With toy_popupbook, a world billboard has been set for the apples, and a Y-axis billboard for the trees.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・toy_popupbook.cres</td> 112 </tr> 113 </tbody> 114 </table> 115 <h3>Graphics (3D Computer Graphics Tool)</h3> 116 <p>The location of sample data for graphics (3D computer graphics tools) and a brief overview are given below. </p> 117 <p class="warning">Currently, only Maya sample data has been prepared. </p> 118 <p>Location<br /> " %NW4C_ROOT%/SampleData/Graphics/DccPlugin/Maya/[sample_data_name_folder]"</p> 119 <p>Table 3. List of Maya Sample Data</p> 120 <table> 121 <thead> 122 <tr> 123 <th class="thumb">Data</th> 124 <th class="thumb">Image</th> 125 <th>Description</th> 126 </tr> 127 </thead> 128 <tbody> 129 <tr> 130 <th class="thumb" rowspan="2">toy_block</th> 131 <td class="thumb"><img class="thumb" src="assets/Toy01M.png" alt="Sample with Material Animation"/></td> 132 <td>Toy_Mt is the toy_block model with material color animation applied. <br /> This represents Maya sample data. <br /> ・Toy_mt.mb</td> 133 </tr> 134 <tr> 135 <td class="thumb"><img class="thumb" src="assets/toy01t.png" alt="Sample using a Translate Animation"/></td> 136 <td>Toy_t is the toy_block model with moving skeletal animation applied. <br /> This represents Maya sample data. <br /> ・Toy_T.mb</td> 137 </tr> 138 <tr> 139 <th class="thumb">toy_butterfly</th> 140 <td class="thumb"><img class="thumb" src="assets/Toy02.png" alt="toy_butterfly Sample Data"/></td> 141 <td>This is the Toy_Butterfly model with a texture pattern animation set for the butterfly in the wooden frame to represent flapping wings. This represents Maya sample data. <br /> ・Toy_Butterfly.mb</td> 142 </tr> 143 <tr> 144 <th class="thumb">toy_mobile</th> 145 <td class="thumb"><img class="thumb" src="assets/toy_mobile.png" alt="toy_mobiley Sample Data"/></td> 146 <td>This toy_mobile model includes an animation for rotating the rocket and the star, a light color animation, and a camera animation. </td> 147 </tr> 148 <tr> 149 <th class="thumb">toy_popupbook</th> 150 <td class="thumb"><img class="thumb" src="assets/toy_popupbook.png" alt="toy_popupbook Sample Data"/></td> 151 <td>With toy_popupbook, a world billboard has been set for the apples, and a Y-axis billboard for the trees.<br /> This represents Maya sample data. </td> 152 </tr> 153 </tbody> 154 </table> 155 <h3>Effect</h3> 156 <p>The location of effect samples and a brief overview are given below. </p> 157 <p>Location<br /> " %NW4C_ROOT%/SampleData/Effect/Intermediate/[sample_data_name_folder]"</p> 158 <p>Table 4. List of Effect Sample Data</p> 159 <table> 160 <thead> 161 <tr> 162 <th class="thumb">Data</th> 163 <th class="thumb">Image</th> 164 <th>Description</th> 165 </tr> 166 </thead> 167 <tbody> 168 <tr> 169 <th class="thumb">arrow_particle</th> 170 <td class="thumb"><img class="thumb" src="assets/arrow_particle.png" alt="Effect using Arrows"/></td> 171 <td>This arrow effect uses particles.<br /> The resulting expression draws parabola using a mirror feature for 1/2 arrow texture and directional animation. When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・arrow_particle.cptl / arrow01.ctex</td> 172 </tr> 173 <tr> 174 <th class="thumb">defoliation_particle</th> 175 <td class="thumb"><img class="thumb" src="assets/defoliation_particle.png" alt="Falling Leaves Effect"/></td> 176 <td>This falling leaves effect uses particles.<br /> This effect expresses maple leaves softly fluttering down by rotating particles around the X, Y and Z axes.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・defoliation_particle.cptl </td> 177 </tr> 178 <tr> 179 <th class="thumb">fire_particle</th> 180 <td class="thumb"><img class="thumb" src="assets/fire_particle.png" alt="Fire Particle Effect"/></td> 181 <td>This fire effect uses particles.<br /> This effect expresses a burning fire by combining a texture pattern animation with gravity settings.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・fire_particle.cptl </td> 182 </tr> 183 <tr> 184 <th class="thumb">fountain_particle</th> 185 <td class="thumb"><img class="thumb" src="assets/fountain_particle.png" alt="Fountain Effect"/></td> 186 <td>This fountain effect uses particles.<br /> This effect expresses gushing water by setting a Y-axis diffuse.<br /> Child particles are also set to call up ripples when water splashes.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・fountain_particle.cptl </td> 187 </tr> 188 <tr> 189 <th class="thumb">light_particle</th> 190 <td class="thumb"><img class="thumb" src="assets/light_particle.png" alt="Light Effect"/></td> 191 <td>This light effect uses two particles.<br /> This effect expresses the spreading and flickering of the light by setting a scale animation.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・light_particle.cptl </td> 192 </tr> 193 <tr> 194 <th class="thumb">smoke_particle</th> 195 <td class="thumb"><img class="thumb" src="assets/smoke_particle.png" alt="Smoke Effect"/></td> 196 <td>This smoke effect uses particles.<br /> This effect expresses smoke that spreads evenly and then fades away by using an even distribution setting for the emitter and a pattern animation.<br /> When confirming with CreativeStudio, the following intermediate file in the folder is loaded.<br /> ・smoke_particle.cptl </td> 197 </tr> 198 </tbody> 199 </table> 200 <!-- InstanceEndEditable --> </div> 201 <div class="footer" /> 202</div> 203<hr><p>CONFIDENTIAL</p></body> 204<!-- InstanceEnd --> 205</html> 206