1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 22 span.virtual_style 23 { 24 font-size : 8pt; 25 color : white; 26 font-weight : bold; 27 background : #0a0; 28 border-left : solid 1px #0f0; 29 border-top : solid 1px #0f0; 30 border-right : solid 1px #060; 31 border-bottom : solid 1px #060; 32 padding-left : 2px; 33 padding-right : 2px; 34 } 35 36 span.protected_style 37 { 38 font-size : 8pt; 39 color : white; 40 font-weight : bold; 41 background : #444; 42 border-left : solid 1px #ccc; 43 border-top : solid 1px #ccc; 44 border-right : solid 1px #222; 45 border-bottom : solid 1px #222; 46 padding-left : 2px; 47 padding-right : 2px; 48 } 49 --></style> 50 <title>nw::gfx::res::ResShadowTexture</title> 51 </head> 52 <body> 53 <h1>nw::gfx::res::ResShadowTexture Class</h1> 54 <h2>Syntax</h2> 55 <div class="section"> 56 <pre class="definition">class ResShadowTexture : public <a href="../../../../nw/gfx/res/ResPixelBasedTexture/Overview.html">nw::gfx::res::ResPixelBasedTexture</a></pre> 57 </div> 58 <h2>Description</h2> 59 <div class="section"> 60 <p>Binary resource class that represents a shadow texture using image data.</p> 61 </div> 62 <a name="class" id="class"> 63 <h2>Classes</h2> 64 <div class="section"> 65 <table class="members"> 66 <tr> 67 <th> 68 <a href="../../../../nw/gfx/res/ResShadowTexture/DynamicBuilder/Overview.html">nw::gfx::res::ResShadowTexture::DynamicBuilder</a> 69 </th> 70 <td>Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified.</td> 71 </tr> </table> 72 </div> 73 </a> <a name="struct" id="struct"> 74 <h2>Structures</h2> 75 <div class="section"> 76 <table class="members"> 77 <tr> 78 <th> 79 <a href="../../../../nw/gfx/res/ResShadowTexture/Description/Overview.html">nw::gfx::res::ResShadowTexture::Description</a> 80 </th> 81 <td>Content to configure.</td> 82 </tr> </table> 83 </div> 84 </a> <a name="enum" id="enum"> 85 <h2>Enumerated Types</h2> 86 <div class="section"> 87 <table class="members"> 88 <tr> 89 <td width="100"> </td> 90 <th> 91 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/FormatHW.html">FormatHW</a> 92 </th> 93 <td> 94 (Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 95 </tr> </table> 96 </div> 97 </a> <a name="function" id="function"> 98 <h2>Member Functions</h2> 99 <div class="section"> 100 <table class="members"> 101 <tr> 102 <th class="category" colspan="3">Create/Destroy</th> 103 </tr> 104 <tr> 105 <td width="100"> </td> 106 <th> 107 <a href="../../../../nw/gfx/res/ResShadowTexture/DynamicDestroy.html">DynamicDestroy</a> 108 </th> 109 <td>Dynamically destroys a created texture.</td> 110 </tr> 111 <tr> 112 <th class="category" colspan="3">Other</th> 113 </tr> 114 <tr> 115 <td width="100"> </td> 116 <th> 117 <a href="../../../../nw/gfx/res/ResShadowTexture/ResShadowTexture.html">ResShadowTexture</a> 118 </th> 119 <td>Constructor.</td> 120 </tr> 121 <tr> 122 <td width="100"> </td> 123 <th> 124 <a href="../../../../nw/gfx/res/ResShadowTexture/ptr.html">ptr</a> 125 </th> 126 <td>Gets a pointer to actual data.</td> 127 </tr> 128 <tr> 129 <td width="100"> </td> 130 <th> 131 <a href="../../../../nw/gfx/res/ResShadowTexture/ref.html">ref</a> 132 </th> 133 <td>Gets the reference to the actual data.</td> 134 </tr> 135 <tr> 136 <td width="100"> </td> 137 <th> 138 <a href="../../../../nw/gfx/res/ResShadowTexture/operator==.html"><CODE>operator ==</CODE></a> 139 </th> 140 <td> 141 </td> 142 </tr> 143 <tr> 144 <td width="100"> </td> 145 <th> 146 <a href="../../../../nw/gfx/res/ResShadowTexture/operator!=.html"><CODE>operator !=</CODE></a> 147 </th> 148 <td> 149 </td> 150 </tr> 151 <tr> 152 <td width="100"> </td> 153 <th> 154 <a href="../../../../nw/gfx/res/ResShadowTexture/GetImage.html"><CODE>GetImage</CODE></a> 155 </th> 156 <td>Gets pixel data.