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48    <title>nw::gfx::ParticleEmitter</title>
49  </head>
50  <body>
51    <h1><CODE>nw::gfx::ParticleEmitter</CODE> Class</h1>
52    <h2>Syntax</h2>
53    <div class="section">
54      <pre class="definition">class ParticleEmitter : public <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a></pre>
55    </div>
56    <h2>Description</h2>
57    <div class="section">
58      <p>Class that represents particle emitters.</p>
59    </div>
60    <a name="struct" id="struct">
61      <h2>Structures</h2>
62      <div class="section">
63        <table class="members">
64          <tr>
65            <th>
66              <a href="../../../nw/gfx/ParticleEmitter/Description/Overview.html"><CODE>nw::gfx::ParticleEmitter::Description</CODE></a>
67            </th>
68            <td>Content to configure.</td>
69          </tr> </table>
70      </div>
71    </a> <a name="enum" id="enum">
72      <h2>Enumerated Types</h2>
73      <div class="section">
74        <table class="members">
75          <tr>
76            <td width="100"> </td>
77            <th>
78              <a href="../../../nw/gfx/SceneNode/TraversalResults.html"><CODE>TraversalResults</CODE></a>
79            </th>
80            <td>Definition of the bit flag indicating the traversal results.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
81          </tr> </table>
82      </div>
83    </a> <a name="typedef" id="typedef">
84      <h2><CODE>typedef</CODE> Definitions</h2>
85      <div class="section">
86        <table class="members">
87          <tr>
88            <td width="100" />
89            <th>
90              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSignal.html"><CODE>CalculateMatrixSignal</CODE></a>
91            </th>
92            <td>Definition of a callback signal that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
93          </tr>
94          <tr>
95            <td width="100" />
96            <th>
97              <a href="../../../nw/gfx/TransformNode/CalculateMatrixSlot.html"><CODE>CalculateMatrixSlot</CODE></a>
98            </th>
99            <td>Definition of a callback slot that is called during matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
100          </tr>
101          <tr>
102            <td width="100" />
103            <th>
104              <a href="../../../nw/gfx/SceneNode/UpdateSignal.html"><CODE>UpdateSignal</CODE></a>
105            </th>
106            <td>Definition of a callback signal that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
107          </tr>
108          <tr>
109            <td width="100" />
110            <th>
111              <a href="../../../nw/gfx/SceneNode/UpdateSlot.html"><CODE>UpdateSlot</CODE></a>
112            </th>
113            <td>Definition of a callback slot that is called during updates.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
114          </tr> </table>
115      </div>
116    </a> <a name="constant" id="constant">
117      <h2>Member Constants</h2>
118      <div class="section">
119        <table class="members">
120          <tr>
121            <td width="100">
122              <span class="static_style" title="static">S</span>
123            </td>
124            <th>
125              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CHILDREN.html"><CODE>DEFAULT_MAX_CHILDREN</CODE></a></span>
126            </th>
127            <td>Maximum number of children when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
128          </tr>
129          <tr>
130            <td width="100">
131              <span class="static_style" title="static">S</span>
132            </td>
133            <th>
134              <span class="argument"><a href="../../../nw/gfx/SceneObject/DEFAULT_MAX_CALLBACKS.html"><CODE>DEFAULT_MAX_CALLBACKS</CODE></a></span>
135            </th>
136            <td>Maximum number of callbacks when a fixed amount of memory is used.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
137          </tr>
138          <tr>
139            <td width="100">
140              <span class="static_style" title="static">S</span>
141            </td>
142            <th>
143              <span class="argument"><a href="../../../nw/gfx/SceneObject/MAX_NAME_LENGTH.html"><CODE>MAX_NAME_LENGTH</CODE></a></span>
144            </th>
145            <td>Limit on names of scene objects.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
146          </tr> </table>
147      </div>
148    </a> <a name="variable" id="variable">
