Revision History
[*] is a link to the relevant page.
Version 1.0.1 (2010/08/25)
Additions and Changes to Features
There have been no additions or changes to features.
Bugfixes
- Fixed a bug where parameters related to models or meshes were not being merged by merging.
- A bug was fixed where parameters related to models or meshes were not being merged by merging.
Specifically, support has been added for merging mesh type parameters (visibility settings, rendering priority, and user data) and model type parameters (animation settings, culling mode, and user data).
- Fixed a bug where the contents of the temporary folder for the DCC exporter were being deleted.
- A bug has been fixed where the number of files in the temporary folder used for transferring data to CreativeStudio from the DCC exporter would continue to grow rather than being deleted.
- Corrected a bug arising when LF was used as the newline code in intermediate files.
- A bug has been fixed where file loading would fail if an attempt was made to load an intermediate file where line feeds were being used for the newline code.
- Fixed a bug where combinations of coordinators on the Properties panel for materials (standard mode) could not be edited.
- A bug has been fixed where combinations of coordinators on the Properties panel for materials (standard mode) could not be edited when switching the material selection.
Updates to the Manual
- Added a description of polygon offset.[*]
Version 1.0.0 (2010/07/29)
Additions and Changes to Features
- Changed the behavior of Convert skeletal models to standard models
- In the previous version, the conversion to model took place after the process to compress to a single node.
That has been changed so now the conversion to model process can be run on its own.
- Changed the menu notation for the Optimize selected models feature.
- Changed the menu notation so the Optimize selected models feature uses the same names as the Maya Export options.
- Changed the intermediate file format
- Added camera animation information.
- Added the
.clgt file (or the .cres file included in light) to the output
- Added
LightAnimationData.
- Added
Name="LightAnimation" to GraphicsAnimationGroupDescription
- Added features to edit and preview light animation
- Changed the behavior of spotlights to match the development hardware when Angular attenuation is not set
- Spotlights now do not illuminate when Angular attenuation is not set.
- The same number of grid lines now show along the x and z axes in the Preview panel.
- The number of grid lines shown in the Preview panel were set separately for the X and Z axes in the configuration file. That was changed so they share the same setting.
- When the Preview panel is set to the same resolution as the development hardware, the editing of the aspect ratio in the camera Properties panel now gets applied in the Preview panel.
- Modified the UI for aspect ratio editing in the camera Properties panel, adding a button for configuring a ratio for the upper and lower screens
- Added support for selecting and editing various list items in the Shader Creation panel.
- Items in the Shader Creation panel now can be edited after they have been configured.
- The type for lights with animation cannot be changed anymore.
- When a light has animation, the type of the light can no longer be altered.
- The aspect ratio is now applied in the Preview panel when the preview mode is set to development hardware resolution.
- When the Preview panel is set to the same resolution as the development hardware, the editing of the aspect ratio in the camera Properties panel now gets applied in the Preview panel.
Modified the UI for aspect ratio editing in the camera Properties panel, adding a button for configuring a ratio for the upper and lower screens
- Moved the UI for the Render sort setting to the Preview panel.
- Moved the UI for the Render sort setting from the camera Properties panel to the Preview panel.
In addition, added configuration support for the Render sort setting.
- Now it is possible to use only a specific updater for fog density setting in the fog Properties panel.
- The fog density is not applied to fog based on linear functions, so this setting cannot be configured in the UI.
- Changed the structure of the main menu
- Straightened out the wording and order of menu items.
- Create new was changed to Close all.
- Added a Help menu.
- Added confirmation messages for when exiting the application and closing all.
- When you select to Exit the application or to Close all documents, messages now display to confirm those operations.
- Straightened out the Properties panel for materials.
- The following changes were made to the material panel UI:
- Changed Combiner tag to Fragment tag
- Changed the Blender tag to Blending & Tests tag
- Reorganized and revamped the UI structure inside the tags
- Deleted the Stencil test UI from Standard mode (you can still edit this in Details mode)
- Changed Polygon Display Surface to Culling mode.
