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48    <title>nw::gfx::StandardSkeleton</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::StandardSkeleton</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class StandardSkeleton : public <a href="../../../nw/gfx/Skeleton/Overview.html">nw::gfx::Skeleton</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents the internal hierarchical structure of a <span><CODE>SkeletalModel</CODE></span> object.</p><p><a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a> has been changed to <a href="../../../nw/gfx/StandardSkeleton/Overview.html"><CODE>StandardSkeleton</CODE></a>.</p></div>
59    <a name="typedef" id="typedef">
60      <h2><CODE>typedef</CODE> Definitions</h2>
61      <div class="section">
62        <table class="members">
63          <tr>
64            <td width="100" />
65            <th>
66              <a href="../../../nw/gfx/Skeleton/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
67            </th>
68            <td>Definition of a callback signal that is called during matrix calculation.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
69          </tr>
70          <tr>
71            <td width="100" />
72            <th>
73              <a href="../../../nw/gfx/Skeleton/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
74            </th>
75            <td>Definition of a callback slot that is called during matrix calculation.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
76          </tr> </table>
77      </div>
78    </a> <a name="constant" id="constant">
79      <h2>Member Constants</h2>
80      <div class="section">
81        <table class="members">
82          <tr>
83            <td width="100">
84              <span class="static_style" title="static">S</span>
85            </td>
86            <th>
87              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
88            </th>
89            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
90          </tr>
91          <tr>
92            <td width="100">
93              <span class="static_style" title="static">S</span>
94            </td>
95            <th>
96              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
97            </th>
98            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
99          </tr>
100          <tr>
101            <td width="100">
102              <span class="static_style" title="static">S</span>
103            </td>
104            <th>
105              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
106            </th>
107            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
108          </tr> </table>
109      </div>
110    </a> <a name="variable" id="variable">
111      <h2>Member Variables</h2>
112      <div class="section">
113        <table class="members">
114          <tr>
115            <td width="100"> </td>
116            <th>
117              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
118            </th>
119            <td>
120        </td>
121          </tr> </table>
122      </div>
123    </a> <a name="function" id="function">
124      <h2>Member Functions</h2>
125      <div class="section">
126        <table class="members">
127          <tr>
128            <th class="category" colspan="3">Create/Destroy</th>
129          </tr>
130          <tr>
131            <td width="100">
132              <span class="static_style" title="static">S</span> </td>
133            <th>
134              <a href="../../../nw/gfx/StandardSkeleton/Create.html">Create</a>
135            </th>
136            <td>Creates a skeleton.</td>
137          </tr>
138          <tr>
139            <td width="100">
140              <span class="static_style" title="static">S</span> </td>
141            <th>
142              <a href="../../../nw/gfx/StandardSkeleton/GetMemorySize.html">GetMemorySize</a>
143            </th>
144            <td>Gets the memory size required at time of creation.</td>
145          </tr>
146          <tr>
147            <td width="100">  </td>
148            <th>
149              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
150            </th>
151            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
152          </tr>
153          <tr>
154            <th class="category" colspan="3">Pause</th>
155          </tr>
156          <tr>
157            <td width="100"> <span class="virtual_style" title="virtual">V</span>
158            </td>
159            <th>
160              <a href="../../../nw/gfx/StandardSkeleton/LocalTransformPose.html"><CODE>LocalTransformPose</CODE></a>
161            </th>
162            <td>Gets the pose for a local transform.</td>
163          </tr>
164          <tr>
165            <td width="100"> <span class="virtual_style" title="virtual">V</span>
166            </td>
167            <th>
168              <a href="../../../nw/gfx/StandardSkeleton/WorldTransformPose.html"><CODE>WorldTransformPose</CODE></a>
169            </th>
170            <td>Gets the pose for a world transform.</td>
171          </tr>
172          <tr>
173            <td width="100"> <span class="virtual_style" title="virtual">V</span>
174            </td>
175            <th>
176              <a href="../../../nw/gfx/StandardSkeleton/WorldMatrixPose.html"><CODE>WorldMatrixPose</CODE></a>