149      <h2>Member Variables</h2>
150      <div class="section">
151        <table class="members">
152          <tr>
153            <td width="100"> </td>
154            <th>
155              <span class="argument"><CODE>NW_UT_RUNTIME_TYPEINFO</CODE></span>
156            </th>
157            <td>
158        </td>
159          </tr>
160          <tr>
161            <td width="100">
162              <span class="protected_style" title="protected">protected</span> </td>
163            <th>
164              <span class="argument">m_Children</span>
165            </th>
166            <td>Child node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
167          </tr>
168          <tr>
169            <td width="100">
170              <span class="protected_style" title="protected">protected</span> </td>
171            <th>
172              <span class="argument">m_AnimBinding</span>
173            </th>
174            <td>Animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
175          </tr> </table>
176      </div>
177    </a> <a name="function" id="function">
178      <h2>Member Functions</h2>
179      <div class="section">
180        <table class="members">
181          <tr>
182            <th class="category" colspan="3">Create/Destroy</th>
183          </tr>
184          <tr>
185            <td width="100">
186              <span class="static_style" title="static">S</span> </td>
187            <th>
188              <a href="../../../nw/gfx/ParticleEmitter/Create.html">Create</a>
189            </th>
190            <td>Creates ParticleEmitter nodes from resources.</td>
191          </tr>
192          <tr>
193            <td width="100">
194              <span class="static_style" title="static">S</span> </td>
195            <th>
196              <a href="../../../nw/gfx/ParticleEmitter/GetMemorySize.html">GetMemorySize</a>
197            </th>
198            <td>Gets the device memory size required at time of creation.</td>
199          </tr>
200          <tr>
201            <td width="100">  </td>
202            <th>
203              <a href="../../../nw/gfx/SceneNode/DestroyBranch.html"><CODE>DestroyBranch</CODE></a>
204            </th>
205            <td>Destroys all nodes on the current branch, including the current node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
206          </tr>
207          <tr>
208            <td width="100">  </td>
209            <th>
210              <a href="../../../nw/gfx/GfxObject/Destroy.html"><CODE>Destroy</CODE></a>
211            </th>
212            <td>Destroys an object.(Derived from <a href="../../../nw/gfx/GfxObject/Overview.html"><CODE>GfxObject</CODE></a>.</td>
213          </tr>
214          <tr>
215            <th class="category" colspan="3">Update</th>
216          </tr>
217          <tr>
218            <td width="100"> <span class="virtual_style" title="virtual">V</span>
219            </td>
220            <th>
221              <a href="../../../nw/gfx/ParticleEmitter/Accept.html"><CODE>Accept</CODE></a>
222            </th>
223            <td>Accepts visitors.</td>
224          </tr>
225          <tr>
226            <td width="100">  </td>
227            <th>
228              <a href="../../../nw/gfx/ParticleEmitter/UpdateParticleFrame.html"><CODE>UpdateParticleFrame</CODE></a>
229            </th>
230            <td>Updates frames.</td>
231          </tr>
232          <tr>
233            <td width="100">  </td>
234            <th>
235              <a href="../../../nw/gfx/ParticleEmitter/Reset.html">Reset</a>
236            </th>
237            <td>Resets an emitter to its initial state.</td>
238          </tr>
239          <tr>
240            <th class="category" colspan="3">Set/Get</th>
241          </tr>
242          <tr>
243            <td width="100">  </td>
244            <th>
245              <a href="../../../nw/gfx/ParticleEmitter/GetEmissionCount.html"><CODE>GetEmissionCount</CODE></a>
246            </th>
247            <td>Calculates the emission volume.</td>
248          </tr>
249          <tr>
250            <td width="100">  </td>
251            <th>
252              <a href="../../../nw/gfx/ParticleEmitter/GetResParticleEmitter.html"><CODE>GetResParticleEmitter</CODE></a>
253            </th>
254            <td>Gets the resource.</td>
255          </tr>
256          <tr>
257            <td width="100">  </td>
258            <th>
259              <a href="../../../nw/gfx/ParticleEmitter/SetParticleSet.html"><CODE>SetParticleSet</CODE></a>
