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7    <title>Sound (snd) Sample Demo</title>
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9  <body>
10    <h1>sound3d</h1>
11
12      <h2>Overview</h2>
13      <p>
14      Demonstrates how to use 3D sounds.
15      </p>
16
17      <h2>How to Use</h2>
18      <p>
19        <ul>
20          <li>A Button: Plays the sound while pressed (no Doppler effect)</li>
21          <li>X Button: Plays the sound while pressed (no Doppler effect)</li>
22          <li>B Button: Resets sound source coordinates</li>
23          <li>+Control pad: Moves the sound source coordinates</li>
24        </ul>
25        <ul>
26      Move along the x-axis using +Control pad Left/Right. This results in a left-right panning motion.<BR> Move along the z-axis using +Control pad Up/Down.
27        </ul>
28        <ul>
29      A Doppler effect can be applied while playing a sound with the X Button by moving the sound coordinates using the +Control pad.
30        </ul>
31      </p>
32
33      <h2>Description</h2>
34      <p>
35      The following demos show the techniques required for processing 3D sounds.
36      <ul>
37        <li><a href="../Sound3DManager/Overview.html">nw::snd::Sound3DManager Class</a></li>
38        <li><a href="../Sound3DActor/Overview.html">nw::snd::Sound3DActor Class</a></li>
39        <li><a href="../Sound3DListener/Overview.html">nw::snd::Sound3DListener Class</a></li>
40      </ul>
41
42      </p>
43      <p>
44      Use of 3D sounds allows you to apply panning and volume changes suited to the 3D game space.
45      </p>
46      <p>
47      For more details, see the following documentation.
48      <ul>
49        <li>Sound Programmer's Guide, Chapter 6, 3D Sounds</li>
50        <li>Sound System Manual, Chapter 3, 3D Sounds</li>
51      </ul>
52      </p>
53
54    <h2>Revision History</h2>
55    <div class="section">
56      <dl class="history">
57        <dt>2010/09/27</dt>
58        <dd>Initial version.<br />
59        </dd>
60      </dl>
61    </div>
62  <hr><p>CONFIDENTIAL</p></body>
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