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50    <title>nw::snd::FxDelay</title>
51  </head>
52  <body>
53    <h1>nw::snd::FxDelay Class</h1>
54    <h2>Syntax</h2>
55    <div class="section">
56      <pre class="definition">class FxDelay : public <a href="../../../nw/snd/FxBase/Overview.html">nw::snd::FxBase</a></pre>
57    </div>
58    <h2>Description</h2>
59    <div class="section">
60      <p>The delay effect class.</p><p>For details on how to use effects, see the <a href="../../../nw/snd/SoundSystem/Overview.html">SoundSystem</a> class.</p><p>Effects are processed by the CPU, not a DSP.</p></div>
61    <a name="struct" id="struct">
62      <h2>Structures</h2>
63      <div class="section">
64        <table class="members">
65          <tr>
66            <th>
67              <a href="../../../nw/snd/FxDelay/Param/Overview.html">nw::snd::FxDelay::Param</a>
68            </th>
69            <td>A structure for delay parameters.</td>
70          </tr> </table>
71      </div>
72    </a> <a name="function" id="function">
73      <h2>Member Functions</h2>
74      <div class="section">
75        <table class="members">
76          <tr>
77            <th class="category" colspan="3">Constructors and Destructors</th>
78          </tr>
79          <tr>
80            <td width="100">  </td>
81            <th>
82              <a href="../../../nw/snd/FxDelay/FxDelay.html">FxDelay</a>
83            </th>
84            <td>Constructor.</td>
85          </tr>
86          <tr>
87            <td width="100"> <span class="virtual_style" title="virtual">V</span>
88            </td>
89            <th>
90              <a href="../../../nw/snd/FxDelay/~FxDelay.html">~FxDelay</a>
91            </th>
92            <td>Destructor.</td>
93          </tr>
94          <tr>
95            <th class="category" colspan="3">Effect</th>
96          </tr>
97          <tr>
98            <td width="100"> <span class="virtual_style" title="virtual">V</span>
99            </td>
100            <th>
101              <a href="../../../nw/snd/FxDelay/Initialize.html"><CODE>Initialize</CODE></a>
102            </th>
103            <td>Initializes the effect.</td>
104          </tr>
105          <tr>
106            <td width="100"> <span class="virtual_style" title="virtual">V</span>
107            </td>
108            <th>
109              <a href="../../../nw/snd/FxDelay/Finalize.html"><CODE>Finalize</CODE></a>
110            </th>
111            <td>Stops the effect.</td>
112          </tr>
113          <tr>
114            <td width="100"> <span class="virtual_style" title="virtual">V</span>
115            </td>
116            <th>
117              <a href="../../../nw/snd/FxDelay/UpdateBuffer.html">UpdateBuffer</a>
118            </th>
119            <td>Performs effect processing.</td>
120          </tr>
121          <tr>
122            <td width="100">  </td>
123            <th>
124              <a href="../../../nw/snd/FxDelay/SetParam.html">SetParam</a>
125            </th>
126            <td>Sets delay parameters.</td>
127          </tr>
128          <tr>
129            <td width="100">  </td>
130            <th>
131              <a href="../../../nw/snd/FxDelay/GetParam.html">GetParam</a>
132            </th>
133            <td>Gets the delay parameter.</td>
134          </tr>
135          <tr>
136            <th class="category" colspan="3">Memory Allocation</th>
137          </tr>
138          <tr>
139            <td width="100">  </td>
140            <th>
141              <a href="../../../nw/snd/FxDelay/GetRequiredMemSize.html">GetRequiredMemSize</a>
142            </th>
143            <td>Gets the memory size required by the reverb effect.</td>
144          </tr>
145          <tr>
146            <td width="100">  </td>
147            <th>
148              <a href="../../../nw/snd/FxDelay/AssignWorkBuffer.html">AssignWorkBuffer</a>
149            </th>
150            <td>Allocates memory to be used by the effect.</td>
151          </tr>
152          <tr>
153            <td width="100">  </td>
154            <th>
155              <a href="../../../nw/snd/FxDelay/ReleaseWorkBuffer.html">ReleaseWorkBuffer</a>
156            </th>
157            <td>Frees the memory that was used by the effect.</td>
158          </tr> </table>
159      </div>
160    </a>
161    <h2>Class Hierarchy</h2>
162    <div class="section">
163      <p class="hierarchy"><a href="../../../nw/snd/FxBase/Overview.html">nw::snd::FxBase</a><br />  <b>nw::snd::FxDelay</b>
164      </p>
165    </div>
166    <h2>See Also</h2>
167    <div class="section">
168      <p class="reference"><a href="../../../nw/snd/SoundSystem/Overview.html">SoundSystem</a> class<br /><a href="../../../nw/snd/FxBase/Overview.html">FxBase</a> class<br /> </p>
169    </div>
170    <h2>Revision History</h2>
171    <div class="section">
172      <dl class="history">
173        <dt>2010/09/03</dt>
174        <dd>Initial version.<br />
175        </dd>
176      </dl>
177    </div>
178  <hr><p>CONFIDENTIAL</p></body>
179</html>