1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml">
3  <head>
4    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5    <meta http-equiv="Content-Style-Type" content="text/css" />
6    <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" />
7    <style type="text/css"><!--
8      span.static_style
9      {
10        font-size			: 8pt;
11        color				: white;
12        font-weight			: bold;
13        background			: #44f;
14        border-left			: solid 1px #aaf;
15        border-top			: solid 1px #aaf;
16        border-right		: solid 1px #00c;
17        border-bottom		: solid 1px #00c;
18        padding-left		: 2px;
19        padding-right		: 2px;
20      }
21      span.virtual_style
22      {
23        font-size			 : 8pt;
24        color				 : white;
25        font-weight			: bold;
26        background			: #0a0;
27        border-left			: solid 1px #0f0;
28        border-top			: solid 1px #0f0;
29        border-right		: solid 1px #060;
30        border-bottom		: solid 1px #060;
31        padding-left		: 2px;
32        padding-right		: 2px;
33      }
34      span.protected_style
35      {
36        font-size			 : 8pt;
37        color				 : white;
38        font-weight			: bold;
39        background			: #444;
40        border-left			: solid 1px #ccc;
41        border-top			: solid 1px #ccc;
42        border-right		: solid 1px #222;
43        border-bottom		: solid 1px #222;
44        padding-left		: 2px;
45        padding-right		: 2px;
46      }
47        --></style>
48    <title>nw::gfx::SkeletalModel</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::SkeletalModel</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class SkeletalModel : public <a href="../../../nw/gfx/Model/Overview.html">nw::gfx::Model</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Model class that can contain a lightweight internal hierarchical structure.</p>
59    </div>
60    <a name="class" id="class">
61      <h2>Classes</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/SkeletalModel/Builder/Overview.html">nw::gfx::SkeletalModel::Builder</a>
67            </th>
68            <td>Class for building skeletal models.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="struct" id="struct">
72      <h2>Structures</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <th>
77              <a href="../../../nw/gfx/SkeletalModel/Description/Overview.html"><CODE>nw::gfx::SkeletalModel::Description</CODE></a>
78            </th>
79            <td>Content to configure.</td>
80          </tr> </table>
81      </div>
82    </a> <a name="enum" id="enum">
83      <h2>Enumerated Types</h2>
84      <div class="section">
85        <table class="members">
86          <tr>
87            <td width="100"> </td>
88            <th>
89              <a href="../../../nw/gfx/Model/BufferOption.html"><CODE>BufferOption</CODE></a>
90            </th>
91            <td>Definitions of bit formats for buffer options.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
92          </tr>
93          <tr>
94            <td width="100"> </td>
95            <th>
96              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
97            </th>
98            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
99          </tr> </table>
100      </div>
101    </a> <a name="typedef" id="typedef">
102      <h2><CODE>typedef</CODE> Definitions</h2>
103      <div class="section">
104        <table class="members">
105          <tr>
106            <th class="category" colspan="3">Material</th>
107          </tr>
108          <tr>
109            <td width="100" />
110            <th>
111              <a href="../../../nw/gfx/Model/MaterialRange.html"><CODE>MaterialRange</CODE></a>
112            </th>
113            <td>Definition of a type that represents the range of a material list.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
114          </tr>
115          <tr>
116            <th class="category" colspan="3">Other</th>
117          </tr>
118          <tr>
119            <td width="100" />
120            <th>
121              <a href="../../../nw/gfx/Model/RenderSignal.html"><CODE>RenderSignal</CODE></a>
122            </th>
123            <td>Definition of a callback slot that is called during rendering.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
124          </tr>
125          <tr>
126            <td width="100" />
127            <th>
128              <a href="../../../nw/gfx/Model/RenderSlot.html"><CODE>RenderSlot</CODE></a>
129            </th>
130            <td>Definition of a callback slot that is called during rendering.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
131          </tr>
132          <tr>
133            <td width="100" />
134            <th>
135              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
136            </th>
137            <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
138          </tr>
139          <tr>
140            <td width="100" />
141            <th>
142              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
143            </th>
144            <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
145          </tr>
146          <tr>
147            <td width="100" />
148            <th>
149              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
150            </th>