177            </th>
178            <td>Gets the pose for a world matrix.</td>
179          </tr>
180          <tr>
181            <td width="100"> <span class="virtual_style" title="virtual">V</span>
182            </td>
183            <th>
184              <a href="../../../nw/gfx/StandardSkeleton/SkiningMatrixPose.html"><CODE>SkiningMatrixPose</CODE></a>
185            </th>
186            <td>Gets the pose for a skinning matrix.</td>
187          </tr>
188          <tr>
189            <td width="100"> <span class="virtual_style" title="virtual">V</span>
190            </td>
191            <th>
192              <a href="../../../nw/gfx/StandardSkeleton/LocalOriginalPose.html"><CODE>LocalOriginalPose</CODE></a>
193            </th>
194            <td>Gets the original pose.</td>
195          </tr>
196          <tr>
197            <th class="category" colspan="3">Resources</th>
198          </tr>
199          <tr>
200            <td width="100">  </td>
201            <th>
202              <a href="../../../nw/gfx/Skeleton/GetResSkeleton.html"><CODE>GetResSkeleton</CODE></a>
203            </th>
204            <td>Gets the skeleton resource.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
205          </tr>
206          <tr>
207            <td width="100">  </td>
208            <th>
209              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
210            </th>
211            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
212          </tr>
213          <tr>
214            <td width="100">  </td>
215            <th>
216              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
217            </th>
218            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
219          </tr>
220          <tr>
221            <th class="category" colspan="3">Update</th>
222          </tr>
223          <tr>
224            <td width="100">  </td>
225            <th>
226              <a href="../../../nw/gfx/Skeleton/IsUpdated.html">IsUpdated</a>
227            </th>
228            <td>Gets whether the skeleton has already been updated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
229          </tr>
230          <tr>
231            <td width="100">  </td>
232            <th>
233              <a href="../../../nw/gfx/Skeleton/SetUpdated.html">SetUpdated</a>
234            </th>
235            <td>Sets whether the skeleton has already been updated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
236          </tr>
237          <tr>
238            <th class="category" colspan="3">Owner</th>
239          </tr>
240          <tr>
241            <td width="100">  </td>
242            <th>
243              <a href="../../../nw/gfx/Skeleton/GetOwnerSkeletalModel.html"><CODE>GetOwnerSkeletalModel</CODE></a>
244            </th>
245            <td>Gets the owner of a skeletal model.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
246          </tr>
247          <tr>
248            <td width="100">  </td>
249            <th>
250              <a href="../../../nw/gfx/Skeleton/SetOwnerSkeletalModel.html"><CODE>SetOwnerSkeletalModel</CODE></a>
251            </th>
252            <td>Sets the owner of a skeletal model.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
253          </tr>
254          <tr>
255            <th class="category" colspan="3">Callbacks</th>
256          </tr>
257          <tr>
258            <td width="100">  </td>
259            <th>
260              <a href="../../../nw/gfx/Skeleton/PreCalculateMatrixSignal.html"><CODE>PreCalculateMatrixSignal</CODE></a>
261            </th>
262            <td>Gets the signal before the bone matrix is calculated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
263          </tr>
264          <tr>
265            <td width="100">  </td>
266            <th>
267              <a href="../../../nw/gfx/Skeleton/PostCalculateMatrixSignal.html"><CODE>PostCalculateMatrixSignal</CODE></a>
268            </th>
269            <td>Gets the signal after the bone matrix is calculated.(Inherited from <a href="../../../nw/gfx/Skeleton/Overview.html"><CODE>Skeleton</CODE></a>.</td>
270          </tr>
271          <tr>
272            <th class="category" colspan="3">Constructors and Destructors</th>
273          </tr>
274          <tr>
275            <td width="100">
276              <span class="protected_style" title="protected">protected</span>  </td>
277            <th>
278              <a href="../../../nw/gfx/StandardSkeleton/StandardSkeleton.html"><CODE>StandardSkeleton</CODE></a>
279            </th>
280            <td>Constructor.</td>
281          </tr>
282          <tr>
283            <td width="100">
284              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
285            </td>
286            <th>
287              <a href="../../../nw/gfx/StandardSkeleton/~StandardSkeleton.html"><CODE>~StandardSkeleton</CODE></a>
288            </th>
289            <td>Destructor.</td>
290          </tr> </table>
291      </div>
292    </a>
293    <h2>Class Hierarchy</h2>
294    <div class="section">
295      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/Skeleton/Overview.html">nw::gfx::Skeleton</a><br />      <b>nw::gfx::StandardSkeleton</b>
296      </p>
297    </div>
298  <hr><p>CONFIDENTIAL</p></body>
299</html>
300