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10<title>Revision History</title>
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16    <h1>Revision History</h1>
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18    <p>[*] is a link to the relevant page.</p>
19    <!-- バージョン番号は title.html も更新する事! --> <!--    <h3>機能追加/変更</h3>   <h3>不具合修正</h3>   <h3>マニュアルの更新</h3>   --> <!-- ================================================= -->
20    <h2 id="VERSION_1_0_1">Version 1.0.1 (2010/08/25)</h2>
21    <h3>Additions and Changes to Features</h3>
22    <p>There have been no additions or changes to features.</p>
23    <h3>Bugfixes</h3>
24    <ul>
25      <li>Fixed a bug where parameters related to models or meshes were not being merged by merging.
26        <ul>
27          <li>A bug was fixed where parameters related to models or meshes were not being merged by merging.<br /> Specifically, support has been added for merging mesh type parameters (visibility settings, rendering priority, and user data) and model type parameters (animation settings, culling mode, and user data).</li>
28        </ul>
29      </li>
30      <li>Fixed a bug where the contents of the temporary folder for the DCC exporter were being deleted.
31        <ul>
32          <li>A bug has been fixed where the number of files in the temporary folder used for transferring data to CreativeStudio from the DCC exporter would continue to grow rather than being deleted.</li>
33        </ul>
34      </li>
35      <li>Corrected a bug arising when LF was used as the newline code in intermediate files.
36        <ul>
37          <li>A bug has been fixed where file loading would fail if an attempt was made to load an intermediate file where line feeds were being used for the newline code.</li>
38        </ul>
39      </li>
40      <li>Fixed a bug where combinations of coordinators on the Properties panel for materials (standard mode) could not be edited.
41        <ul>
42          <li>A bug has been fixed where combinations of coordinators on the Properties panel for materials (standard mode) could not be edited when switching the material selection.</li>
43        </ul>
44      </li>
45    </ul>
46    <h3>Updates to the Manual</h3>
47    <ul>
48      <li>Added a description of polygon offset.<a href="ui_reference/panel/property/material/detailed_panel/rasterization/index.html">[*]</a></li>
49    </ul>
50    <h2 id="VERSION_1_0_0">Version 1.0.0 (2010/07/29)</h2>
51    <h3>Additions and Changes to Features</h3>
52    <ul>
53      <li>Changed the behavior of <B>Convert skeletal models to standard models</B>
54        <ul>
55          <li>In the previous version, the conversion to model took place after the process to compress to a single node.<br /> That has been changed so now the conversion to model  process can be run on its own.</li>
56        </ul>
57      </li>
58      <li>Changed the menu notation for the <B>Optimize selected models</B> feature.
59        <ul>
60          <li>Changed the menu notation so the <B>Optimize selected models</B> feature uses the same names as the Maya Export options.</li>
61        </ul>
62      </li>
63      <li>Changed the intermediate file format
64        <ul>
65          <li>Added camera animation information.
66            <ul>
67              <li>Added the <CODE>.clgt </CODE>file (or the <CODE>.cres</CODE> file included in light) to the output</li>
68              <li>Added <CODE>LightAnimationData</CODE>.</li>
69              <li>Added <CODE>Name=&quot;LightAnimation&quot;</CODE> to <CODE>GraphicsAnimationGroupDescription</CODE></li>
70            </ul>
71          </li>
72        </ul>
73      </li>
74      <li>Added features to edit and preview light animation</li>
75      <li>Changed the behavior of spotlights to match the development hardware when <B>Angular attenuation</B> is not set
76        <ul>
77          <li>Spotlights now do not illuminate when <B>Angular attenuation</B> is not set.</li>
78        </ul>
79      </li>
80      <li>The same number of grid lines now show along the x and z axes in the <B>Preview </B>panel.
81        <ul>
82          <li>The number of grid lines shown in the <B>Preview </B>panel were set separately for the X and Z axes in the configuration file. That was changed so they share the same setting.</li>
83        </ul>
84      </li>
85      <li>When the <B>Preview </B>panel is set to the same resolution as the development hardware, the editing of the aspect ratio in the camera <B>Properties </B>panel now gets applied in the <B>Preview </B>panel.
86        <ul>
87          <li>Modified the UI for aspect ratio editing in the camera <B>Properties </B>panel, adding a button for configuring a ratio for the upper and lower screens</li>
88        </ul>
89      </li>
90      <li>Added support for selecting and editing various list items in the <B>Shader Creation</B> panel.
91        <ul>
92          <li>Items in the <B>Shader Creation</B> panel now can be edited after they have been configured.</li>
93        </ul>
94      </li>
95      <li>The type for lights with animation cannot be changed anymore.