151            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
152          </tr>
153          <tr>
154            <td width="100" />
155            <th>
156              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
157            </th>
158            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
159          </tr> </table>
160      </div>
161    </a> <a name="constant" id="constant">
162      <h2>Member Constants</h2>
163      <div class="section">
164        <table class="members">
165          <tr>
166            <td width="100">
167              <span class="static_style" title="static">S</span>
168            </td>
169            <th>
170              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
171            </th>
172            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
173          </tr>
174          <tr>
175            <td width="100">
176              <span class="static_style" title="static">S</span>
177            </td>
178            <th>
179              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
180            </th>
181            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
182          </tr>
183          <tr>
184            <td width="100">
185              <span class="static_style" title="static">S</span>
186            </td>
187            <th>
188              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
189            </th>
190            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
191          </tr> </table>
192      </div>
193    </a> <a name="variable" id="variable">
194      <h2>Member Variables</h2>
195      <div class="section">
196        <table class="members">
197          <tr>
198            <td width="100"> </td>
199            <th>
200              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
201            </th>
202            <td>
203        </td>
204          </tr>
205          <tr>
206            <td width="100">
207              <span class="protected_style" title="protected">protected</span> </td>
208            <th>
209              <span class="argument">m_Children</span>
210            </th>
211            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
212          </tr>
213          <tr>
214            <td width="100">
215              <span class="protected_style" title="protected">protected</span> </td>
216            <th>
217              <span class="argument">m_AnimBinding</span>
218            </th>
219            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
220          </tr> </table>
221      </div>
222    </a> <a name="function" id="function">
223      <h2>Member Functions</h2>
224      <div class="section">
225        <table class="members">
226          <tr>
227            <th class="category" colspan="3">Scene Tree</th>
228          </tr>
229          <tr>
230            <td width="100"> <span class="virtual_style" title="virtual">V</span>
231            </td>
232            <th>
233              <a href="../../../nw/gfx/SkeletalModel/Accept.html"><CODE>Accept</CODE></a>
234            </th>
235            <td>Accepts visitors.</td>
236          </tr>
237          <tr>
238            <td width="100"> <span class="virtual_style" title="virtual">V</span>
239            </td>
240            <th>
241              <a href="../../../nw/gfx/SkeletalModel/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
242            </th>
243            <td>Tracks back to the parent node and gets the world matrix.</td>
244          </tr>
245          <tr>
246            <td width="100"> <span class="virtual_style" title="virtual">V</span>
247            </td>
248            <th>
249              <a href="../../../nw/gfx/SkeletalModel/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
250            </th>
251            <td>Tracks back to the parent node and gets the world transform.</td>
252          </tr>
253          <tr>
254            <td width="100"> <span class="virtual_style" title="virtual">V</span>
255            </td>
256            <th>
257              <a href="../../../nw/gfx/SkeletalModel/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
258            </th>
259            <td>Tracks back to the parent node and gets the local transform.</td>
260          </tr>
261          <tr>
262            <td width="100">  </td>
263            <th>
264              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
265            </th>
266            <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
267          </tr>
268          <tr>
269            <td width="100"> <span class="virtual_style" title="virtual">V</span>
270            </td>
271            <th>
272              <a href="../../../nw/gfx/SkeletalModel/InheritTraversalResults.html">InheritTraversalResults</a>
273            </th>
274            <td>Inherits transform conversion information from the parent node.</td>
275          </tr>
276          <tr>
277            <td width="100">  </td>
278            <th>
279              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
280            </th>
281            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
282          </tr>
283          <tr>
284            <td width="100">  </td>
285            <th>
286              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
287            </th>