- You can only select Hide (both-face culling) in Details mode now.
- Transparency and Render layer have been standardized to Render layer.
- Eliminated the Show model checkbox
- Eliminated the Show model checkbox because Enable model can be used instead.
- Added the Model info category to the Properties panel for models.
- Added a Model info category to the Properties panel for models, showing such information as the number of bones and the number of materials.
- Added confirmation messages for when exiting the application and closing all.
- Support for linked preview of models and particles
- Models and particles can now be combined together and previewed.
From the menu select Create > Particle link to create particle linkage and then configure the settings for a model and particle combination in the Properties panel for particle collaborations. This feature is specific to NWCS previewing and does not work on the development hardware.
- Fixed problem loading intermediate files when there was blank space in folder path.
- Due to a bug, intermediate files (textures used by models. etc.) could not be loaded if there was a blank space anywhere in the folder path. That problem has been fixed.
Bugfixes
- Fixed problem with merging when skeleton models had only one bone
- When there was only one bone in the data, the merging was incorrect. This problem occurred for merged output with the exporter when Unite All Node was specified.
- Fixed the problem of merge not working for a normal model that was not a skeletal model
- Fixed the problem of merge not working for a normal model that was not a skeletal model. (The problem with merging occurred for data output by the exporter with Convert To Model specified.)
- Fixed the problem of insufficient mesh merging after bone optimization
- When a skeletal model was optimized, mesh merging was insufficient. That problem has been fixed.
- Fixed the problem of the vertex scale changing after bone optimization
- Depending on the data, sometimes after bone optimization the vertex scale would change due to wild weight values.
- Fixed the problem of the vertex color values changing after bone optimization
- During bone optimization, the vertex color for multiple vertices would be changed for data with the same vertex color settings.
- Fixed problem with the Shader Creation panel
- When there were multiple shader symbols in the Shader Creation panel, all would take the Vector value without correctly specifying the type. That problem has been fixed.
Another problem was that the shader program index was not applied correctly. That too has been fixed.
- Fixed problem with billboarding
- In billboarding, Rotate and Scale were not applied to bones and nodes above the parent. That problem has been corrected.
- Deleted the Factor item for Polygon offset.
- DMPGL only supports the Offset units item for Polygon offsets, so the unsupported Factor item has been deleted.
Polygon offset will look differently on the NWCS and CTR development hardware because the NWCS preview reflects POD's support or nonsupport for Factor.
- Fixed the problem of referenced files not being added when an intermediate file was opened by dragging and dropping.
- Revised the Properties panel for materials so you cannot select combinations that cannot be used together for texture mapping.
- To be in step with the hardware specifications, combinations that cannot be used together for texture mapping now cannot be selected. The settings that can be used are listed below:
- Texture coordinates
- Can use texture 0, 1 and 2
- Camera cube coordinates
- Camera sphere coordinates
- Can use texture 0, 1 and 2
- projection
- SP and CP can no longer be selected as the Input angle for Reflection and Fresnel (Lookup table) in the material Properties panel
- SP and CP cannot be used as the input angle for Reflection and Fresnel in the hardware specifications, so the UI has been revised so these cannot be selected.
- Fixed a problem with the data size notation for textures with mipmaps
- The data size shown for textures did not take mipmaps into consideration. That problem has been fixed.
- Fixed incorrect display of broken links between lookup table sets and textures
- When the links between lookup table sets and textures were broken, the lookup table settings in the Properties panels for materials and fragment lights and the texture settings in the Properties panel for materials would display as "Not used" and could not be properly edited. That problem has been fixed.
- Fixed problem of comments not being saved for light sets in scene environment.
- Comments for light sets contained in the scene environment were not being saved. That problem has been corrected.
- Fixed problem with display of LA4, LA8 textures in the Properties panel
- The color image and alpha image for LA4, LA8 textures were reversed in the Properties panel. That problem has been corrected.
- Fixed problem with the intermediate file updater for particles
- Updating could not be done properly when the string specifying the pattern for a texture pattern animation was empty. That problem has been corrected.。
Updates to the Manual