nw::gfx::StandardSkeleton Class

Syntax

class StandardSkeleton : public nw::gfx::Skeleton

Description

Class that represents the internal hierarchical structure of a SkeletalModel object.

Skeleton has been changed to StandardSkeleton.

typedef Definitions

CalculateMatrixSignal Definition of a callback signal that is called during matrix calculation.(Inherited from Skeleton.
CalculateMatrixSlot Definition of a callback slot that is called during matrix calculation.(Inherited from Skeleton.

Member Constants

S DEFAULT_MAX_CHILDREN Maximum number of children when a fixed amount of memory is used.(Derived from SceneObject.
S DEFAULT_MAX_CALLBACKS Maximum number of callbacks when a fixed amount of memory is used.(Derived from SceneObject.
S MAX_NAME_LENGTH Limit on names of scene objects.(Derived from SceneObject.

Member Variables

NW_UT_RUNTIME_TYPEINFO

Member Functions

Create/Destroy
S Create Creates a skeleton.
S GetMemorySize Gets the memory size required at time of creation.
Destroy Destroys an object.(Derived from GfxObject.
Pause
V LocalTransformPose Gets the pose for a local transform.
V WorldTransformPose Gets the pose for a world transform.
V WorldMatrixPose Gets the pose for a world matrix.
V SkiningMatrixPose Gets the pose for a skinning matrix.
V LocalOriginalPose Gets the original pose.
Resources
GetResSkeleton Gets the skeleton resource.(Inherited from Skeleton.
GetResSceneObject Gets the scene object resource.(Derived from SceneObject.
GetName Gets the name from the resource.(Derived from SceneObject.
Update
IsUpdated Gets whether the skeleton has already been updated.(Inherited from Skeleton.
SetUpdated Sets whether the skeleton has already been updated.(Inherited from Skeleton.
Owner
GetOwnerSkeletalModel Gets the owner of a skeletal model.(Inherited from Skeleton.
SetOwnerSkeletalModel Sets the owner of a skeletal model.(Inherited from Skeleton.
Callbacks
PreCalculateMatrixSignal Gets the signal before the bone matrix is calculated.(Inherited from Skeleton.
PostCalculateMatrixSignal Gets the signal after the bone matrix is calculated.(Inherited from Skeleton.
Constructors and Destructors
protected StandardSkeleton Constructor.
protected V ~StandardSkeleton Destructor.

Class Hierarchy

nw::gfx::GfxObject
  nw::gfx::SceneObject
    nw::gfx::Skeleton
      nw::gfx::StandardSkeleton


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