288            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
289          </tr>
290          <tr>
291            <td width="100">  </td>
292            <th>
293              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
294            </th>
295            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
296          </tr>
297          <tr>
298            <td width="100">  </td>
299            <th>
300              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
301            </th>
302            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
303          </tr>
304          <tr>
305            <td width="100">  </td>
306            <th>
307              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
308            </th>
309            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
310          </tr>
311          <tr>
312            <th class="category" colspan="3">Resources</th>
313          </tr>
314          <tr>
315            <td width="100">  </td>
316            <th>
317              <a href="../../../nw/gfx/SkeletalModel/GetResSkeletalModel.html"><CODE>GetResSkeletalModel</CODE></a>
318            </th>
319            <td>Gets the skeletal model resource.</td>
320          </tr>
321          <tr>
322            <td width="100">  </td>
323            <th>
324              <a href="../../../nw/gfx/Model/GetResModel.html"><CODE>GetResModel</CODE></a>
325            </th>
326            <td>Gets the model resource.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
327          </tr>
328          <tr>
329            <td width="100">  </td>
330            <th>
331              <a href="../../../nw/gfx/Model/GetResMeshes.html"><CODE>GetResMeshes</CODE></a>
332            </th>
333            <td>Gets an array of mesh resources.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
334          </tr>
335          <tr>
336            <td width="100">  </td>
337            <th>
338              <a href="../../../nw/gfx/Model/GetResMeshNodeVisibilities.html">GetResMeshNodeVisibilities</a>
339            </th>
340            <td>Gets the MeshNodeVisibility resource based on the index specified.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
341          </tr>
342          <tr>
343            <td width="100">  </td>
344            <th>
345              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
346            </th>
347            <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
348          </tr>
349          <tr>
350            <td width="100">  </td>
351            <th>
352              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
353            </th>
354            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
355          </tr>
356          <tr>
357            <td width="100">  </td>
358            <th>
359              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
360            </th>
361            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
362          </tr>
363          <tr>
364            <td width="100">  </td>
365            <th>
366              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
367            </th>
368            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
369          </tr>
370          <tr>
371            <th class="category" colspan="3">Skeleton</th>
372          </tr>
373          <tr>
374            <td width="100">  </td>
375            <th>
376              <a href="../../../nw/gfx/SkeletalModel/GetSkeleton.html"><CODE>GetSkeleton</CODE></a>
377            </th>
378            <td>Gets a skeleton.</td>
379          </tr>
380          <tr>
381            <td width="100">  </td>
382            <th>
383              <a href="../../../nw/gfx/SkeletalModel/IsSharingSkeleton.html">IsSharingSkeleton</a>
384            </th>
385            <td>Returns true if sharing a skeleton with another model.</td>
386          </tr>
387          <tr>
388            <th class="category" colspan="3">Animation</th>
389          </tr>
390          <tr>
391            <td width="100">  </td>
392            <th>
393              <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimGroup.html"><CODE>GetSkeletalAnimGroup</CODE></a>
394            </th>
395            <td>Gets the skeletal animation group.</td>
396          </tr>
397          <tr>
398            <td width="100">  </td>
399            <th>
400              <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimBindingIndex.html"><CODE>GetSkeletalAnimBindingIndex</CODE></a>
401            </th>
402            <td>Gets the index among the animation bindings of a skeletal animation group.</td>
403          </tr>
404          <tr>
405            <td width="100">  </td>
406            <th>
407              <a href="../../../nw/gfx/SkeletalModel/GetSkeletalAnimObject.html"><CODE>GetSkeletalAnimObject</CODE></a>
408            </th>
409            <td>Gets a skeletal animation object.</td>
410          </tr>
411          <tr>
412            <td width="100">  </td>
413            <th>
414              <a href="../../../nw/gfx/SkeletalModel/SetSkeletalAnimObject.html"><CODE>SetSkeletalAnimObject</CODE></a>
415            </th>
416            <td>Sets a skeletal animation object.</td>
417          </tr>
418          <tr>
419            <td width="100">  </td>
420            <th>