260            </th>
261            <td>Sets the <CODE>ParticleSet</CODE> into which emitted particles are passed.<BR><BR><B>Note:</B> This corresponds to the value of the &quot;Emit to&quot; field in CreativeStudio.</td>
262          </tr>
263          <tr>
264            <td width="100">  </td>
265            <th>
266              <a href="../../../nw/gfx/ParticleEmitter/GetParticleSet.html"><CODE>GetParticleSet</CODE></a>
267            </th>
268            <td>Gets the <CODE>ParticleSet</CODE> into which emitted particles are passed.<BR><BR><B>Note:</B> This corresponds to the value of the &quot;Emit to&quot; field in CreativeStudio.</td>
269          </tr>
270          <tr>
271            <td width="100">  </td>
272            <th>
273              <a href="../../../nw/gfx/ParticleEmitter/ParticleAnimFrameController.html"><CODE>ParticleAnimFrameController</CODE></a>
274            </th>
275            <td>Gets the animation frame control information.</td>
276          </tr>
277          <tr>
278            <td width="100">  </td>
279            <th>
280              <a href="../../../nw/gfx/ParticleEmitter/GetResParticleEmitterParameterCopy.html">GetResParticleEmitterParameterCopy</a>
281            </th>
282            <td>Gets resources for emitter parameter.</td>
283          </tr>
284          <tr>
285            <td width="100">  </td>
286            <th>
287              <a href="../../../nw/gfx/ParticleEmitter/GetResParticleFormCopy.html">GetResParticleFormCopy</a>
288            </th>
289            <td>Gets resources for shape (form).</td>
290          </tr>
291          <tr>
292            <td width="100">  </td>
293            <th>
294              <a href="../../../nw/gfx/ParticleEmitter/IsAlive.html">IsAlive</a>
295            </th>
296            <td>Checks whether the particle's emission time has ended.</td>
297          </tr>
298          <tr>
299            <th class="category" colspan="3">Emission</th>
300          </tr>
301          <tr>
302            <td width="100">  </td>
303            <th>
304              <a href="../../../nw/gfx/ParticleEmitter/Emission.html">Emission</a>
305            </th>
306            <td>Performs emission-related operations.</td>
307          </tr>
308          <tr>
309            <th class="category" colspan="3">Resources</th>
310          </tr>
311          <tr>
312            <td width="100">  </td>
313            <th>
314              <a href="../../../nw/gfx/TransformNode/GetResTransformNode.html"><CODE>GetResTransformNode</CODE></a>
315            </th>
316            <td>Gets the transform node resource.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
317          </tr>
318          <tr>
319            <td width="100">  </td>
320            <th>
321              <a href="../../../nw/gfx/SceneNode/GetResSceneNode.html"><CODE>GetResSceneNode</CODE></a>
322            </th>
323            <td>Gets the scene node resource.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
324          </tr>
325          <tr>
326            <td width="100">  </td>
327            <th>
328              <a href="../../../nw/gfx/SceneObject/GetResSceneObject.html"><CODE>GetResSceneObject</CODE></a>
329            </th>
330            <td>Gets the scene object resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
331          </tr>
332          <tr>
333            <td width="100">  </td>
334            <th>
335              <a href="../../../nw/gfx/SceneObject/GetName.html">GetName</a>
336            </th>
337            <td>Gets the name from the resource.(Derived from <a href="../../../nw/gfx/SceneObject/Overview.html"><CODE>SceneObject</CODE></a>.</td>
338          </tr>
339          <tr>
340            <th class="category" colspan="3">Transform</th>
341          </tr>
342          <tr>
343            <td width="100">  </td>
344            <th>
345              <a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a>
346            </th>
347            <td>Gets the transformation info.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
348          </tr>
349          <tr>
350            <td width="100">  </td>
351            <th>
352              <a href="../../../nw/gfx/TransformNode/WorldMatrix.html"><CODE>WorldMatrix</CODE></a>
353            </th>
354            <td>Gets the world matrix.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
355          </tr>
356          <tr>
357            <td width="100">  </td>
358            <th>
359              <a href="../../../nw/gfx/TransformNode/WorldTransform.html"><CODE>WorldTransform</CODE></a>