</td> 157 </tr> 158 <tr> 159 <td width="100"> </td> 160 <th> 161 <a href="../../../../nw/gfx/res/ResShadowTexture/IsPerspectiveShadow.html">IsPerspectiveShadow</a> 162 </th> 163 <td> 164 </td> 165 </tr> 166 <tr> 167 <td width="100"> </td> 168 <th> 169 <a href="../../../../nw/gfx/res/ResShadowTexture/SetPerspectiveShadow.html">SetPerspectiveShadow</a> 170 </th> 171 <td> 172 </td> 173 </tr> 174 <tr> 175 <td width="100"> </td> 176 <th> 177 <a href="../../../../nw/gfx/res/ResShadowTexture/GetShadowZBias.html">GetShadowZBias</a> 178 </th> 179 <td> 180 </td> 181 </tr> 182 <tr> 183 <td width="100"> </td> 184 <th> 185 <a href="../../../../nw/gfx/res/ResShadowTexture/SetShadowZBias.html">SetShadowZBias</a> 186 </th> 187 <td> 188 </td> 189 </tr> 190 <tr> 191 <td width="100"> </td> 192 <th> 193 <a href="../../../../nw/gfx/res/ResShadowTexture/GetShadowZScale.html">GetShadowZScale</a> 194 </th> 195 <td> 196 </td> 197 </tr> 198 <tr> 199 <td width="100"> </td> 200 <th> 201 <a href="../../../../nw/gfx/res/ResShadowTexture/SetShadowZScale.html">SetShadowZScale</a> 202 </th> 203 <td> 204 </td> 205 </tr> 206 <tr> 207 <td width="100"> </td> 208 <th> 209 <a href="../../../../nw/gfx/res/ResShadowTexture/GetLocationAddress.html">GetLocationAddress</a> 210 </th> 211 <td>Gets the address of the texture image.</td> 212 </tr> 213 <tr> 214 <td width="100"> </td> 215 <th> 216 <a href="../../../../nw/gfx/res/ResShadowTexture/SetLocationAddress.html">SetLocationAddress</a> 217 </th> 218 <td>Sets the address of the texture image already deployed in memory.</td> 219 </tr> 220 <tr> 221 <td width="100"> </td> 222 <th> 223 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetHeight.html">GetHeight</a> 224 </th> 225 <td>Gets the texture height.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 226 </tr> 227 <tr> 228 <td width="100"> </td> 229 <th> 230 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetHeight.html">SetHeight</a> 231 </th> 232 <td>Sets the texture height.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 233 </tr> 234 <tr> 235 <td width="100"> </td> 236 <th> 237 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetWidth.html">GetWidth</a> 238 </th> 239 <td>Gets the texture width.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 240 </tr> 241 <tr> 242 <td width="100"> </td> 243 <th> 244 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetWidth.html">SetWidth</a> 245 </th> 246 <td>Sets the texture width.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 247 </tr> 248 <tr> 249 <td width="100"> </td> 250 <th> 251 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetFormatType.html">GetFormatType</a> 252 </th> 253 <td>Gets the texture format type.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 254 </tr> 255 <tr> 256 <td width="100"> </td> 257 <th> 258 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetFormatType.html">SetFormatType</a> 259 </th> 260 <td>Sets the texture format type.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 261 </tr> 262 <tr> 263 <td width="100"> </td> 264 <th> 265 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetMipmapSize.html">GetMipmapSize</a> 266 </th> 267 <td>Gets the number of mipmaps.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 268 </tr> 269 <tr> 270 <td width="100"> </td> 271 <th> 272 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetMipmapSize.html">SetMipmapSize</a> 273 </th> 274 <td>Sets the number of mipmaps.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 275 </tr> 276 <tr> 277 <td width="100"> </td> 278 <th> 279 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetTextureObject.html">GetTextureObject</a> 280 </th> 281 <td>Gets a texture object.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 282 </tr> 283 <tr> 284 <td width="100"> </td> 285 <th> 286 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetTextureObject.html">SetTextureObject</a> 287 </th> 288 <td>Sets a texture object.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 289 </tr> 290 <tr> 291 <td width="100"> </td> 292 <th> 293 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetLocationFlag.html">GetLocationFlag</a> 294 </th> 295 <td>Gets a flag representing the memory location.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 296 </tr> 297 <tr> 298 <td width="100"> </td> 299 <th> 300 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetLocationFlag.html">SetLocationFlag</a> 301 </th> 302 <td>Sets a flag representing the memory location.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 303 </tr> 304 <tr> 305 <td width="100"> </td> 306 <th> 307 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/GetFormatHW.html">GetFormatHW</a> 308 </th> 309 <td>Gets the texture format.