421              <a href="../../../nw/gfx/Model/GetMaterialAnimGroup.html"><CODE>GetMaterialAnimGroup</CODE></a>
422            </th>
423            <td>Gets a material animation group.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
424          </tr>
425          <tr>
426            <td width="100">  </td>
427            <th>
428              <a href="../../../nw/gfx/Model/GetMaterialAnimBindingIndex.html"><CODE>GetMaterialAnimBindingIndex</CODE></a>
429            </th>
430            <td>Gets the index among the animation bindings of a material animation group.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
431          </tr>
432          <tr>
433            <td width="100">  </td>
434            <th>
435              <a href="../../../nw/gfx/Model/GetMaterialAnimObject.html"><CODE>GetMaterialAnimObject</CODE></a>
436            </th>
437            <td>Gets a material animation object.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
438          </tr>
439          <tr>
440            <td width="100">  </td>
441            <th>
442              <a href="../../../nw/gfx/Model/SetMaterialAnimObject.html"><CODE>SetMaterialAnimObject</CODE></a>
443            </th>
444            <td>Configures a material animation object.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
445          </tr>
446          <tr>
447            <td width="100">  </td>
448            <th>
449              <a href="../../../nw/gfx/Model/GetVisibilityAnimGroup.html"><CODE>GetVisibilityAnimGroup</CODE></a>
450            </th>
451            <td>Gets a visibility animation group.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
452          </tr>
453          <tr>
454            <td width="100">  </td>
455            <th>
456              <a href="../../../nw/gfx/Model/GetVisibilityAnimBindingIndex.html"><CODE>GetVisibilityAnimBindingIndex</CODE></a>
457            </th>
458            <td>Gets the index among the animation bindings of a visibility animation group.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
459          </tr>
460          <tr>
461            <td width="100">  </td>
462            <th>
463              <a href="../../../nw/gfx/Model/GetVisibilityAnimObject.html"><CODE>GetVisibilityAnimObject</CODE></a>
464            </th>
465            <td>Gets a visibility animation object.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
466          </tr>
467          <tr>
468            <td width="100">  </td>
469            <th>
470              <a href="../../../nw/gfx/Model/SetVisibilityAnimObject.html"><CODE>SetVisibilityAnimObject</CODE></a>
471            </th>
472            <td>Sets a visibility animation object.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
473          </tr>
474          <tr>
475            <td width="100">  </td>
476            <th>
477              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
478            </th>
479            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
480          </tr>
481          <tr>
482            <td width="100">  </td>
483            <th>
484              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
485            </th>
486            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
487          </tr>
488          <tr>
489            <td width="100">  </td>
490            <th>
491              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
492            </th>
493            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
494          </tr>
495          <tr>
496            <th class="category" colspan="3">Callbacks</th>
497          </tr>
498          <tr>
499            <td width="100">  </td>
500            <th>
501              <a href="../../../nw/gfx/Model/PreRenderSignal.html"><CODE>PreRenderSignal</CODE></a>
502            </th>
503            <td>Gets the signal that is called before a model is rendered.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
504          </tr>
505          <tr>
506            <td width="100">  </td>
507            <th>
508              <a href="../../../nw/gfx/Model/PostRenderSignal.html"><CODE>PostRenderSignal</CODE></a>
509            </th>
510            <td>Gets the signal that is called after a model is rendered.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
511          </tr>
512          <tr>
513            <td width="100">  </td>
514            <th>
515              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
516            </th>
517            <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
518          </tr>
519          <tr>
520            <td width="100">  </td>
521            <th>
522              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
523            </th>
524            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
525          </tr>
526          <tr>
527            <th class="category" colspan="3">Material</th>
528          </tr>
529          <tr>
530            <td width="100">  </td>
531            <th>
532              <a href="../../../nw/gfx/Model/GetMaterials.html"><CODE>GetMaterials</CODE></a>
533            </th>
534            <td>Gets the start and end of a material list.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
535          </tr>
536          <tr>
537            <td width="100">  </td>
538            <th>
