sound3d
Overview
Demonstrates how to use 3D sounds.
How to Use
- A Button: Plays the sound while pressed (no Doppler effect)
- X Button: Plays the sound while pressed (no Doppler effect)
- B Button: Resets sound source coordinates
- +Control pad: Moves the sound source coordinates
Move along the x-axis using +Control pad Left/Right. This results in a left-right panning motion.
Move along the z-axis using +Control pad Up/Down.
A Doppler effect can be applied while playing a sound with the X Button by moving the sound coordinates using the +Control pad.
Description
The following demos show the techniques required for processing 3D sounds.
Use of 3D sounds allows you to apply panning and volume changes suited to the 3D game space.
For more details, see the following documentation.
- Sound Programmer's Guide, Chapter 6, 3D Sounds
- Sound System Manual, Chapter 3, 3D Sounds
Revision History
- 2010/09/27
- Initial version.
CONFIDENTIAL