96        <ul>
97          <li>When a light has animation, the type of the light can no longer be altered.</li>
98        </ul>
99      </li>
100      <li>The aspect ratio is now applied in the <B>Preview </B>panel when the preview mode is set to development hardware resolution.
101        <ul>
102          <li>When the <B>Preview </B>panel is set to the same resolution as the development hardware, the editing of the aspect ratio in the camera <B>Properties </B>panel now gets applied in the <B>Preview </B>panel.<br /> Modified the UI for aspect ratio editing in the camera Properties panel, adding a button for configuring a ratio for the upper and lower screens</li>
103        </ul>
104      </li>
105      <li>Moved the UI for the <B>Render sort</B> setting to the <B>Preview </B>panel.
106        <ul>
107          <li>Moved the UI for the <B>Render sort</B> setting from the camera <B>Properties </B>panel to the <B>Preview </B>panel. <br /> In addition, added configuration support for the <B>Render sort</B> setting.</li>
108        </ul>
109      </li>
110      <li>Now it is possible to use only a specific updater for fog density setting in the fog <B>Properties </B>panel.
111        <ul>
112          <li>The fog density is not applied to fog based on linear functions, so this setting cannot be configured in the UI. </li>
113        </ul>
114      </li>
115      <li>Changed the structure of the main menu
116        <ul>
117          <li>Straightened out the wording and order of menu items.</li>
118          <li><B>Create new</B> was changed to <B>Close all</B>.</li>
119          <li>Added a <B>Help </B>menu.</li>
120        </ul>
121      </li>
122      <li>Added confirmation messages for when exiting the application and closing all.
123        <ul>
124          <li>When you select to <B>Exit </B>the application or to <B>Close all</B> documents, messages now display to confirm those operations.</li>
125        </ul>
126      </li>
127      <li>Straightened out the <B>Properties </B> panel for materials.
128        <ul>
129          <li>The following changes were made to the material panel UI:
130            <ul>
131              <li>Changed <I>Combiner </I>tag to <B>Fragment </B>tag</li>
132              <li>Changed the <I>Blender </I>tag to <B>Blending & Tests</B> tag</li>
133              <li>Reorganized and revamped the UI structure inside the tags</li>
134              <li>Deleted the <B>Stencil test </B>UI from <B>Standard </B>mode (you can  still edit this in <B>Details </B>mode)</li>
135              <li>Changed <I>Polygon Display Surface</I> to <B>Culling mode</B>.</li>
136              <li>You can only select <B>Hide</B> (both-face culling)  in <B>Details </B>mode now.</li>
137              <li><I>Transparency </I>and <I>Render layer</I> have been standardized to <B>Render layer</B>.</li>
138            </ul>
139          </li>
140        </ul>
141      </li>
142      <li>Eliminated the <I>Show model</I> checkbox
143        <ul>
144          <li>Eliminated the <I>Show model</I> checkbox because <B>Enable model</B> can be used instead.</li>
145        </ul>
146      </li>
147      <li>Added the <B>Model info</B> category to the <B>Properties </B>panel for models.
148        <ul>
149          <li>Added a <B>Model info</B> category to the <B>Properties </B>panel for models, showing such information as the number of bones and the number of materials.  </li>
150        </ul>
151      </li>
152      <li>Added confirmation messages for when exiting the application and closing all.</li>
153      <li>Support for linked preview of models and particles
154        <ul>
155          <li>Models and particles can now be combined together and previewed.<br /> From the menu select <B>Create </B>&gt; <B>Particle link</B> to create particle linkage and then configure the settings for a model and particle combination in the <B>Properties </B>panel for particle collaborations. This feature is specific to NWCS previewing and does not work on the development hardware.</li>
156        </ul>
157      </li>
158      <li>Fixed problem loading intermediate files when there was blank space in folder path.
