1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 2<html xml:lang="en-US" lang="en-US" xmlns="http://www.w3.org/1999/xhtml"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/manpage.css" type="text/css" /> 7 <style type="text/css"><!-- 8 span.static_style 9 { 10 font-size : 8pt; 11 color : white; 12 font-weight : bold; 13 background : #44f; 14 border-left : solid 1px #aaf; 15 border-top : solid 1px #aaf; 16 border-right : solid 1px #00c; 17 border-bottom : solid 1px #00c; 18 padding-left : 2px; 19 padding-right : 2px; 20 } 21 span.virtual_style 22 { 23 font-size : 8pt; 24 color : white; 25 font-weight : bold; 26 background : #0a0; 27 border-left : solid 1px #0f0; 28 border-top : solid 1px #0f0; 29 border-right : solid 1px #060; 30 border-bottom : solid 1px #060; 31 padding-left : 2px; 32 padding-right : 2px; 33 } 34 span.protected_style 35 { 36 font-size : 8pt; 37 color : white; 38 font-weight : bold; 39 background : #444; 40 border-left : solid 1px #ccc; 41 border-top : solid 1px #ccc; 42 border-right : solid 1px #222; 43 border-bottom : solid 1px #222; 44 padding-left : 2px; 45 padding-right : 2px; 46 } 47 --></style> 48 <title>nw::gfx::ParticleEmitter</title> 49 </head> 50 <body> 51 <h1><CODE>nw::gfx::ParticleEmitter</CODE> Class</h1> 52 <h2>Syntax</h2> 53 <div class="section"> 54 <pre class="definition">class ParticleEmitter : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre> 55 </div> 56 <h2>Description</h2> 57 <div class="section"> 58 <p>Class that represents particle emitters.</p> 59 </div> 60 <a name="struct" id="struct"> 61 <h2>Structures</h2> 62 <div class="section"> 63 <table class="members"> 64 <tr> 65 <th> 66 <a href="../../../nw/gfx/ParticleEmitter/Description/Overview.html"><CODE>nw::gfx::ParticleEmitter::Description</CODE></a> 67 </th> 68 <td>Content to configure.</td> 69 </tr> </table> 70 </div> 71 </a> <a name="enum" id="enum"> 72 <h2>Enumerated Types</h2> 73 <div class="section"> 74 <table class="members"> 75 <tr> 76 <td width="100"> </td> 77 <th> 78 <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a> 79 </th> 80 <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 81 </tr> </table> 82 </div> 83 </a> <a name="typedef" id="typedef"> 84 <h2><CODE>typedef</CODE> Definitions</h2> 85 <div class="section"> 86 <table class="members"> 87 <tr> 88 <td width="100" /> 89 <th> 90 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a> 91 </th> 92 <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 93 </tr> 94 <tr> 95 <td width="100" /> 96 <th> 97 <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a> 98 </th> 99 <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 100 </tr> 101 <tr> 102 <td width="100" /> 103 <th> 104 <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a> 105 </th> 106 <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 107 </tr> 108 <tr> 109 <td width="100" /> 110 <th> 111 <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a> 112 </th> 113 <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 114 </tr> </table> 115 </div> 116 </a> <a name="constant" id="constant"> 117 <h2>Member Constants</h2> 118 <div class="section"> 119 <table class="members"> 120 <tr> 121 <td width="100"> 122 <span class="static_style" title="static">S</span> 123 </td> 124 <th> 125 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span> 126 </th> 127 <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 128 </tr> 129 <tr> 130 <td width="100"> 131 <span class="static_style" title="static">S</span> 132 </td> 133 <th> 134 <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span> 135 </th> 136 <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 137 </tr> 138 <tr> 139 <td width="100"> 140 <span class="static_style" title="static">S</span> 141 </td> 142 <th> 143 <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span> 144 </th> 145 <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 146 </tr> </table> 147 </div> 148 </a> <a name="variable" id="variable"> 149 <h2>Member Variables</h2> 150 <div class="section"> 151 <table class="members"> 152 <tr> 153 <td width="100"> </td> 154 <th> 155 <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span> 156 </th> 157 <td> 158 </td> 159 </tr> 160 <tr> 161 <td width="100"> 162 <span class="protected_style" title="protected">protected</span> </td> 163 <th> 164 <span class="argument">m_Children</span> 165 </th> 166 <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 167 </tr> 168 <tr> 169 <td width="100"> 170 <span class="protected_style" title="protected">protected</span> </td> 171 <th> 172 <span class="argument">m_AnimBinding</span> 173 </th> 174 <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 175 </tr> </table> 176 </div> 177 </a> <a name="function" id="function"> 178 <h2>Member Functions</h2> 179 <div class="section"> 180 <table class="members"> 181 <tr> 182 <th class="category" colspan="3">Create/Destroy</th> 183 </tr> 184 <tr> 185 <td width="100"> 186 <span class="static_style" title="static">S</span> </td> 187 <th> 188 <a href="../../../nw/gfx/ParticleEmitter/Create.html">Create</a> 189 </th> 190 <td>Creates ParticleEmitter nodes from resources.