539              <a href="../../../nw/gfx/Model/GetMaterialCount.html"><CODE>GetMaterialCount</CODE></a>
540            </th>
541            <td>Gets the number of materials.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
542          </tr>
543          <tr>
544            <td width="100">  </td>
545            <th>
546              <a href="../../../nw/gfx/Model/GetMaterial.html"><CODE>GetMaterial</CODE></a>
547            </th>
548            <td>Gets the material with the specified index number.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
549          </tr>
550          <tr>
551            <td width="100">  </td>
552            <th>
553              <a href="../../../nw/gfx/Model/GetMaterialActivator.html"><CODE>GetMaterialActivator</CODE></a>
554            </th>
555            <td>Gets the material activator.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
556          </tr>
557          <tr>
558            <td width="100">  </td>
559            <th>
560              <a href="../../../nw/gfx/Model/SetMaterialActivator.html"><CODE>SetMaterialActivator</CODE></a>
561            </th>
562            <td>Transfers ownership and sets the material activator. The material activator is also destroyed if the model class is destroyed.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
563          </tr>
564          <tr>
565            <td width="100">  </td>
566            <th>
567              <a href="../../../nw/gfx/Model/SetSharedMaterialActivator.html">SetSharedMaterialActivator</a>
568            </th>
569            <td>Sets the material activator without transferring ownership. Be sure to set here if the material activator is to be managed by the user.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
570          </tr>
571          <tr>
572            <th class="category" colspan="3">Buffer options</th>
573          </tr>
574          <tr>
575            <td width="100">  </td>
576            <th>
577              <a href="../../../nw/gfx/Model/CheckBufferOption.html"><CODE>CheckBufferOption</CODE></a>
578            </th>
579            <td>Checks the buffer option.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
580          </tr>
581          <tr>
582            <td width="100">  </td>
583            <th>
584              <a href="../../../nw/gfx/Model/GetBufferOption.html"><CODE>GetBufferOption</CODE></a>
585            </th>
586            <td>Gets the buffer option.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
587          </tr>
588          <tr>
589            <th class="category" colspan="3">Matrices</th>
590          </tr>
591          <tr>
592            <td width="100">  </td>
593            <th>
594              <a href="../../../nw/gfx/Model/ModelViewMatrix.html"><CODE>ModelViewMatrix</CODE></a>
595            </th>
596            <td>Gets the modelview matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
597          </tr>
598          <tr>
599            <td width="100">  </td>
600            <th>
601              <a href="../../../nw/gfx/Model/NormalMatrix.html"><CODE>NormalMatrix</CODE></a>
602            </th>
603            <td>Gets the normal matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
604          </tr>
605          <tr>
606            <td width="100">  </td>
607            <th>
608              <a href="../../../nw/gfx/Model/UpdateModelViewMatrixAndNormalMatrix.html">UpdateModelViewMatrixAndNormalMatrix</a>
609            </th>
610            <td>Updates the modelview matrix and the normal matrix.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
611          </tr>
612          <tr>
613            <th class="category" colspan="3">Layers</th>
614          </tr>
615          <tr>
616            <td width="100">  </td>
617            <th>
618              <a href="../../../nw/gfx/Model/GetLayerId.html">GetLayerId</a>
619            </th>
620            <td>Gets the layer ID.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
621          </tr>
622          <tr>
623            <td width="100">  </td>
624            <th>
625              <a href="../../../nw/gfx/Model/SetLayerId.html"><CODE>SetLayerId</CODE></a>
626            </th>
627            <td>Sets the layer ID.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
628          </tr>
629          <tr>
630            <td width="100">  </td>
631            <th>
632              <a href="../../../nw/gfx/Model/GetRenderLayerId.html">GetRenderLayerId</a>
633            </th>
634            <td>Gets the render layer value of the mesh.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
635          </tr>
636          <tr>
637            <th class="category" colspan="3">Rendering</th>
638          </tr>
639          <tr>
640            <td width="100">  </td>
641            <th>
642              <a href="../../../nw/gfx/Model/IsVisible.html"><CODE>IsVisible</CODE></a>
643            </th>
644            <td>Gets a flag indicating whether to render the model.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
645          </tr>
646          <tr>
647            <td width="100">  </td>
648            <th>
649              <a href="../../../nw/gfx/Model/SetVisible.html">SetVisible</a>
650            </th>
651            <td>Sets a flag indicating whether to render the model.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