360            </th>
361            <td>Gets the detailed transformation info after WorldMatrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
362          </tr>
363          <tr>
364            <td width="100">  </td>
365            <th>
366              <a href="../../../nw/gfx/TransformNode/InverseWorldMatrix.html"><CODE>InverseWorldMatrix</CODE></a>
367            </th>
368            <td>Gets the inverse matrix of the world matrix. Uses a cache the second time it is called and thereafter.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
369          </tr>
370          <tr>
371            <td width="100">  </td>
372            <th>
373              <a href="../../../nw/gfx/TransformNode/InvalidateInverseWorldMatrix.html"><CODE>InvalidateInverseWorldMatrix</CODE></a>
374            </th>
375            <td>Invalidates the cache used for the inverse matrix of the world matrix. Call this when updating the world matrix.)(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
376          </tr>
377          <tr>
378            <td width="100"> <span class="virtual_style" title="virtual">V</span>
379            </td>
380            <th>
381              <a href="../../../nw/gfx/ParticleEmitter/UpdateDirection.html">UpdateDirection</a>
382            </th>
383            <td>Updates the direction information.</td>
384          </tr>
385          <tr>
386            <td width="100"> <span class="virtual_style" title="virtual">V</span>
387            </td>
388            <th>
389              <a href="../../../nw/gfx/ParticleEmitter/UpdateTransform.html">UpdateTransform</a>
390            </th>
391            <td>Updates conversion information.</td>
392          </tr>
393          <tr>
394            <th class="category" colspan="3">Scene Tree</th>
395          </tr>
396          <tr>
397            <td width="100"> <span class="virtual_style" title="virtual">V</span>
398            </td>
399            <th>
400              <a href="../../../nw/gfx/ParticleEmitter/TrackbackWorldMatrix.html"><CODE>TrackbackWorldMatrix</CODE></a>
401            </th>
402            <td>Tracks back to the parent node and gets the world matrix.</td>
403          </tr>
404          <tr>
405            <td width="100"> <span class="virtual_style" title="virtual">V</span>
406            </td>
407            <th>
408              <a href="../../../nw/gfx/ParticleEmitter/TrackbackWorldTransform.html">TrackbackWorldTransform</a>
409            </th>
410            <td>Tracks back to the parent node and gets the world transform.</td>
411          </tr>
412          <tr>
413            <td width="100"> <span class="virtual_style" title="virtual">V</span>
414            </td>
415            <th>
416              <a href="../../../nw/gfx/ParticleEmitter/TrackbackLocalTransform.html">TrackbackLocalTransform</a>
417            </th>
418            <td>Tracks back to the parent node and gets the local transform.</td>
419          </tr>
420          <tr>
421            <td width="100">  </td>
422            <th>
423              <a href="../../../nw/gfx/TransformNode/NW_DEPRECATED_FUNCTION.html">NW_DEPRECATED_FUNCTION</a>
424            </th>
425            <td>Inherits transform conversion information from the parent node.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
426          </tr>
427          <tr>
428            <td width="100"> <span class="virtual_style" title="virtual">V</span>
429            </td>
430            <th>
431              <a href="../../../nw/gfx/ParticleEmitter/InheritTraversalResults.html">InheritTraversalResults</a>
432            </th>
433            <td>Inherits transform conversion information from the parent node.</td>
434          </tr>
435          <tr>
436            <td width="100">  </td>
437            <th>
438              <a href="../../../nw/gfx/SceneNode/AttachChild.html"><CODE>AttachChild</CODE></a>
439            </th>
440            <td>Attaches a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
441          </tr>
442          <tr>
443            <td width="100">  </td>
444            <th>
445              <a href="../../../nw/gfx/SceneNode/DetachChild.html"><CODE>DetachChild</CODE></a>
446            </th>
447            <td>Removes a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
448          </tr>
449          <tr>
450            <td width="100">  </td>
451            <th>
452              <a href="../../../nw/gfx/SceneNode/GetChildBegin.html"><CODE>GetChildBegin</CODE></a>