</td> 191 </tr> 192 <tr> 193 <td width="100"> 194 <span class="static_style" title="static">S</span> </td> 195 <th> 196 <a href="../../../nw/gfx/ParticleEmitter/GetMemorySize.html">GetMemorySize</a> 197 </th> 198 <td>Gets the device memory size required at time of creation.</td> 199 </tr> 200 <tr> 201 <td width="100"> </td> 202 <th> 203 <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a> 204 </th> 205 <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 206 </tr> 207 <tr> 208 <td width="100"> </td> 209 <th> 210 <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a> 211 </th> 212 <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td> 213 </tr> 214 <tr> 215 <th class="category" colspan="3">Update</th> 216 </tr> 217 <tr> 218 <td width="100"> <span class="virtual_style" title="virtual">V</span> 219 </td> 220 <th> 221 <a href="../../../nw/gfx/ParticleEmitter/Accept.html"><CODE>Accept</CODE></a> 222 </th> 223 <td>Accepts visitors.</td> 224 </tr> 225 <tr> 226 <td width="100"> </td> 227 <th> 228 <a href="../../../nw/gfx/ParticleEmitter/UpdateParticleFrame.html"><CODE>UpdateParticleFrame</CODE></a> 229 </th> 230 <td>Updates frames.</td> 231 </tr> 232 <tr> 233 <td width="100"> </td> 234 <th> 235 <a href="../../../nw/gfx/ParticleEmitter/Reset.html">Reset</a> 236 </th> 237 <td>Resets an emitter to its initial state.</td> 238 </tr> 239 <tr> 240 <th class="category" colspan="3">Set/Get</th> 241 </tr> 242 <tr> 243 <td width="100"> </td> 244 <th> 245 <a href="../../../nw/gfx/ParticleEmitter/GetEmissionCount.html"><CODE>GetEmissionCount</CODE></a> 246 </th> 247 <td>Calculates the emission volume.</td> 248 </tr> 249 <tr> 250 <td width="100"> </td> 251 <th> 252 <a href="../../../nw/gfx/ParticleEmitter/GetResParticleEmitter.html"><CODE>GetResParticleEmitter</CODE></a> 253 </th> 254 <td>Gets the resource.</td> 255 </tr> 256 <tr> 257 <td width="100"> </td> 258 <th> 259 <a href="../../../nw/gfx/ParticleEmitter/SetParticleSet.html"><CODE>SetParticleSet</CODE></a> 260 </th> 261 <td>Sets the <CODE>ParticleSet</CODE> into which emitted particles are passed.<BR><BR><B>Note:</B> This corresponds to the value of the "Emit to" field in CreativeStudio.</td> 262 </tr> 263 <tr> 264 <td width="100"> </td> 265 <th> 266 <a href="../../../nw/gfx/ParticleEmitter/GetParticleSet.html"><CODE>GetParticleSet</CODE></a> 267 </th> 268 <td>Gets the <CODE>ParticleSet</CODE> into which emitted particles are passed.<BR><BR><B>Note:</B> This corresponds to the value of the "Emit to" field in CreativeStudio.</td> 269 </tr> 270 <tr> 271 <td width="100"> </td> 272 <th> 273 <a href="../../../nw/gfx/ParticleEmitter/ParticleAnimFrameController.html"><CODE>ParticleAnimFrameController</CODE></a> 274 </th> 275 <td>Gets the animation frame control information.</td> 276 </tr> 277 <tr> 278 <td width="100"> </td> 279 <th> 280 <a href="../../../nw/gfx/ParticleEmitter/GetResParticleEmitterParameterCopy.html">GetResParticleEmitterParameterCopy</a> 281 </th> 282 <td>Gets resources for emitter parameter.</td> 283 </tr> 284 <tr> 285 <td width="100"> </td> 286 <th> 287 <a href="../../../nw/gfx/ParticleEmitter/GetResParticleFormCopy.html">GetResParticleFormCopy</a> 288 </th> 289 <td>Gets resources for shape (form).</td> 290 </tr> 291 <tr> 292 <td width="100"> </td> 293 <th> 294 <a href="../../../nw/gfx/ParticleEmitter/IsAlive.html">IsAlive</a> 295 </th> 296 <td>Checks whether the particle's emission time has ended.</td> 297 </tr> 298 <tr> 299 <th class="category" colspan="3">Emission</th> 300 </tr> 301 <tr> 302 <td width="100"> </td> 303 <th> 304 <a href="../../../nw/gfx/ParticleEmitter/Emission.html">Emission</a> 305 </th> 306 <td>Performs emission-related operations.