652          </tr>
653          <tr>
654            <td width="100">  </td>
655            <th>
656              <a href="../../../nw/gfx/Model/IsMeshVisible.html">IsMeshVisible</a>
657            </th>
658            <td>Gets a flag representing whether the mesh is to be drawn.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
659          </tr>
660          <tr>
661            <td width="100">  </td>
662            <th>
663              <a href="../../../nw/gfx/Model/InvalidateRenderKeyCache.html">InvalidateRenderKeyCache</a>
664            </th>
665            <td>Disables the key cache used for render sort.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
666          </tr>
667          <tr>
668            <th class="category" colspan="3">User Parameters</th>
669          </tr>
670          <tr>
671            <td width="100">  </td>
672            <th>
673              <a href="../../../nw/gfx/Model/GetUserParameter.html">GetUserParameter</a>
674            </th>
675            <td>Gets user parameters.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
676          </tr>
677          <tr>
678            <td width="100">  </td>
679            <th>
680              <a href="../../../nw/gfx/Model/SetUserParameter.html">SetUserParameter</a>
681            </th>
682            <td>Sets the user parameter.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
683          </tr>
684          <tr>
685            <th class="category" colspan="3">Transform</th>
686          </tr>
687          <tr>
688            <td width="100">  </td>
689            <th>
690              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
691            </th>
692            <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
693          </tr>
694          <tr>
695            <td width="100">  </td>
696            <th>
697              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
698            </th>
699            <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
700          </tr>
701          <tr>
702            <td width="100">  </td>
703            <th>
704              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
705            </th>
706            <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
707          </tr>
708          <tr>
709            <td width="100">  </td>
710            <th>
711              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
712            </th>
713            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
714          </tr>
715          <tr>
716            <td width="100">  </td>
717            <th>
718              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
719            </th>
720            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
721          </tr>
722          <tr>
723            <td width="100"> <span class="virtual_style" title="virtual">V</span>
724            </td>
725            <th>
726              <a href="../../../nw/gfx/SkeletalModel/UpdateDirection.html">UpdateDirection</a>
727            </th>
728            <td>Updates the direction information.</td>
729          </tr>
730          <tr>
731            <td width="100"> <span class="virtual_style" title="virtual">V</span>
732            </td>
733            <th>
734              <a href="../../../nw/gfx/SkeletalModel/UpdateTransform.html">UpdateTransform</a>
735            </th>
736            <td>Updates conversion information.</td>
737          </tr>
738          <tr>
739            <th class="category" colspan="3">Create/Destroy</th>
740          </tr>
741          <tr>
742            <td width="100">  </td>
743            <th>
744              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
745            </th>
746            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
747          </tr>
748          <tr>
749            <td width="100">
750              <span class="static_style" title="static">S</span> </td>
751            <th>
752              <a href="../../../nw/gfx/SceneNode/Create.html">Create</a>
753            </th>
754            <td>Generates a scene node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
755          </tr>
756          <tr>
757            <td width="100">  </td>
758            <th>
759              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
760            </th>
761            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
762          </tr>
763          <tr>
764            <td width="100">
765              <span class="static_style" title="static">S</span> </td>
766            <th>
767              <a href="../../../nw/gfx/Model/GetMemorySize.html">GetMemorySize</a>
768            </th>
769            <td>Gets the memory size required at time of creation.(Inherited from <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>Model</CODE></a>.</td>
770          </tr>
771          <tr>
772            <th class="category" colspan="3">Traverse</th>
773          </tr>
774          <tr>
775            <td width="100">  </td>
776            <th>
777              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
778            </th>
779            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
780          </tr>
781          <tr>
782            <td width="100">  </td>
783            <th>
784              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