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 310 </tr> 311 <tr> 312 <td width="100"> </td> 313 <th> 314 <a href="../../../../nw/gfx/res/ResPixelBasedTexture/SetFormatHW.html">SetFormatHW</a> 315 </th> 316 <td>Sets the texture format.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResPixelBasedTexture</CODE></a>.</td> 317 </tr> 318 <tr> 319 <td width="100"> </td> 320 <th> 321 <a href="../../../../nw/gfx/res/ResTexture/GetRevision.html"><CODE>GetRevision</CODE></a> 322 </th> 323 <td>Gets the revision.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td> 324 </tr> 325 <tr> 326 <td width="100"> </td> 327 <th> 328 <a href="../../../../nw/gfx/res/ResTexture/Dereference.html"><CODE>Dereference</CODE></a> 329 </th> 330 <td>Obtains the texture entity, and not the reference.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td> 331 </tr> 332 <tr> 333 <td width="100"> </td> 334 <th> 335 <a href="../../../../nw/gfx/res/ResTexture/Setup.html">Setup</a> 336 </th> 337 <td>Initializes the texture resource.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td> 338 </tr> 339 <tr> 340 <td width="100"> </td> 341 <th> 342 <a href="../../../../nw/gfx/res/ResTexture/Cleanup.html"><CODE>Cleanup</CODE></a> 343 </th> 344 <td>Cleans up a resource.(Inherited from <a href="../../../nw/gfx/ResPixelBasedTexture/Overview.html"><CODE>ResTexture</CODE></a>.</td> 345 </tr> 346 <tr> 347 <td width="100"> </td> 348 <th> 349 <a href="../../../../nw/gfx/res/ResSceneObject/GetHeader.html">GetHeader</a> 350 </th> 351 <td>Gets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 352 </tr> 353 <tr> 354 <td width="100"> </td> 355 <th> 356 <a href="../../../../nw/gfx/res/ResSceneObject/SetHeader.html">SetHeader</a> 357 </th> 358 <td>Sets the header information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 359 </tr> 360 <tr> 361 <td width="100"> </td> 362 <th> 363 <a href="../../../../nw/gfx/res/ResSceneObject/GetName.html">GetName</a> 364 </th> 365 <td>Gets the name of the resource.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 366 </tr> 367 <tr> 368 <td width="100"> </td> 369 <th> 370 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataCount.html">GetUserDataCount</a> 371 </th> 372 <td>Gets the number of instances of user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 373 </tr> 374 <tr> 375 <td width="100"> </td> 376 <th> 377 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserData.html">GetUserData</a> 378 </th> 379 <td>Gets user data.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 380 </tr> 381 <tr> 382 <td width="100"> </td> 383 <th> 384 <a href="../../../../nw/gfx/res/ResSceneObject/GetUserDataIndex.html">GetUserDataIndex</a> 385 </th> 386 <td>Gets the index number of user data in the dictionary.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 387 </tr> 388 <tr> 389 <td width="100"> </td> 390 <th> 391 <a href="../../../../nw/gfx/res/ResSceneObject/GetTypeInfo.html"><CODE>GetTypeInfo</CODE></a> 392 </th> 393 <td>Gets instance type information.(Inherited from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>ResSceneObject</CODE></a>.</td> 394 </tr> 395 <tr> 396 <td width="100"> </td> 397 <th> 398 <a href="../../../../nw/ut/ResCommonBase/IsValid.html"><CODE>IsValid</CODE></a> 399 </th> 400 <td>Determines whether a pointer to a resource is <CODE>null</CODE>.(Inherited from <CODE><a href="../../../../nw/ut/ResCommonBase/Overview.html">ResCommonBase</a></CODE>.</td> 401 </tr> 402 <tr> 403 <td width="100"> 404 <span class="static_style" title="static">S</span> </td> 405 <th> 406 <a href="../../../../nw/gfx/res/ResShadowTexture/GetClassName.html">GetClassName</a> 407 </th> 408 <td> 409 </td> 410 </tr> </table> 411 </div> 412 </a> 413 <h2>Class Hierarchy</h2> 414 <div class="section"> 415 <p class="hierarchy"><a href="../../../../nw/ut/ResCommonBase/Overview.html">nw::ut::ResCommonBase</a><br /> <a href="../../../../nw/ut/ResCommon/Overview.html">nw::ut::ResCommon</a><br /> <a href="../../../../nw/gfx/res/ResSceneObject/Overview.html">nw::gfx::res::ResSceneObject</a><br /> <a href="../../../../nw/gfx/res/ResTexture/Overview.html">nw::gfx::res::ResTexture</a><br /> <a href="../../../../nw/gfx/res/ResPixelBasedTexture/Overview.html">nw::gfx::res::ResPixelBasedTexture</a><br /> <b>nw::gfx::res::ResShadowTexture</b> 416 </p> 417 </div> 418 <hr><p>CONFIDENTIAL</p></body> 419</html>