</td> 307 </tr> 308 <tr> 309 <th class="category" colspan="3">Resources</th> 310 </tr> 311 <tr> 312 <td width="100"> </td> 313 <th> 314 <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a> 315 </th> 316 <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 317 </tr> 318 <tr> 319 <td width="100"> </td> 320 <th> 321 <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a> 322 </th> 323 <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 324 </tr> 325 <tr> 326 <td width="100"> </td> 327 <th> 328 <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a> 329 </th> 330 <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 331 </tr> 332 <tr> 333 <td width="100"> </td> 334 <th> 335 <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a> 336 </th> 337 <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td> 338 </tr> 339 <tr> 340 <th class="category" colspan="3">Transform</th> 341 </tr> 342 <tr> 343 <td width="100"> </td> 344 <th> 345 <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a> 346 </th> 347 <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 348 </tr> 349 <tr> 350 <td width="100"> </td> 351 <th> 352 <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a> 353 </th> 354 <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 355 </tr> 356 <tr> 357 <td width="100"> </td> 358 <th> 359 <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a> 360 </th> 361 <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 362 </tr> 363 <tr> 364 <td width="100"> </td> 365 <th> 366 <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a> 367 </th> 368 <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 369 </tr> 370 <tr> 371 <td width="100"> </td> 372 <th> 373 <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a> 374 </th> 375 <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 376 </tr> 377 <tr> 378 <td width="100"> <span class="virtual_style" title="virtual">V</span> 379 </td> 380 <th> 381 <a href="../../../nw/gfx/ParticleEmitter/UpdateDirection.html">UpdateDirection</a> 382 </th> 383 <td>Updates the direction information.</td> 384 </tr> 385 <tr> 386 <td width="100"> <span class="virtual_style" title="virtual">V</span> 387 </td> 388 <th> 389 <a href="../../../nw/gfx/ParticleEmitter/UpdateTransform.html">UpdateTransform</a> 390 </th> 391 <td>Updates conversion information.</td> 392 </tr> 393 <tr> 394 <th class="category" colspan="3">Scene Tree</th> 395 </tr> 396 <tr> 397 <td width="100"> <span class="virtual_style" title="virtual">V</span> 398 </td> 399 <th> 400 <a href="../../../nw/gfx/ParticleEmitter/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a> 401 </th> 402 <td>Tracks back to the parent node and gets the world matrix.</td> 403 </tr> 404 <tr> 405 <td width="100"> <span class="virtual_style" title="virtual">V</span> 406 </td> 407 <th> 408 <a href="../../../nw/gfx/ParticleEmitter/TrackbackWorldTransform.html">TrackbackWorldTransform</a> 409 </th> 410 <td>Tracks back to the parent node and gets the world transform.</td> 411 </tr> 412 <tr> 413 <td width="100"> <span class="virtual_style" title="virtual">V</span> 414 </td> 415 <th> 416 <a href="../../../nw/gfx/ParticleEmitter/TrackbackLocalTransform.html">TrackbackLocalTransform</a> 417 </th> 418 <td>Tracks back to the parent node and gets the local transform.</td> 419 </tr> 420 <tr> 421 <td width="100"> </td> 422 <th> 423 <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a> 424 </th> 425 <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 426 </tr> 427 <tr> 428 <td width="100"> <span class="virtual_style" title="virtual">V</span> 429 </td> 430 <th> 431 <a href="../../../nw/gfx/ParticleEmitter/InheritTraversalResults.html">InheritTraversalResults</a> 432 </th> 433 <td>Inherits transform conversion information from the parent node.</td> 434 </tr> 435 <tr> 436 <td width="100"> </td> 437 <th> 438 <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a> 439 </th> 440 <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 441 </tr> 442 <tr> 443 <td width="100"> </td> 444 <th> 445 <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a> 446 </th> 447 <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 448 </tr> 449 <tr> 450 <td width="100"> </td> 451 <th> 452 <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a> 453 </th> 454 <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 455 </tr> 456 <tr> 457 <td width="100"> </td> 458 <th> 459 <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a> 460 </th> 461 <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 462 </tr> 463 <tr> 464 <td width="100"> </td> 465 <th> 466 <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a> 467 </th> 468 <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 469 </tr> 470 <tr> 471 <th class="category" colspan="3">Callbacks</th> 472 </tr> 473 <tr> 474 <td width="100"> </td> 475 <th> 476 <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a> 477 </th> 478 <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 479 </tr> 480 <tr> 481 <td width="100"> </td> 482 <th> 483 <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a> 484 </th> 485 <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 486 </tr> 487 <tr> 488 <th class="category" colspan="3">Animation</th> 489 </tr> 490 <tr> 491 <td width="100"> </td> 492 <th> 493 <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a> 494 </th> 495 <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 496 </tr> 497 <tr> 498 <td width="100"> </td> 499 <th> 500 <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a> 501 </th> 502 <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 503 </tr> 504 <tr> 505 <td width="100"> </td> 506 <th> 507 <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a> 508 </th> 509 <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 510 </tr> 511 <tr> 512 <th class="category" colspan="3">Traverse</th> 513 </tr> 514 <tr> 515 <td width="100"> </td> 516 <th> 517 <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a> 518 </th> 519 <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 520 </tr> 521 <tr> 522 <td width="100"> </td> 523 <th> 524 <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a> 525 </th> 526 <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 527 </tr> 528 <tr> 529 <td width="100"> </td> 530 <th> 531 <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a> 532 </th> 533 <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 534 </tr> 535 <tr> 536 <td width="100"> </td> 537 <th> 538 <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a> 539 </th> 540 <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 541 </tr> 542 <tr> 543 <td width="100"> </td> 544 <th> 545 <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a> 546 </th> 547 <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 548 </tr> 549 <tr> 550 <td width="100"> </td> 551 <th> 552 <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a> 553 </th> 554 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 555 </tr> 556 <tr> 557 <td width="100"> </td> 558 <th> 559 <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a> 560 </th> 561 <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 562 </tr> 563 <tr> 564 <td width="100"> </td> 565 <th> 566 <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a> 567 </th> 568 <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 569 </tr> 570 <tr> 571 <td width="100"> </td> 572 <th> 573 <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a> 574 </th> 575 <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 576 </tr> 577 <tr> 578 <th class="category" colspan="3">Constructors and Destructors</th> 579 </tr> 580 <tr> 581 <td width="100"> 582 <span class="protected_style" title="protected">protected</span> </td> 583 <th> 584 <a href="../../../nw/gfx/ParticleEmitter/ParticleEmitter.html"><CODE>ParticleEmitter</CODE></a> 585 </th> 586 <td>Constructor.</td> 587 </tr> 588 <tr> 589 <td width="100"> 590 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 591 </td> 592 <th> 593 <a href="../../../nw/gfx/ParticleEmitter/~ParticleEmitter.html"><CODE>~ParticleEmitter</CODE></a> 594 </th> 595 <td>Destructor.</td> 596 </tr> 597 <tr> 598 <td width="100"> 599 <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span> 600 </td> 601 <th> 602 <a href="../../../nw/gfx/ParticleEmitter/Initialize.html">Initialize</a> 603 </th> 604 <td>Allocates memory for and initialized members.</td> 605 </tr> 606 <tr> 607 <th class="category" colspan="3">Other</th> 608 </tr> 609 <tr> 610 <td width="100"> 611 <span class="protected_style" title="protected">protected</span> </td> 612 <th> 613 <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a> 614 </th> 615 <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td> 616 </tr> 617 <tr> 618 <td width="100"> 619 <span class="protected_style" title="protected">protected</span> </td> 620 <th> 621 <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a> 622 </th> 623 <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 624 </tr> 625 <tr> 626 <td width="100"> 627 <span class="protected_style" title="protected">protected</span> </td> 628 <th> 629 <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a> 630 </th> 631 <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td> 632 </tr> </table> 633 </div> 634 </a> 635 <h2>Class Hierarchy</h2> 636 <div class="section"> 637 <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br /> <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br /> <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br /> <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br /> <b>nw::gfx::ParticleEmitter</b> 638 </p> 639 </div> 640 <hr><p>CONFIDENTIAL</p></body> 641</html> 642