785            </th>
786            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
787          </tr>
788          <tr>
789            <td width="100">  </td>
790            <th>
791              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
792            </th>
793            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
794          </tr>
795          <tr>
796            <td width="100">  </td>
797            <th>
798              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
799            </th>
800            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
801          </tr>
802          <tr>
803            <td width="100">  </td>
804            <th>
805              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
806            </th>
807            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
808          </tr>
809          <tr>
810            <td width="100">  </td>
811            <th>
812              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
813            </th>
814            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
815          </tr>
816          <tr>
817            <td width="100">  </td>
818            <th>
819              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
820            </th>
821            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
822          </tr>
823          <tr>
824            <td width="100">  </td>
825            <th>
826              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
827            </th>
828            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
829          </tr>
830          <tr>
831            <td width="100">  </td>
832            <th>
833              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
834            </th>
835            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
836          </tr>
837          <tr>
838            <th class="category" colspan="3">Constructors and Destructors</th>
839          </tr>
840          <tr>
841            <td width="100">
842              <span class="protected_style" title="protected">protected</span>  </td>
843            <th>
844              <a href="../../../nw/gfx/SkeletalModel/SkeletalModel.html"><CODE>SkeletalModel</CODE></a>
845            </th>
846            <td>Constructor.</td>
847          </tr>
848          <tr>
849            <td width="100">
850              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
851            </td>
852            <th>
853              <a href="../../../nw/gfx/SkeletalModel/~SkeletalModel.html"><CODE>~SkeletalModel</CODE></a>
854            </th>
855            <td>Destructor.</td>
856          </tr>
857          <tr>
858            <th class="category" colspan="3">Other</th>
859          </tr>
860          <tr>
861            <td width="100">
862              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
863            </td>
864            <th>
865              <a href="../../../nw/gfx/SkeletalModel/Initialize.html"><CODE>Initialize</CODE></a>
866            </th>
867            <td>Allocates memory for and initialized members.</td>
868          </tr>
869          <tr>
870            <td width="100">
871              <span class="protected_style" title="protected">protected</span>  </td>
872            <th>
873              <a href="../../../nw/gfx/SkeletalModel/CreateSkeletalAnimGroup.html">CreateSkeletalAnimGroup</a>
874            </th>
875            <td>Creates an animation group for skeletal animation.</td>
876          </tr>
877          <tr>
878            <td width="100">
879              <span class="protected_style" title="protected">protected</span>  </td>
880            <th>
881              <a href="../../../nw/gfx/SkeletalModel/GetAnimTargetObject.html">GetAnimTargetObject</a>
882            </th>
883            <td>Gets a pointer to model data registered for the skeletal animation.</td>
884          </tr>
885          <tr>
886            <td width="100">
887              <span class="protected_style" title="protected">protected</span>  </td>
888            <th>
889              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
890            </th>
891            <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
892          </tr>
893          <tr>
894            <td width="100">
895              <span class="protected_style" title="protected">protected</span>  </td>
896            <th>
897              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
898            </th>
899            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
900          </tr>
901          <tr>
902            <td width="100">
903              <span class="protected_style" title="protected">protected</span>  </td>
904            <th>
905              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
906            </th>
907            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
908          </tr> </table>
909      </div>
910    </a>
911    <h2>Class Hierarchy</h2>
912    <div class="section">
913      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <a href="../../../nw/gfx/Model/Overview.html">nw::gfx::Model</a><br />          <b>nw::gfx::SkeletalModel</b>
914      </p>
915    </div>
916  <hr><p>CONFIDENTIAL</p></body>
917</html>
918