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16  <h1>toon_chess</h1>
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18  <p>toon_chess is a toon shader expression in anime style.<br /> This type of expression is possible by drawing the RGB lookup table in a tiered pattern.</p>
19  <img class="manual_image" src="assets/chess03.png" alt="toon_chess Image"/>
20  <h2>toon_chess Settings</h2>
21  <p>This section describes settings for the toon_chess material sample.</p>
22  <h3>Material Settings</h3>
23  <p>This section describes material settings for toon_chess.<br /> Click on toon_mat displayed on the CreativeStudio Contents panel to open the material Properties panel.</p>
24  <h4>General</h4>
25  <p>Check the entire material Properties panel.</p>
26  <img class="manual_image" src="assets/toon_chess02.png" alt="toon_chess Image 02"/>
27  <p>The rendering setting is set to <em>Fragment Lighting</em>.<br /> This indicates that fragment lights are rendered using a lookup table for toon_chess.</p>
28  <p class="hint">Rendering settings must be changed to match the light being used.</p>
29  <h4>Color</h4>
30  <p>Check the colors on the material Properties panel.</p>
31  <img class="manual_image" src="assets/toon_chess03.png" alt="toon_chess Image 03"/>
32  <p> Colors are not set for toon_chess, because its specular colors are specified in the lookup table.</p>
33  <h4>Fragment</h4>
34  <p>Check the fragment lighting options on the material Properties panel.</p>
35  <img class="manual_image" src="assets/toon_chess04.png" alt="carpaint_chess Image 04"/>
36  <p>The layer configuration of the fragment lighting for toon_chess is <em>Configuration Type 0</em>.</p>
37  <p>This setting enables Spot, Distribution 0 and Reflection (R) in the lookup table.</p>
38  <p class="hint">The Reflection (R) setting is grayscale because it is used for Reflection (G) and Reflection (B) as well.</p>
39  <p>For details on layer configurations, click <a href="../../../../../user_guide/material/lighting/layer_configuration/index.html">here</a>. </p>
40  <h4>Lookup tables</h4>
41  <p>Check the lookup table on the material Properties panel.</p>
42  <h5>Lookup table set</h5>
43  <p>LookupTableSetContentCtr0 is selected for the lookup table set.</p>
44  <img class="manual_image" src="assets/toon_chess05.png" alt="toon_chess Image 05"/>
45  <p class="hint">The lookup table set manages created lookup tables as a set.<br /> Clicking on LookupTableSetContentCtr0 displayed on the CreativeStudio Content panel displays the lookup table Properties panel, where you can check the lookup tables being managed.</p>
46  <h5>Comp.</h5>
47  <p>Next, check the lookup table list.<br /> The setting for toon_chess has been made so that only a single reflectance setting is enabled and separate ones for reflectance_r, reflectance_g and reflectance_b are not used.</p>
48  <img class="manual_image" src="assets/toon_chess06.png" alt="toon_chess Image 06"/>
49  <table>
50    <thead>
51      <tr>
52        <th>Comp.</th>
53        <th>Lookup Tables</th>
54      </tr>
55    </thead>
56    <tbody>
57      <tr>
58        <th>Reflection (R)</th>
59        <td>toon_reflectance</td>
60      </tr>
61    </tbody>
62  </table>
63  <p>The lookup tables set here are managed as a lookup table set.</p>
64  <p>For details on lookup tables, click <a href="../../../../../user_guide/material/lookup_tables/index.html">here</a>.</p>
65  <h5>Input angle</h5>
66  <p>Next, check the input angle, back in the Fragment tab of the materials Properties panel.<br /> NH is used for toon_chess.</p>
67  <img class="manual_image" src="assets/toon_chess07.png" alt="carpaint_chess Image 07"/>
68  <p class="hint">The input angle NH represents light that is affected by the light and viewpoint.<br /> This is primarly used for specular expressions.</p>
69  <p>For details on the types of input angle, click <a href="../../../../../user_guide/material/lookup_tables/index.html#input_angle">here</a>.</p>
70  <h4>Fragment lighting</h4>
71  <p>Check the fragment lighting on the material Properties panel.<br /> With toon_chess, a check has been entered for <em>Apply the factor for the reflection table</em>.</p>
72  <img class="manual_image" src="assets/toon_chess08.png" alt="toon_chess Image 08"/>
73  <p>This enables application of the factor when creating the colors of light to be reflected using a lookup table.</p>
74  <h4>Texture combiners</h4>
75  <p>Check the texture combiners on the material Properties panel.<br /> This sets the colors of Combiner 0 for toon_chess.</p>
76  <img class="manual_image" src="assets/toon_chess09.png" alt="carpaint_chess Image 09"/>
77  <table>
78    <thead>
79      <tr>
80        <th>Setting</th>
81        <th>Settings</th>
82      </tr>
83    </thead>
84    <tbody>
85      <tr>
86        <th>Formula</th>
87        <td>A</td>
88      </tr>
89      <tr>
90        <th>A: Source 0</th>
91        <td>Secondary color</td>
92      </tr>
93    </tbody>
94  </table>
95  <p>This setting indicates that the secondary color will be used as-is.</p>
96  <p class="hint">The term &quot;secondary color&quot; indicates the specular color and lookup table.</p>
97  <p>The output result of the vertex shader is used for Source 1 and Source 2. However, there is no effect on the model because the result is not used by the calculation formula.</p>
98  <h3>CurveEditor panel</h3>
99  <p>Check the CurveEditor panel for the lookup tables actually used with toon_chess.</p>
100  <p>Select LookupTableSetContentCtr0 located on the Creative Studio Contents panel.<br /> While in the state described, select <B>Window</B> &gt; <B>Curve editor...</B> from the menu bar to open the CurveEditor panel.</p>
101  <a href="assets/toon_chess10.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/toon_chess10.png" alt="toon_chess Image 10"/></a>
102  <ul>
103    <li>Horizontal axis: results in a change from 0 to 1 (from 90 degress to 0 degrees) using the angle created by input angle elements.</li>
104    <li>Vertical axis represents color (light) intensity.</li>
105  </ul>
106  <h5>toon_reflectance  settings</h5>
107  <p>Select toon_reflectance displayed on the Curve Editor panel to check its curve.</p>
108  <a href="assets/toon_chess11.png" rel="ibox" title="Click image to enlarge"><img class="ui_thumb" src="assets/toon_chess11.png" alt="toon_chess Image 10"/></a>
109  <p>This image expresses tiered, toon-like shadows using a tiered curve.</p>
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