453            </th>
454            <td>Gets the beginning of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
455          </tr>
456          <tr>
457            <td width="100">  </td>
458            <th>
459              <a href="../../../nw/gfx/SceneNode/GetChildEnd.html"><CODE>GetChildEnd</CODE></a>
460            </th>
461            <td>Gets the end of a child.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
462          </tr>
463          <tr>
464            <td width="100">  </td>
465            <th>
466              <a href="../../../nw/gfx/SceneNode/DetachAllChildren.html"><CODE>DetachAllChildren</CODE></a>
467            </th>
468            <td>Removes all children.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
469          </tr>
470          <tr>
471            <th class="category" colspan="3">Callbacks</th>
472          </tr>
473          <tr>
474            <td width="100">  </td>
475            <th>
476              <a href="../../../nw/gfx/TransformNode/PostCalculateWorldMatrixSignal.html"><CODE>PostCalculateWorldMatrixSignal</CODE></a>
477            </th>
478            <td>Gets the signal after world matrix calculation.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
479          </tr>
480          <tr>
481            <td width="100">  </td>
482            <th>
483              <a href="../../../nw/gfx/SceneNode/PreUpdateSignal.html"><CODE>PreUpdateSignal</CODE></a>
484            </th>
485            <td>Gets the signal before the scene node is updated.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
486          </tr>
487          <tr>
488            <th class="category" colspan="3">Animation</th>
489          </tr>
490          <tr>
491            <td width="100">  </td>
492            <th>
493              <a href="../../../nw/gfx/SceneNode/GetAnimBinding.html"><CODE>GetAnimBinding</CODE></a>
494            </th>
495            <td>Gets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
496          </tr>
497          <tr>
498            <td width="100">  </td>
499            <th>
500              <a href="../../../nw/gfx/SceneNode/SetAnimBinding.html"><CODE>SetAnimBinding</CODE></a>
501            </th>
502            <td>Sets the animation binding.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
503          </tr>
504          <tr>
505            <td width="100">  </td>
506            <th>
507              <a href="../../../nw/gfx/SceneNode/UpdateFrame.html">UpdateFrame</a>
508            </th>
509            <td>Updates the frames for all configured animation objects.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
510          </tr>
511          <tr>
512            <th class="category" colspan="3">Traverse</th>
513          </tr>
514          <tr>
515            <td width="100">  </td>
516            <th>
517              <a href="../../../nw/gfx/SceneNode/GetTraversalResults.html"><CODE>GetTraversalResults</CODE></a>
518            </th>
519            <td>Gets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
520          </tr>
521          <tr>
522            <td width="100">  </td>
523            <th>
524              <a href="../../../nw/gfx/SceneNode/SetTraversalResults.html"><CODE>SetTraversalResults</CODE></a>
525            </th>
526            <td>Sets the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
527          </tr>
528          <tr>
529            <td width="100">  </td>
530            <th>
531              <a href="../../../nw/gfx/SceneNode/IsEnabledResults.html"><CODE>IsEnabledResults</CODE></a>
532            </th>
533            <td>Gets a value indicating whether a given traversal result is enabled.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
534          </tr>
535          <tr>
536            <td width="100">  </td>
537            <th>
538              <a href="../../../nw/gfx/SceneNode/EnableTraversalResults.html"><CODE>EnableTraversalResults</CODE></a>
539            </th>
540            <td>Enables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
541          </tr>
542          <tr>
543            <td width="100">  </td>
544            <th>
545              <a href="../../../nw/gfx/SceneNode/DisableTraversalResults.html"><CODE>DisableTraversalResults</CODE></a>
546            </th>
547            <td>Disables the results of a traversal.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
548          </tr>
549          <tr>
550            <td width="100">  </td>
551            <th>