159        <ul>
160          <li>Due to a bug, intermediate files (textures used by models. etc.) could not be loaded if there was a blank space anywhere in the folder path. That problem has been  fixed.</li>
161        </ul>
162      </li>
163    </ul>
164    <h3>Bugfixes</h3>
165    <ul>
166      <li>Fixed problem with merging when skeleton models had only one bone
167        <ul>
168          <li>When there was only one bone in the data, the merging was incorrect.   This problem occurred for merged output with the exporter when <B>Unite All Node</B> was specified.</li>
169        </ul>
170      </li>
171      <li>Fixed the problem of merge not working for a normal model that was not a skeletal model
172        <ul>
173          <li>Fixed the problem of merge not working for a normal model that was not a skeletal model. (The problem with merging occurred for data output by the exporter with <B>Convert To Model </B>specified.)</li>
174        </ul>
175      </li>
176      <li>Fixed the problem of insufficient mesh merging after bone optimization
177        <ul>
178          <li>When a skeletal model was optimized, mesh merging was insufficient. That problem has been  fixed.</li>
179        </ul>
180      </li>
181      <li>Fixed the problem of the vertex scale changing after bone optimization
182        <ul>
183          <li>Depending on the data, sometimes after bone optimization the vertex scale would change due to wild weight values.</li>
184        </ul>
185      </li>
186      <li>Fixed the problem of the vertex color values changing after bone optimization
187        <ul>
188          <li>During bone optimization, the vertex color for multiple vertices would be changed for data with the same vertex color settings.</li>
189        </ul>
190      </li>
191      <li>Fixed problem with the <B>Shader Creation </B>panel
192        <ul>
193          <li>When there were multiple shader symbols in the <B>Shader Creation </B>panel, all would take the <B>Vector </B>value without correctly specifying the type. That problem has been fixed.<br /> Another problem was that the shader program index was not applied correctly.  That too has been  fixed.</li>
194        </ul>
195      </li>
196      <li>Fixed problem with billboarding
197        <ul>
198          <li>In billboarding, Rotate and Scale were not applied to bones and nodes above the parent. That problem has been corrected.</li>
199        </ul>
200      </li>
201      <li>Deleted the <B>Factor </B>item for <B>Polygon offset</B>.
202        <ul>
203          <li>DMPGL only supports the <B>Offset units</B> item for <B>Polygon offsets</B>, so the unsupported Factor item has been deleted.<br /> Polygon offset will look differently on the NWCS and CTR development hardware because the NWCS preview reflects POD's support or nonsupport for <B>Factor</B>.</li>
204        </ul>
205      </li>
206      <li>Fixed the problem of referenced files not being added when an intermediate file was opened by dragging and dropping.</li>
207      <li>Revised the <B>Properties </B>panel for materials so you cannot select combinations that cannot be used together for texture mapping.
208        <ul>
209          <li>To be in step with the hardware specifications, combinations that cannot be used together for texture mapping now cannot be selected.  The settings that can be used are listed below:
210            <ul>
211              <li>Texture coordinates
212                <ul>
213                  <li>Can  use texture 0, 1 and 2</li>
214                </ul>
215              </li>
216              <li>Camera cube coordinates
217                <ul>
218                  <li>Can only use texture 0</li>
219                </ul>
220              </li>
221              <li>Camera sphere coordinates
222                <ul>
223                  <li>Can  use texture 0, 1 and 2</li>
224                </ul>
225              </li>
226              <li>projection
227                <ul>
228                  <li>Can  use texture 0 and 1</li>
229                </ul>
230              </li>
231            </ul>
232          </li>
233        </ul>
234      </li>
235      <li>SP and CP can no longer be selected as the Input angle for Reflection and Fresnel (Lookup table) in the material <B>Properties </B>panel
236        <ul>
237          <li>SP and CP cannot be used as the input angle for Reflection and Fresnel in the hardware specifications, so the UI has been revised so these cannot be selected.</li>
238        </ul>
239      </li>
240      <li>Fixed a problem with the data size notation for textures with mipmaps
241        <ul>
242          <li>The data size shown for textures did not take mipmaps into consideration. That problem has been fixed.</li>
243        </ul>
244      </li>
245      <li>Fixed incorrect display of broken links between lookup table sets and textures
246        <ul>
247          <li>When the links between lookup table sets and textures were broken, the lookup table settings in the <B>Properties </B> panels for materials and fragment lights and the texture settings in the <B>Properties </B> panel for materials would display as &quot;Not used&quot; and could not be properly edited. That problem has been fixed.</li>
248        </ul>
249      </li>
250      <li>Fixed problem of comments not being saved for light sets in scene environment.
251        <ul>
252          <li>Comments for light sets contained in the scene environment were not being saved. That problem has been corrected.</li>
253        </ul>
254      </li>
255      <li>Fixed problem with display of LA4, LA8 textures in the  <B>Properties </B> panel
256        <ul>
257          <li>The color image and alpha image for LA4, LA8 textures were reversed in the  <B>Properties </B> panel. That problem has been corrected.</li>
258        </ul>
259      </li>
260      <li>Fixed problem with the intermediate file updater for particles
261        <ul>
262          <li>Updating could not be done properly when the string specifying the pattern for a texture pattern animation was empty. That problem has been corrected.。</li>
263        </ul>
264      </li>
265    </ul>
266    <h3>Updates to the Manual</h3>
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