552              <a href="../../../nw/gfx/SceneNode/ResetTraversalResults.html"><CODE>ResetTraversalResults</CODE></a>
553            </th>
554            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
555          </tr>
556          <tr>
557            <td width="100">  </td>
558            <th>
559              <a href="../../../nw/gfx/SceneNode/CopyTraversalResults.html"><CODE>CopyTraversalResults</CODE></a>
560            </th>
561            <td>Copies the result of traversal from a node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
562          </tr>
563          <tr>
564            <td width="100">  </td>
565            <th>
566              <a href="../../../nw/gfx/SceneNode/SetBranchVisible.html"><CODE>SetBranchVisible</CODE></a>
567            </th>
568            <td>Sets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
569          </tr>
570          <tr>
571            <td width="100">  </td>
572            <th>
573              <a href="../../../nw/gfx/SceneNode/IsBranchVisible.html">IsBranchVisible</a>
574            </th>
575            <td>Gets the flag used to render below the node.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
576          </tr>
577          <tr>
578            <th class="category" colspan="3">Constructors and Destructors</th>
579          </tr>
580          <tr>
581            <td width="100">
582              <span class="protected_style" title="protected">protected</span>  </td>
583            <th>
584              <a href="../../../nw/gfx/ParticleEmitter/ParticleEmitter.html"><CODE>ParticleEmitter</CODE></a>
585            </th>
586            <td>Constructor.</td>
587          </tr>
588          <tr>
589            <td width="100">
590              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
591            </td>
592            <th>
593              <a href="../../../nw/gfx/ParticleEmitter/~ParticleEmitter.html"><CODE>~ParticleEmitter</CODE></a>
594            </th>
595            <td>Destructor.</td>
596          </tr>
597          <tr>
598            <td width="100">
599              <span class="protected_style" title="protected">protected</span> <span class="virtual_style" title="virtual">V</span>
600            </td>
601            <th>
602              <a href="../../../nw/gfx/ParticleEmitter/Initialize.html">Initialize</a>
603            </th>
604            <td>Allocates memory for and initialized members.</td>
605          </tr>
606          <tr>
607            <th class="category" colspan="3">Other</th>
608          </tr>
609          <tr>
610            <td width="100">
611              <span class="protected_style" title="protected">protected</span>  </td>
612            <th>
613              <a href="../../../nw/gfx/TransformNode/CalcInheritingDiretion.html">CalcInheritingDiretion</a>
614            </th>
615            <td>Calculates the direction in which conversion information for parent nodes is inherited.(Derived <a href="../../../nw/gfx/TransformNode/Overview.html"><CODE>TransformNode</CODE></a>.</td>
616          </tr>
617          <tr>
618            <td width="100">
619              <span class="protected_style" title="protected">protected</span>  </td>
620            <th>
621              <a href="../../../nw/gfx/SceneNode/IsCircularReference.html"><CODE>IsCircularReference</CODE></a>
622            </th>
623            <td>Returns <CODE>true</CODE> if there is a circular reference.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
624          </tr>
625          <tr>
626            <td width="100">
627              <span class="protected_style" title="protected">protected</span>  </td>
628            <th>
629              <a href="../../../nw/gfx/SceneNode/AcceptChildren.html"><CODE>AcceptChildren</CODE></a>
630            </th>
631            <td>Makes all nodes accept visitors.(Derived from <a href="../../../nw/gfx/SceneNode/Overview.html"><CODE>SceneNode</CODE></a>.</td>
632          </tr> </table>
633      </div>
634    </a>
635    <h2>Class Hierarchy</h2>
636    <div class="section">
637      <p class="hierarchy"><a href="../../../nw/gfx/GfxObject/Overview.html">nw::gfx::GfxObject</a><br />  <a href="../../../nw/gfx/SceneObject/Overview.html">nw::gfx::SceneObject</a><br />    <a href="../../../nw/gfx/SceneNode/Overview.html">nw::gfx::SceneNode</a><br />      <a href="../../../nw/gfx/TransformNode/Overview.html">nw::gfx::TransformNode</a><br />        <b>nw::gfx::ParticleEmitter</b>
638      </p>
639    </div>
640  <hr><p>CONFIDENTIAL</p></body>
641</html>
642